The Culdcept wiki last edited by vevezo007 on 05/25/14 04:27PM View full history

Overview

Culdcept is part of long-running hybrid digital board and card game series. Players take the role of an inexperienced Cepter whose task it is to collect the wayward fragments of Culdcept, the book of creation. These fragments take the form of cards which Cepters have the unique ability to use in summoning monsters and magical powers. Goligan, a servant of the Goddess Culdra, is sent to guide the player's character and offer advice and wisdom.

Functionally, it has been compared to a bizarre fusion of Magic: The Gathering and Monopoly and has some basis on another Japanese digital board game, Fortune Street.

The original title was released in 1997 for the Sega Saturn in Japan. In 2000 a revised edition, Culdcept Expansion, was released on the Japanese market for the Playstation. 2008's Japan-only Culdcept DS was released for the series' 10th Anniversary with even more cards, a modernized ruleset and a robust set of online features including free maps and exclusive cards.

Its 2001 sequel, Culdcept Second, originally debuted on the Japanese Dreamcast. Its revised edition, Culdcept Second Expansion, was released in 2002 for the Playstation 2 in Japan. In the year 2003 Culdcept Second Expansion received a North American release retitled as simply 'Culdcept' in an effort to confuse as many people as possible.

ts combination of collecting cards along with fun strategy elements is highly addictive by most people who pick up the game for the first time, even if the english translation is often questionable on some of the cards.

Gameplay

The players control a character each called a Cepter, and each Cepter have a custom-made "book" (or rather, deck of cards) consisting of 50 cards. Players can customize their books before or after battles, but once a player have picked 50 cards and started a battle they can only use those cards they chose. New cards to choose from is mostly random rewards after battles, and it can be somewhat overwhelming to collect all the cards available. As players build up their roster of cards they must carefully decide what 50 cards they want to include in their book, as there are 7 different card-types to choose from: Neutral monsters, Fire monsters, Air monsters, Water monsters, Earth monsters, Items and Spells.

A typical Culdcept map.

The maps, that looks like traditional gameboards, are constructed so the players move in laps. As suggested by the different colours of monsters, there are several different coloured areas on the board, and placing a monster on its colour boosts its powers. Every turn the player roll a die and move so many squares as the die say, and then have to make an action depending on where they land. It can be placing out a monster from their book, or if the space is occupied by another player's monster they can attack or pay tribute straight away, among several other actions. Just like Monopoly players can later upgrade the squares they have populated by their monsters, so the unfortunate opponent that land there have to pay more tribute in case they can't beat the monster that occupies the space.

Cards

Every monster have special statistics, which are:

ST: Strength, how much damage the monster does each attack.

HP: Health, how much health the monster currently have.

MHP: Maximum Health, how much health the monster have when it comes into play. Everytime a player makes a full lap around the board, all monsters regain 20% MHP.

G: How much it costs to place a monster on the board.

Neutral Monsters (Gray)

Amber Mosquito

Amber Mosquito

ST:0 HP:40 MHP:40 G:10

Item Limit: Scrolls

In Battle: Transforms into Tyrannosaurus or Giant Rat.

Archbishop

Archbishop

ST:30 HP:30 MHP:30 G:60

Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.

Baldanders

Baldanders

ST:0 HP:30 MHP:30 G:10

In Battle: Transforms into a random creature.

Bandit

Bandit

ST:20 HP:20 MHP:20 G:20

Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.

Basalt Idol

Basalt Idol

ST:0 HP:20 MHP:20 G:50

Item Limit: Weapons Scrolls

Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.

Battle Gear Alpha

Battle Gear Alpha

ST:40 HP:20 MHP:20 G:60

Item Limit: Scrolls

Support / Transforms into Bundlegear if Battle Gear Beta is used as Support. / Cannot be targeted by spells or territory abilities.

Battle Gear Beta

Battle Gear Beta

ST:20 HP:40 MHP:40 G:60

Item Limit: Scrolls

Support / Transforms into Bundlegear if Battle Gear Alpha is used as Support. / Neutralizes: Scroll attacks.

Berserker

Berserker

ST:40 HP:50 MHP:50 G:50

Attack Bonus: Confusion (to itself)

Borgess

Borgess

ST:30 HP:30 MHP:30 G:50

Boost: HP 20 to Neutral creatures.

Brass Idol

Brass Idol

ST:0 HP:20 MHP:20 G:40

Item Limit: Weapons Scrolls

Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.

Bundlegear

Bundlegear

ST:60 HP:70 MHP:70 G:250

Item Limit: Scrolls

Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.

Cleric

Cleric

ST:10 HP:30 MHP:30 G:55

Support / Instant Death: 80% against Neutral creatures.

Clockwork Owl

Clockwork Owl

ST:0 HP:20 MHP:20 G:10

Item Limit: Weapons Armor

Territory (30G): Target Cepter can choose movement direction next turn.

Colossus

Colossus

ST:70 HP:70 MHP:70 G:120

Item Limit: Weapons Armor Tools Scrolls

Does not receive lap recovery. / Cannot be targeted by Enchantment spells or Enchantment territory abilities.

Cray Idol

Cray Idol

ST:0 HP:20 MHP:20 G:60

Item Limit: Weapons Scrolls

Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.

Cyclops

Cyclops

ST:50 HP:50 MHP:50 G:60

Attacks Last

Dancing Doll

Dancing Doll

ST:20 HP:20 MHP:20 G:30

Territory (70G): Lowers the value of all symbols by 20%.

Decoy

Decoy

ST:0 HP:10 MHP:10 G:40 []

Item Limit: Weapons Armor

Reflects: All attacks (except scroll attacks)

Doppelganger

Doppelganger

ST:0 HP:30 MHP:30 G:10 []

In Battle: Transforms into same creature as opponent.

Ebony Idol

Ebony Idol

ST:0 HP:20 MHP:20 G:40

Item Limit: Weapons Scrolls

Defensive / Global Ability: All creatures cannot use territory abilities.

Fighter

Fighter

ST:40 HP:40 MHP:40 G:40

Giant Rat

Giant Rat

ST:20 HP:10 MHP:10 G:0

Item Limit: Scrolls

Attacks First

Goblin

Goblin

ST:20 HP:30 MHP:30 G:0

Golden Totem

Golden Totem

ST:0 HP:30 MHP:30 G:0

Item Limit: Weapons

Defensive / Territory (0G): Gives its user 300G, then is destroyed

Gold Idol

Gold Idol

ST:0 HP:20 MHP:20 G:70

Item Limit: Weapons Scrolls

Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.

Granite Idol

Granite Idol

ST:0 HP:20 MHP:20 G:60

Item Limit: Weapons Scrolls

Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).

Horned Chameleon

Horned Chameleon

ST:20 HP:30 MHP:30 G:40

Item Limit: Scrolls

Receives land effect from lands of any element.

Iron Idol

Iron Idol

ST:0 HP:20 MHP:20 G:40

Item Limit: Weapons Scrolls

Defensive / Global ability: Die yields only 4-6 when rolled normally.

Ivory Idol

Ivory Idol

ST:0 HP:20 MHP:20 G:60

Item Limit: Weapons Scrolls

Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.

Jade Idol

Jade Idol

ST:0 HP:20 MHP:20 G:50

Item Limit: Weapons Scrolls

Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.

Little Gray

Little Gray

ST:10 HP:20 MHP:20 G:50 []

Attack Bonus: Moves opposing creature to random vacant land.

Living Shield

Living Shield

ST:0 HP:30 MHP:30 G:40

Item Limit: Weapons Armor Scrolls

Item Creature

Living Spear

Living Spear

ST:20 HP:20 MHP:20 G:50

Item Limit: Weapons Armor Scrolls

Item Creature

Living Sword

Living Sword

ST:30 HP:1 MHP:1 G:30

Item Limit: Weapons Armor Scrolls

Item Creature

Lunatic Hare

Lunatic Hare

ST:20 HP:30 MHP:30 G:20

Battle End: Swaps opponent's ST and HP values.

Marble Idol

Marble Idol

ST:0 HP:20 MHP:20 G:70

Item Limit: Weapons Scrolls

Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.

Migoal

Migoal

ST:40 HP:40 MHP:40 G:80 []

Critical Hit: Water Earth / Neutralizes: Fire Air

Mystic Egg

Mystic Egg

ST:0 HP:30 MHP:30 G:0

In Battle: Transforms into a different creature based on the item used.

Ninja

Ninja

ST:40 HP:40 MHP:40 G:80

Attacks First / Scroll Critical Hit

Samurai

Samurai

ST:50 HP:30 MHP:30 G:80

Instant Death: 60% vs. creatures with MHP of 30 and under.

Sanctum Guard

Sanctum Guard

ST:40 HP:40 MHP:40 G:70

Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.

Silver Idol

Silver Idol

ST:0 HP:20 MHP:20 G:50

Item Limit: Weapons Scrolls

Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.

Skeleton

Skeleton

ST:30 HP:40 MHP:40 G:30

Item Limit: Scrolls

Regenerates.

Squonk

Squonk

ST:20 HP:30 MHP:30 G:0

Support / Upon Victory: Returns to user's hand.

Statue

Statue

ST:0 HP:50 MHP:50 G:20

Item Limit: Weapons Scrolls

Defensive / Does not receive lap recovery.

Steam Gear

Steam Gear

ST:50 HP:50 MHP:50 G:60

Item Limit: Scrolls

Claims 1/2 the standard toll value.

Thief

Thief

ST:20 HP:40 MHP:40 G:30

Battle Start: Steals opponent's item if using no items of your own.

Trojan Horse

Trojan Horse

ST:0 HP:30 MHP:30 G:50

Item Limit: Weapons Armor Scrolls

Penetrates / Support

Tyrannosaurus

Tyrannosaurus

ST:50 HP:60 MHP:60 G:80 []

Item Limit: Armor Scrolls

Werewolf

Werewolf

ST:30 HP:30 MHP:30 G:30

Attack Bonus: Transform opposing creature into Wolf (60%)

Wolf

Wolf

ST:20 HP:40 MHP:40 G:10

Item Limit: Scrolls

Wonder Wall

Wonder Wall

ST:0 HP:30 MHP:30 G:30 []

Item Limit: Weapons Armor

Defensive / Neutralizes: Fire Water Earth Air

Wraith

Wraith

ST:10 HP:30 MHP:30 G:40 []

Item Limit: Armor

Instant Death: 50% / Battle End: Is destroyed.

Zombie

Zombie

ST:20 HP:50 MHP:50 G:20

Item Limit: Scrolls

Battle End: HP-20

Fire Monsters (Red)

Ares

Ares

ST:50 HP:60 MHP:60 G:90 RR

Land Limit: Water

Boost: ST 20 to invading creatures.

Ba=Al

Ba=Al

ST:50 HP:50 MHP:50 G:80 R []

Attacks First / Battle End: Destroys a random card from user's hand.

Bard

Bard

ST:30 HP:30 MHP:30 G:30

Battle End: Moves to a random vacant land when the opposing creature could not be destroyed.

Barrow Wight

Barrow Wight

ST:20 HP:30 MHP:30 G:30 R []

Attack Bonus: Sleep

Boggart

Boggart

ST:10 HP:30 MHP:30 G:40

Item Limit: Armor

Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.

Cait Sith

Cait Sith

ST:20 HP:30 MHP:30 G:60

Land Limit: Water

Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.

Catoblepas

Catoblepas

ST:20 HP:50 MHP:50 G:80 R

In Battle: When not using an item, ST=(opposing creature's ST)

Chimera

Chimera

ST:30 HP:50 MHP:50 G:80 R

Item Limit: Scrolls

Attacks First / ST 10 each time user receives a lap bonus (up to a maximum of 80).

Conjurer

Conjurer

ST:20 HP:30 MHP:30 G:40

Item Limit: Weapons

Territory (80G): Summons Ba=Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit

Domovikha

Domovikha

ST:10 HP:20 MHP:20 G:10

Territory (70G): Adds Land Protection to target territory.

Domovoi

Domovoi

ST:20 HP:20 MHP:20 G:10

Territory (30G): Adds Phantasm to target territory.

Dragon

Dragon

ST:40 HP:60 MHP:60 G:90 RR

Land Limit: Water

Item Limit: Armor

In Battle: ST 20, HP-20 when invading.

Dragonfly

Dragonfly

ST:30 HP:20 MHP:20 G:20

Item Limit: Scrolls

Attacks First

Efreet

Efreet

ST:40 HP:60 MHP:60 G:60 R

Land Limit: Water

Attacks Last / In Battle: Performs a scroll attack of its base ST value if not equipped with an item / Battle End: User loses G=(amount of own remaining base HP)

Executor

Executor

ST:70 HP:20 MHP:20 G:60 []

Item Limit: Weapons

Fanatic

Fanatic

ST:20 HP:20 MHP:20 G:25 R

Territory (60): Decreases its own HP by 20, and does 20 damage to the target creature.

Fire Giant

Fire Giant

ST:50 HP:50 MHP:50 G:100 R

Critical Hit: Water

Flame Lord

Flame Lord

ST:70 HP:70 MHP:70 G:140 RR []

Land Limit: Water

Boost: HP 10 to Fire creatures. / Battle End: User loses 100G magic.

Gas Cloud

Gas Cloud

ST:30 HP:30 MHP:30 G:70

Item Limit: Armor

Neutralizes: 1/2 of damage received (excludes scroll attacks).

Gladiator

Gladiator

ST:40 HP:40 MHP:40 G:70

Item Limit: Armor Tools Scrolls

Critical Hit: Fire Water Earth Air

Golem

Golem

ST:40 HP:50 MHP:50 G:60

Battle End: Base ST & Base HP-10

Heat Imp

Heat Imp

ST:20 HP:20 MHP:20 G:10 []

Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.

Hell Hound

Hell Hound

ST:50 HP:40 MHP:40 G:80

Deals only 1/2 damage to Water creatures.

Kobold

Kobold

ST:20 HP:30 MHP:30 G:20

Larvae

Larvae

ST:30 HP:50 MHP:50 G:75 []

In Battle: ST 20, HP 20 if user holds 3 more cards than the opposing Cepter

Lava Worm

Lava Worm

ST:40 HP:50 MHP:50 G:90 R

Item Limit: Armor

Penetrates: Water

Manes

Manes

ST:30 HP:40 MHP:40 G:50

Land Limit: Water

In Battle: HP 20 if battle territory has an Enchantment upon it.

Manticore

Manticore

ST:0 HP:50 MHP:50 G:70 R

In Battle: ST & HP= (number of cards in user's hand x10).

Mephistopheles

Mephistopheles

ST:40 HP:30 MHP:30 G:50 []

Attacking Cepter loses 200G if destroyed by spell or territory ability.

Minotaur

Minotaur

ST:40 HP:40 MHP:40 G:70

Old Willow

Old Willow

ST:20 HP:40 MHP:40 G:40 RR

Item Limit: Weapons Scrolls

Defensive / Stops all passing Cepters other than user when placed on a Fire land.

Peri

Peri

ST:30 HP:30 MHP:30 G:50 R

Cannot be targeted by spells or territory abilities. / In Battle: ST & HP 20 when user's book has 3 fewer remaining cards than opponent's book.

Phoenix

Phoenix

ST:30 HP:30 MHP:30 G:40

Item Limit: Scrolls

Upon Defeat: Returns to user's hand.

Pillar of Flame

Pillar of Flame

ST:30 HP:50 MHP:50 G:30

Land Limit: Water

Item Limit: Armor Scrolls

Defensive

Pyrallis

Pyrallis

ST:30 HP:40 MHP:40 G:50

Land Limit: Water

Item Limit: Scrolls

In Battle: ST=(# of user's Fire territories x10). If user has Water territory, HP-20.

Pyro Drake

Pyro Drake

ST:30 HP:40 MHP:40 G:80

Land Limit: Water

Item Limit: Armor

In Battle: ST 20, HP 20 if an item is not used.

Salamander

Salamander

ST:40 HP:50 MHP:50 G:80 R

Land Limit: Water

Item Limit: Armor

HP increases for every point of damage received from Fire creatures (excludes scroll attacks).

Sharazad

Sharazad

ST:20 HP:30 MHP:30 G:55

Support / Territory (30G): Clears all Cepters of Enchantments.

Son Ascetic

Son Ascetic

ST:0 HP:30 MHP:30 G:60

Support (Uses abilities of the supporting creature)

Sorcerer

Sorcerer

ST:0 HP:30 MHP:30 G:40

Item Limit: Weapons

Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.

Sulfurous Balloon

Sulfurous Balloon

ST:10 HP:30 MHP:30 G:15 R

Item Limit: Scrolls

Upon Defeat: HP-30 to opponent's base HP.

Valkyria

Valkyria

ST:30 HP:30 MHP:30 G:70 R

Attacks First / Support / Upon Victory: ST 10 (up to a maximum of 80).

Will O' the Wisp

Will O' the Wisp

ST:10 HP:50 MHP:50 G:60

Item Limit: Weapons

Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Air Monsters (Yellow)

Archer

Archer

ST:20 HP:30 MHP:30 G:40

Item Limit: Weapons

Territory (30G): Deals 10 damage to target creature.

Beelzebub

Beelzebub

ST:70 HP:70 MHP:70 G:140 YY []

Land Limit: Earth

Boost: HP 10 to Air creatures. / Battle End: User loses 100G magic.

Centaur

Centaur

ST:30 HP:40 MHP:40 G:80

Attacks First / Battle End: Items equipped recycle to user's book.

Chonchon

Chonchon

ST:20 HP:30 MHP:30 G:40

In Battle: HP 20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.

Cornfolk

Cornfolk

ST:30 HP:40 MHP:40 G:70

Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.

Dhampir

Dhampir

ST:40 HP:40 MHP:40 G:80 Y

Neutralizes: Earth / Instant Death: 60% to Earth creatures.

Elf

Elf

ST:40 HP:30 MHP:30 G:70 Y

Attacks First / Critical Hit: Earth

Giant Bat

Giant Bat

ST:20 HP:30 MHP:30 G:20

Item Limit: Scrolls

Giant Rattler

Giant Rattler

ST:40 HP:40 MHP:40 G:70

Item Limit: Scrolls

Battle End: Adds Disease to defending creature if not equipped with an item.

Gouda

Gouda

ST:0 HP:40 MHP:40 G:60 YY

Land Limit: Earth

In Battle: ST & HP= (number of Air creatures in play x10).

Gremlin

Gremlin

ST:20 HP:30 MHP:30 G:70

Item Limit: Scrolls

Battle Start: Destroys opponent's item.

Griffon

Griffon

ST:50 HP:50 MHP:50 G:90

Land Limit: Earth

Item Limit: Scrolls

Harpy

Harpy

ST:30 HP:30 MHP:30 G:60

Attacks First

Holy Llama

Holy Llama

ST:20 HP:40 MHP:40 G:60

Item Limit: Scrolls

Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.

Hornet

Hornet

ST:40 HP:30 MHP:30 G:60

Item Limit: Scrolls

Attack Bonus: Poison

Hurricane

Hurricane

ST:20 HP:50 MHP:50 G:50

Land Limit: Earth

Item Limit: Armor Scrolls

Attacks First / Defensive

Igneous Fatui

Igneous Fatui

ST:10 HP:30 MHP:30 G:10 YY []

Land Limit: Fire Water

Attacks Last / Instant Death: 80%

Knight

Knight

ST:50 HP:40 MHP:40 G:90

Critical Hit: Creatures with MHP of 50 and up.

Leprechaun

Leprechaun

ST:20 HP:20 MHP:20 G:40 Y []

Battle Start: Gives opponent its own item and forces them to use it.

Leveler

Leveler

ST:40 HP:60 MHP:60 G:100 Y []

Item Limit: Scrolls

Battle End: Lowers level of battle territory by 1 unless it's an Air land.

Master Monk

Master Monk

ST:20 HP:50 MHP:50 G:80

Attacks First / In Battle: ST 30, HP-30 if not equipped with an item.

Mermecoleo

Mermecoleo

ST:20 HP:30 MHP:30 G:60

Land Limit: Earth

Item Limit: Scrolls

Attacks Last / Upon Defeat: Evolves into Dragonfly.

Night Fiend

Night Fiend

ST:0 HP:40 MHP:40 G:70 YY

Land Limit: Water

Item Limit: Weapons Armor

Attacks First / In Battle: ST (level of battle territory x20).

Nightmare

Nightmare

ST:30 HP:30 MHP:30 G:50 Y

Penetrates

Nike

Nike

ST:30 HP:30 MHP:30 G:60 Y

Item Limit: Armor

Attacks First / Attack Bonus: Paralysis

Nue

Nue

ST:40 HP:50 MHP:50 G:80 Y

Land Limit: Earth

Boost: ST-10 to invading creatures.

Paladin

Paladin

ST:50 HP:50 MHP:50 G:90 Y

Land Limit: Earth

Critical Hit: Neutral / Regenerates

Pegasus

Pegasus

ST:30 HP:20 MHP:20 G:60

Item Limit: Scrolls

Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.

Powder Eater

Powder Eater

ST:1 HP:1 MHP:1 G:0

Item Limit: Scrolls

Multiplies when moving, leaving copies in both former and new locations.

Pushpull

Pushpull

ST:0 HP:40 MHP:40 G:70

Item Limit: Scrolls

Attacks twice.

Quetzalcoatl

Quetzalcoatl

ST:30 HP:50 MHP:50 G:80 Y

Item Limit: Armor

Boost: ST 10 to Attacks First creatures, Attacks First ability is removed.

Roadrunner

Roadrunner

ST:20 HP:30 MHP:30 G:60

Item Limit: Scrolls

Attacks First / Moves 2 spaces.

Soul Collector

Soul Collector

ST:20 HP:30 MHP:30 G:60 []

In Battle: ST (number of creatures destroyed thus far x5).

Spectre

Spectre

ST:0 HP:30 MHP:30 G:30

In Battle: ST & HP= (random value between 10 and 70).

Sphinx

Sphinx

ST:40 HP:50 MHP:50 G:80 Y []

Land Limit: Earth

Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.

Sprite

Sprite

ST:20 HP:20 MHP:20 G:10

Land Limit: Earth

Neutralizes: Attacks from creatures with MHP of 40 and up.

Succubus

Succubus

ST:40 HP:40 MHP:40 G:50 []

Land Limit: Earth

Attack Bonus: Opponent's ST=0.

Trample Weed

Trample Weed

ST:20 HP:60 MHP:60 G:30 Y

Item Limit: Weapons Scrolls

Defensive / Level of occupied land cannot be changed.

Virus

Virus

ST:10 HP:10 MHP:10 G:0 Y

Land Limit: Earth

Item Limit: Weapons Armor Scrolls

Boost: HP-10 to all creatures.

Wendigo

Wendigo

ST:30 HP:50 MHP:50 G:70

Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.

Wind Imp

Wind Imp

ST:20 HP:20 MHP:20 G:10 []

Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.

Witch

Witch

ST:20 HP:30 MHP:30 G:50

Item Limit: Weapons

Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit

Wyvern

Wyvern

ST:40 HP:40 MHP:40 G:80 Y

Land Limit: Earth

Item Limit: Armor

Attacks First / Can move to any vacant Air land in the area.

Earth Monsters (Green)

Angostura

Angostura

ST:20 HP:60 MHP:60 G:80

Item Limit: Weapons Scrolls

Defensive / Instant Death: 80% against creatures with MHP of 30 and under.

Armadillo

Armadillo

ST:20 HP:50 MHP:50 G:40

Item Limit: Scrolls

In Battle: In an odd-numbered round, HP=60. In an even-numbered round, HP=30.

Barometz

Barometz

ST:0 HP:30 MHP:30 G:20

Land Limit: Fire

Item Limit: Weapons Scrolls

Defensive / Territory (0G): User gains (lap number x30G) magic.

Basilisk

Basilisk

ST:30 HP:40 MHP:40 G:50 GG

Item Limit: Armor

Instant Death: 50% / Battle End: Lowers level of battle territory by 1.

Blynx

Blynx

ST:20 HP:20 MHP:20 G:40

Item Limit: Scrolls

Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.

Carbuncle

Carbuncle

ST:20 HP:20 MHP:20 G:20

Support / Reflects: Scroll attacks.

Carbunfly

Carbunfly

ST:40 HP:40 MHP:40 G:100 RR

Item Limit: Scrolls

Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.

Cerberus

Cerberus

ST:20 HP:40 MHP:40 G:50 G

Land Limit: Air

Item Limit: Scrolls

Attacks twice.

Coati

Coati

ST:30 HP:30 MHP:30 G:60

In Battle: ST (number of Earth creatures in play x5).

Cockatrice

Cockatrice

ST:30 HP:40 MHP:40 G:60 G

Item Limit: Scrolls

Attack Bonus: Transforms opponent into Wall of Stone.

Dark Elf

Dark Elf

ST:40 HP:30 MHP:30 G:70 G

Attacks First / Critical Hit: Air

Dark Master

Dark Master

ST:60 HP:80 MHP:80 G:140 GG []

Land Limit: Air

Boost: HP 10 to Earth creatures. / Battle End: User loses 100G magic.

Death Gaze

Death Gaze

ST:50 HP:30 MHP:30 G:70 G

Land Limit: Air

Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)

Dragon Zombie

Dragon Zombie

ST:40 HP:60 MHP:60 G:100

Land Limit: Air

Item Limit: Armor

Dryad

Dryad

ST:20 HP:30 MHP:30 G:60

Land Limit: Air

Item Limit: Weapons

Support / Can move to any vacant Earth land within the area.

Dwarf

Dwarf

ST:30 HP:50 MHP:50 G:70

Gargoyle

Gargoyle

ST:30 HP:50 MHP:50 G:90 G

Attacks First / In Battle: ST=50 when defending.

Ghoul

Ghoul

ST:40 HP:30 MHP:30 G:50 []

Attack Bonus: Paralysis / Upon Victory: Regenerates

Gigantherium

Gigantherium

ST:50 HP:60 MHP:60 G:90 G

Item Limit: Scrolls

In Battle: HP-20 if battle territory has an Enchantment upon it.

Gnome

Gnome

ST:20 HP:40 MHP:40 G:60

Toll value for occupied territory becomes 1.5x.

Gooba

Gooba

ST:0 HP:10 MHP:10 G:0

Item Limit: Scrolls

Gooba Queen

Gooba Queen

ST:10 HP:40 MHP:40 G:30 GG

Item Limit: Weapons

Territory (20G): Summons Gooba to vacant land of user's choice.

Green Mold

Green Mold

ST:10 HP:50 MHP:50 G:45

Item Limit: Weapons Scrolls

Defensive / Regenerates

Grimalkin

Grimalkin

ST:20 HP:30 MHP:30 G:60 G

Support / Cannot be targeted by spells or territory abilities.

Healer

Healer

ST:10 HP:40 MHP:40 G:50

Regenerates / Territory (20G): Recovers target creature's HP by 30.

Huge Spider

Huge Spider

ST:30 HP:40 MHP:40 G:70

Item Limit: Scrolls

Attack Bonus: Paralysis

Hunbaba

Hunbaba

ST:50 HP:40 MHP:40 G:80 G []

Land Limit: Air

Attack Bonus: Poison / Boost: ST-10 to Air creatures.

Leshy

Leshy

ST:30 HP:40 MHP:40 G:50

Defensive / Battle End: Raises level of battle territory by 1.

Mandrake

Mandrake

ST:10 HP:50 MHP:50 G:55 G

Land Limit: Air

Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

Mudman

Mudman

ST:20 HP:40 MHP:40 G:65

Land Limit: Air

Item Limit: Armor

In Battle: HP (number of Earth creatures in play x5).

Mummy

Mummy

ST:20 HP:50 MHP:50 G:40

Item Limit: Weapons

Defensive / Upon Defeat: User gains (lap number x50G) magic.

Odradek

Odradek

ST:20 HP:20 MHP:20 G:40

Support / HP & MHP cannot be altered by spells or territory abilities.

Pan

Pan

ST:30 HP:40 MHP:40 G:60

Attack Bonus: Confusion

Quake Beast

Quake Beast

ST:50 HP:30 MHP:30 G:40 GG

Item Limit: Armor

Territory (60G): Lowers adjacent lands one level, then is destroyed.

Raksas

Raksas

ST:50 HP:30 MHP:30 G:70 G

Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.

Sage

Sage

ST:20 HP:30 MHP:30 G:70

Support / Immune to Destroy Item and Steal Item effects.

Spitting Cobra

Spitting Cobra

ST:40 HP:40 MHP:40 G:70

Item Limit: Scrolls

Territory (0G): Adds Poison to target creature.

T'ao T'ieh

T'ao T'ieh

ST:40 HP:40 MHP:40 G:70 G

Land Limit: Air

Upon Victory: ST & MHP 10 (up to a maximum of 80).

Tiger Beetle

Tiger Beetle

ST:20 HP:30 MHP:30 G:20

Item Limit: Scrolls

Trench Worm

Trench Worm

ST:40 HP:50 MHP:50 G:90 G

Item Limit: Armor

Penetrates: Air

Troll

Troll

ST:40 HP:40 MHP:40 G:70

Land Limit: Fire Air

Regenerates

Vampire

Vampire

ST:40 HP:40 MHP:40 G:80 G

Land Limit: Water Air

Item Limit: Armor

Attacks First / Attack Bonus: HP (damage dealt to opponent).

Wall of Stone

Wall of Stone

ST:0 HP:60 MHP:60 G:30

Land Limit: Air

Item Limit: Armor Scrolls

Defensive

Wereboar

Wereboar

ST:20 HP:40 MHP:40 G:80

In Battle: ST 30 when invading.

Woodfolk

Woodfolk

ST:30 HP:30 MHP:30 G:60

Item Limit: Weapons

Support

Water Monsters (Blue)

Alga Sphere

Alga Sphere

ST:10 HP:40 MHP:40 G:30

Item Limit: Weapons Scrolls

Defensive / Territory Ability (30G): MHP 10 (up to a maximum of 80).

Amazon

Amazon

ST:40 HP:40 MHP:40 G:80

Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.

Anubias

Anubias

ST:30 HP:50 MHP:50 G:70 B

Land Limit: Fire

In Battle: HP= (number of creatures destroyed thus far x5).

Banshee

Banshee

ST:20 HP:30 MHP:30 G:20 BB

Item Limit: Weapons

Territory (60G): Deals (25% of MHP) damage to all creatures.

Behemoth

Behemoth

ST:60 HP:60 MHP:60 G:90 B

Land Limit: Fire

Item Limit: Armor Scrolls

Attacks Last / Battle End: Destroys a single card at random from user's hand.

Bloody Pudding

Bloody Pudding

ST:20 HP:20 MHP:20 G:30

Item Limit: Scrolls

Support / Battle Start: MHP (supporting creature's MHP). (Up to a maximum of 80).

Book Worm

Book Worm

ST:10 HP:20 MHP:20 G:10 B

Item Limit: Scrolls

Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.

Bunyip

Bunyip

ST:50 HP:40 MHP:40 G:90

Item Limit: Armor

Neutralizes: Penetrates

Charon

Charon

ST:20 HP:30 MHP:30 G:70 B

Item Limit: Armor

Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.

Dagon

Dagon

ST:60 HP:80 MHP:80 G:140 BB []

Land Limit: Fire

Boost: HP 10 to Water creatures. / Battle End: User loses 100G magic.

Drool

Drool

ST:0 HP:40 MHP:40 G:70

Item Limit: Weapons Scrolls

Penetrates / In Battle: ST= (number of user's Water territories x10).

Fate

Fate

ST:30 HP:40 MHP:40 G:60

Territory (40G): User draws a card. / Upon Defeat: User draws a card.

Fungonoid

Fungonoid

ST:30 HP:40 MHP:40 G:60

Item Limit: Scrolls

Battle End: MHP 10 (up to a maximum of 80).

Giant Amoeba

Giant Amoeba

ST:30 HP:30 MHP:30 G:50

Item Limit: Armor Scrolls

Neutralizes: Fire Earth

Grendel

Grendel

ST:50 HP:50 MHP:50 G:110 B

Critical Hit: Creatures with ST of 20 and under.

Grindylow

Grindylow

ST:20 HP:40 MHP:40 G:60

Neutralizes: Attacks from creatures with ST of 30 or less.

Hyde

Hyde

ST:30 HP:30 MHP:30 G:50 B

Land Limit: Fire

Territory (50G): Adds Paralysis to target creature.

Hydra

Hydra

ST:40 HP:50 MHP:50 G:90 B

Item Limit: Armor

Regenerates: Except when on Fire land.

Kelpie

Kelpie

ST:30 HP:30 MHP:30 G:70 B

Item Limit: Scrolls

Stops all passing Cepters other than user when placed on a Water land.

King Tortoise

King Tortoise

ST:10 HP:50 MHP:50 G:45

Item Limit: Scrolls

Attacks Last

Kraken

Kraken

ST:50 HP:50 MHP:50 G:80 B

Land Limit: Fire

Item Limit: Scrolls

Neutralizes: Neutral / In Battle: If user has Fire territory, HP-20.

Leviathan

Leviathan

ST:30 HP:60 MHP:60 G:120 BB

Item Limit: Armor

Upon Victory: Battle territory becomes Water.

Lilith

Lilith

ST:0 HP:30 MHP:30 G:80

Item Limit: Armor

Attacks First / In Battle: ST= (number of cards in user's hand x10).

Lizardman

Lizardman

ST:30 HP:40 MHP:40 G:70

Attacks First

Lung

Lung

ST:0 HP:30 MHP:30 G:50 BB

Land Limit: Fire

Item Limit: Weapons Armor

In Battle: ST & HP= (number of Water symbols owned by user).

Mad Clown

Mad Clown

ST:10 HP:20 MHP:20 G:10 B []

Boost: HP 10 to user's creatures.

Marfolk

Marfolk

ST:20 HP:30 MHP:30 G:20

Medusa

Medusa

ST:30 HP:30 MHP:30 G:50 []

Attack Bonus: Transforms opponent into Statue.

Megarodon

Megarodon

ST:50 HP:50 MHP:50 G:70

Land Limit: Neutral Fire Earth Air

Item Limit: Scrolls

Mujina

Mujina

ST:0 HP:30 MHP:30 G:50 B

In Battle: ST & HP= (number of opponent's cards in hand x10).

Nymph

Nymph

ST:10 HP:30 MHP:30 G:50 B

Land Limit: Fire Air

Neutralizes: Fire / Attack Bonus: If opposing creature has HP <= 30, it is added to user's hand (40%)

Pirate

Pirate

ST:10 HP:30 MHP:30 G:45

Support

Remora

Remora

ST:20 HP:40 MHP:40 G:40

Land Limit: Fire Air

Item Limit: Scrolls

Attack Bonus: Destroys a card at random from opponent Cepter's hand.

Sea Bonze

Sea Bonze

ST:20 HP:40 MHP:40 G:70

Land Limit: Fire Earth

Defensive / In Battle: No effects or abilities can be used during battle.

Shell Creeper

Shell Creeper

ST:20 HP:30 MHP:30 G:50

Item Limit: Scrolls

Neutralizes: Fire Air

Storm Giant

Storm Giant

ST:40 HP:60 MHP:60 G:110 B

Critical Hit: Fire

Suiko

Suiko

ST:20 HP:30 MHP:30 G:0 []

Land Limit: Fire

Battle End: Adds Vitality to defending creature.

Undine

Undine

ST:30 HP:30 MHP:30 G:60

Item Limit: Armor

In Battle: HP= (number of user's Water territories x20). / Neutralizes: Water

Vision

Vision

ST:40 HP:50 MHP:50 G:80

In Battle: HP=30 / Neutralizes: Air

Vodyanoi

Vodyanoi

ST:40 HP:40 MHP:40 G:90 B []

Attacks First / Instant Death: 80% if on defense.

Wall of Ice

Wall of Ice

ST:0 HP:40 MHP:40 G:40

Land Limit: Fire

Item Limit: Armor Scrolls

Defensive / In Battle: HP 30

Wizard

Wizard

ST:0 HP:30 MHP:30 G:45

Item Limit: Weapons

Support / Scroll Critical Hit

Yeti

Yeti

ST:40 HP:40 MHP:40 G:80 B

Item Limit: Scrolls

Neutralizes: Fire / Instant Death: 60% against Fire creatures.

Items

Air Slasher (Weapon)

G:10

ST 20 / Critical Hit: Air

Amber Ring (Tool)

G:30

ST 20 / Penetrates: Air

Aura Blade (Weapon)

G:40

ST (MHP value).

Bandit's Glove (Tool)

G:0

Attack Bonus: Steals (damage dealt x2G) magic from opponent.

Battering Ram (Weapon)

G:30

ST 20 / Attack Bonus: 100% Instant Death against Defensive creatures.

Battle Axe (Weapon)

G:30

ST 40

Bell of Chaos (Tool)

G:50

Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.

Bell of Law (Tool)

G:10

Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book

Black Orb (Tool)

G:30

Equipped creature ignores opponent creature's Neutralizes or Reflects ability.

Boomerang (Weapon)

G:40

ST 20 / HP 10 / Battle End: Recycles to Hand

Buckler (Armor)

G:30

Neutralizes: Attacks from creatures with ST of 30 and under.

Catapult (Weapon)

G:90

ST 30 / HP 30

Chain Mail (Armor)

G:10

HP 30

Chameleon Armor (Armor)

G:30

HP= (level of battle territory x20).

Changing Salve (Tool)

G:0

Swaps equipped creature's ST and HP values.

Claw of the Ghoul (Tool)

G:10

Attack Bonus: Paralysis

Claymore (Weapon)

G:60

ST 50

Coin of Piety (Tool)

G:0

Upon Victory: User gains 10 symbols of same element as battle territory.

Counter Amulet (Tool)

G:100

ST=0 / Reflects: All non-scroll attacks.

Crossbow (Weapon)

G:70

ST 30 / HP 20

Dagger of Mite (Weapon)

G:40

ST (current standing x20).

Death (Scroll)

G:80

Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).

Diamond Armor (Armor)

G:60

Attacks Last / ST-30 / HP 60

Dynamite (Tool)

G:50

ST 60 / Battle End: Equipped creature is destroyed.

Earth Amulet (Tool)

G:30

ST 10 / Attacks First / Critical Hit: When equipped creature is Earth

Earth Shield (Armor)

G:25

Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.

Emerald Ring (Tool)

G:30

ST 20 / Penetrates: Earth

Fire Amulet (Tool)

G:30

ST 20 / HP 10 / Regenerates / Critical Hit: When equipped creature is Fire

Fire Bolt (Scroll)

G:40

Scroll Attack: ST=30 / Scroll Critical Hit: Water

Fire Shield (Armor)

G:25

Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.

Flame Tongue (Weapon)

G:10

ST 20 / Critical Hit: Water

Freeze (Scroll)

G:40

Scroll Attack: ST=30 / Scroll Critical Hit: Fire

Gaseous Form (Tool)

G:70

ST=0 / Neutralizes: All non-scroll attacks.

Gem of Life (Tool)

G:20

Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.

Glaive (Weapon)

G:40

ST 20 / HP 20

Golden Goose (Tool)

G:0

Upon Defeat: User gains G= (MHP x10G)

Gremlin Amulet (Tool)

G:70

Battle Start: Destroys opponent's item.

Heart Fibula (Tool)

G:30

Upon Victory: ST 20 / MHP 20 (up to a maximum of 80).

Hell Blaze (Scroll)

G:80

Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.

Holy Grail (Tool)

G:80

Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.

Hourglass (Tool)

G:10

Attacks First / Disables opponent creature's Attacks First ability.

Icicle (Weapon)

G:10

ST 20 / Critical Hit: Fire

Iksear (Tool)

G:50

HP (number of user's Water territories x20). / Immune to Destroy Item and Steal Item effects.

Knight Shield (Armor)

G:40

Neutralizes: Attacks from creatures with ST of 40 and up.

Kris (Weapon)

G:50

ST 30 / Immune to Destroy Item and Steal Item effects.

Lance of Odin (Weapon)

G:80

ST 50 / HP 10

Leather Armor (Armor)

G:0

HP 20

Long Sword (Weapon)

G:10

ST 30

Luna Stone (Tool)

G:50

Battle End: Swaps opponent's ST and HP values.

Mace (Weapon)

G:0

ST 20

Magic Shield (Armor)

G:10

HP 20 / Neutralizes: Scroll attacks.

Magus's Mirror (Armor)

G:40

HP 20 / Reflects: Scroll attacks.

Marker Flag (Tool)

G:30

Battle End: Invading Cepter can use Territory commands or invade again.

Masamune (Weapon)

G:50

ST 50 / HP-10

Morning Star (Weapon)

G:40

ST 30 / HP 10

Mujina Mask (Tool)

G:30

HP (number of opponent's cards in hand x10).

Necro Scarab (Tool)

G:60

Upon Defeat: Transforms equipped creature into Zombie.

Neutral Amulet (Tool)

G:10

Equipped creature becomes Neutral. / Battle End: Recycles to Book

Nuclear Fusion (Scroll)

G:120

Scroll Attack: ST=50

Nunchaku (Weapon)

G:0

ST 30 / HP-10

Offering Doll (Tool)

G:0

Upon Victory: Symbol value of same element as equipped creature is increased 30%.

Petrify Stone (Tool)

G:50

ST=0 / HP=80

Phoenix Amulet (Tool)

G:20

Upon Defeat: Returns to user's hand.

Plate Mail (Armor)

G:60

HP 50

Power Bracelet (Tool)

G:30

STx2

Prismatic Wand (Weapon)

G:80

If the element of user's creature is different from the enemy's, the user's creature gains ST/HP 40.

Protean Ring (Tool)

G:0

Transforms equipped creature into a random different creature.

Rainbow Piece (Tool)

G:50

HP 40 / Neutralizes: Scroll attacks. / Battle End: Removes Enchantment from battle territory.

Rat Hunter (Tool)

G:50

Attack Bonus: Transforms opponent into Giant Rat.

Ring of the Succubus (Tool)

G:30

Attacks First / Attack Bonus: Opponent's base ST=0.

Ring of the Vampire (Tool)

G:30

Attacks First / Attack Bonus: HP (damage dealt to opponent).

Rock Biter (Weapon)

G:10

ST 20 / Critical Hit: Earth

Ruby Ring (Tool)

G:30

ST 20 / Penetrates: Fire

Sapphire Ring (Tool)

G:30

ST 20 / Penetrates: Water

Scale Armor (Armor)

G:30

HP 40

Shadow Armor (Armor)

G:30

HP ((7- battle territory level) x10).

Silver Plow (Tool)

G:100

Battle End: Raises level of battle territory by 1.

Sleep (Scroll)

G:50

Scroll Attack: Adds Sleep to opponent.

Sling (Tool)

G:40

Attacks First / ST 10 / HP 10

Smoke Torch (Tool)

G:30

Neutralizes: Scroll attacks and Penetrates ability.

Spear (Weapon)

G:20

ST 20 / HP 10

Spike Shield (Armor)

G:60

Reflects: 1/2 of damage received (excluded scroll attacks).

Stink Bottle (Tool)

G:20

Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book

Stone Hail (Scroll)

G:40

Scroll Attack: ST=30 / Scroll Critical Hit: Air

Storm Causer (Weapon)

G:60

ST 60 / HP-30

Sword of the Falcon (Weapon)

G:30

Attacks First / ST 20

Tearing Halo (Scroll)

G:80

Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is Neutral / Immune to Destroy Item and Steal Item effects.

Terrair (Tool)

G:50

ST (number of user's Air territories x20). / Immune to Destroy Item and Steal Item effects.

The Hand (Tool)

G:80

Battle Start: Steals opponent's item and uses it.

Tower Shield (Armor)

G:40

Neutralizes: 1/2 of damage received (excludes scroll attacks).

Trapezon (Tool)

G:20

Transforms equipped creature into Ba=Al.

Trident (Weapon)

G:70

ST 40 / HP 10

Venom (Tool)

G:20

Battle End: Deals damage equal to 50% of opponent's base HP.

Vestment (Armor)

G:50

HP 30 / Immune to Destroy Item and Steal Item effects.

Vorpal Sword (Weapon)

G:40

ST 30 / Critical Hit: Creatures with MHP of 40 and up.

Water Amulet (Tool)

G:30

ST 30 / Critical Hit: When equipped creature is Water

Water Shield (Armor)

G:25

Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.

Wind Amulet (Tool)

G:30

ST 10 / HP 10 / Critical Hit: When equipped creature is Air / Upon Victory: MHP 10 (up to a maximum of 80).

Wind Cutter (Scroll)

G:40

Scroll Attack: ST=30 / Scroll Critical Hit: Earth

Wind Shield (Armor)

G:25

Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.

Winged Boots (Tool)

G:10

Attacks First / Battle End: Recycles to Book

Spells

Acid Rain (Multi-Flash)

G:70

Deals 30 damage to all Defensive creatures.

Anti Element (Single-Enchant)

G:60

Target creature cannot receive land effect.

Anti-Magic (Single-Enchant)

G:50

Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).

Aports (Multi-Flash)

G:60

Moves all Cepters to user's location that are on land matching the user's. User cannot roll the die this turn.

Aurora (Multi-Flash)

G:50

Raises the value of all symbols by 20%.

Avalanche (Multi-Flash)

G:150

Deals 30 damage to all creatures in level 5 territories.

Babble (Single-Enchant)

G:30

Target Cepter cannot use Fortune Teller and Temple for 3 rounds.

Backward (Single-Enchant)

G:20

Target Cepter moves backward instead of forward upon rolling the die.

Banishing Ray (Single-Flash)

G:70

Destroys target Neutral creature.

Barricade (Single-Enchant)

G:10

Toll value for target territory is increased 30% for 3 rounds.

Barrier (Single-Enchant)

G:30

Target Cepter cannot be targeted by spells or territory abilities (except those that dispel Enchantments) for 5 rounds.

Bind (Single-Enchant)

G:60

Target Cepter cannot move for 1 round.

Binding Mist (Single-Enchant)

G:30

Adds Paralysis to target creature.

Bistair (Single-Flash)

G:80

Deals damage= (# of user's Fire territories x10) to target enemy creature.

Black Out (Single-Enchant)

G:40

Target enemy Cepter cannot claim tolls for 2 rounds.

Camouflage (Single-Enchant)

G:40

Target creature receives land effect from lands of any element.

Catastrophe (Multi-Flash)

G:300 []

HP=1/2 to all creatures.

Changeling (Single-Flash)

G:100

Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.

Chaos Panic (Multi-Flash)

G:90

All Cepters travel in the opposite direction next turn.

Chariot (Single-Flash)

G:50

Moves target creature belonging to user 2 spaces. / Recycles to Book.

Corruption (Single-Flash)

G:90

Target enemy Cepter loses (number of symbols owned x10G) magic.

Cramp (Multi-Flash)

G:60

ST-20 to all creatures in target area.

Cure (Single-Flash)

G:10

Fully recovers target creature's HP.

Death Cloud (Multi-Flash)

G:80

Deals 20 damage to all Air creatures.

Demonic Trade (Multi-Flash)

G:200 []

Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins placed x100G magic).

Desert Storm (Multi-Enchant)

G:80

Prevents changing of levels in any territories in the target area for 2 rounds.

Despair (Single-Enchant)

G:70

Target enemy Cepter discards cards drawn for 2 rounds.

Dimension Door (Single-Flash)

G:20

Moves target Cepter to a random territory. User cannot roll the die this turn.

Disbelief (Multi-Flash)

G:90

All Cepters lose (number of symbols owned x5G) magic.

Disease (Single-Enchant)

G:40

In battle, ST & HP-20 to target creature.

Dispel Magic (Single-Flash)

G:10

Removes Enchantment from target Cepter.

Drain Magic (Single-Flash)

G:80

User steals 30% of target enemy Cepter's magic.

Dream Terrain (Single-Enchant)

G:40

User gains 50% of tolls collected by other Cepters until user reaches the castle.

Drought (Single-Enchant)

G:50

Level of target territory cannot be changed.

Dullness (Single-Enchant)

G:30

No items or supporting creatures can be used during battle on the target territory.

Earth Shaker (Multi-Flash)

G:300 []

Level of all territories is lowered by 1.

Echo (Single-Flash)

G:80

Sets user's magic to 50% of target enemy Cepter's magic.

Eclipse (Single-Flash)

G:60

Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.

Elemental Rage (Multi-Flash)

G:80

Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.

Erasure (Multi-Flash)

G:50

Clears all Cepters and creatures of Enchantments.

Escape (Single-Flash)

G:20

Transports user to nearest vacant land within the area. User cannot roll the die this turn.

Evil Blast (Single-Flash)

G:120

Deals 30 damage to target enemy creature.

Exile (Single-Flash)

G:100

Returns 1 creature with Enchantment to owner's hand.

Exorcism (Multi-Flash)

G:60

Clears all creatures of Enchantments in the target area. / MHP 10 to affected creatures.

Fairy Light (Single-Enchant)

G:60

Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.

Feast (Multi-Flash)

G:20

All Cepters gain (number of territories in their possession x50G) magic.

Find (Single-Flash)

G:40

User draws 1 card. / Adds Find to hand.

Fire Explosion (Multi-Flash)

G:80

All creatures in an area take damage=30% of MHP

Fly (Single-Flash)

G:20

User rolls two dice this turn.

Fog (Single-Enchant)

G:50

Decreases target territory's toll value by 1/2.

Foresight (Single-Flash)

G:40

User views the top 6 cards in their book, then selects 1 to place in their hand.

Forest Leap (Single-Flash)

G:20

Transports user to nearest Earth land within the area. User cannot roll the die this turn.

Goblin's Lair (Single-Flash)

G:10 []

Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.

Grace (Single-Flash)

G:30

Caster gains 15% of the total value of target Cepter's symbols in magical powers.

Gravity (Multi-Enchant)

G:50

All Cepters' next die roll yields a 1.

Greed (Single-Enchant)

G:20

Raises target territory's toll value to 1.5x. / In Battle: HP-10

Growth Body (Single-Flash)

G:20

MHP 10 to target creature.

Haste (Single-Enchant)

G:50

Locks target Cepter's die roll to 6-8 for 2 rounds.

Haunt (Single-Enchant)

G:70

The computer controls the target Cepter for 2 rounds.

Holy Word 0 (Single-Enchant)

G:30

Target Cepter's next die roll yields a 0.

Holy Word 1 (Single-Enchant)

G:20

Target Cepter's next die roll yields a 1.

Holy Word 2 (Single-Enchant)

G:10

Target Cepter's next die roll yields a 2.

Holy Word 3 (Single-Enchant)

G:10

Target Cepter's next die roll yields a 3.

Holy Word 6 (Single-Enchant)

G:10

Target Cepter's next die roll yields a 6.

Holy Word X (Single-Enchant)

G:30

Target Cepter's next die roll yields a 10.

Ice Storm (Multi-Flash)

G:80

Deals 20 damage to all Fire creatures.

Incineration (Multi-Flash)

G:10

User gains (number of creatures destroyed thus far x20G) magic, then number is reset.

Influence (Single-Flash)

G:80

Transforms target territory into its owner's most numerous land type.

Insect Swarm (Multi-Flash)

G:80

Deals 20 damage to all creatures in target area that have already taken damage.

Invisibility (Single-Enchant)

G:60

User's territories cannot be targeted by spells or territory abilities (except those that dispel Enchantments). Effect ends if user casts a spell.

Judgment (Single-Flash)

G:100

The target Cepter (67%) or user (33%) will lose 80% of their G.

Lake Leap (Single-Flash)

G:20

Transports user to nearest Water land within the area. User cannot roll the die this turn.

Land Protection (Single-Enchant)

G:70

Target territory cannot be targeted by spells or territory abilities (except those that dispel Enchantments).

Land Transfer (Single-Flash)

G:20

Releases target territory from user's control and reverts it to magic. / Recycles to Book.

Life Force (Single-Enchant)

G:70 []

Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.

Life Stream (Multi-Flash)

G:50

Fully recovers HP of all creatures owned by user.

Locust (Single-Flash)

G:80

Lowers target territory's level by 1.

Magic Bolt (Single-Flash)

G:50

Deals 20 damage to target enemy creature.

Magic Fountain (Single-Enchant)

G:20

The Cepter that stops first in target territory gains 400G magic.

Manna (Single-Flash)

G:0

User gains (lap number x50G) magic.

Mass Growth (Multi-Flash)

G:30

MHP 5 to all creatures (up to a maximum of 80).

Mass Phantasm (Multi-Enchant)

G:100

Adds Phantasm to all creatures in target area.

Mesmerize (Single-Flash)

G:100 []

User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).

Meteor (Single-Flash)

G:200 []

Target territory's level becomes 1.

Mind Seeker (Single-Flash)

G:20

User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).

Mine (Single-Enchant)

G:10

The Cepter that stops first in target territory loses 50% of their magic.

Mistletoe (Single-Enchant)

G:20

User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.

Mountain Leap (Single-Flash)

G:20

Transports user to nearest Fire land within the area. User cannot roll the die this turn.

Mutation (Single-Enchant)

G:40

MHP 20 to target creature (up to a maximum of 80). / Adds Poison.

Pain (Single-Flash)

G:20

Target enemy Cepter loses 100G magic.

Parasite (Single-Enchant)

G:50

Target creature's owner loses 100G magic at the end of battle.

Peace (Single-Enchant)

G:70

Target territory cannot be invaded. / Target territory's toll value becomes 0.

Permission (Single-Flash)

G:80

User gets clearance from all forts.

Phantasm (Single-Enchant)

G:30

Target creature's HP and MHP cannot be altered by spells or territory abilities.

Plague (Multi-Enchant)

G:100

Adds Poison to all creatures in target area.

Plain Leap (Single-Flash)

G:20

Transports user to nearest Air land within the area. User cannot roll the die this turn.

Pressure (Multi-Flash)

G:70

Lowers the value of all symbols by 30%.

Prophecy (Single-Flash)

G:40

User draws 1 card of specified type from their book.

Punisher (Multi-Flash)

G:100

Deals 20 damage to all creatures in territories with Enchantments.

Quicksand (Single-Enchant)

G:100

Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.

Quintessence (Single-Flash)

G:60

Transforms target territory into a Multi-Element land.

Raise Dead (Single-Flash)

G:30

Returns last destroyed creature to hand. / Recycles to Book.

Ray of Law (Multi-Flash)

G:80

Destroys all cards of magic 100G and up from all Cepters' hands.

Regeneration (Single-Enchant)

G:40

In battle, HP 20 and Regenerates to target creature.

Reincarnation (Single-Flash)

G:50

User discards all cards from current hand and draws an equal number of new cards from their book.

Reinforce (Multi-Flash)

G:60

ST 10 to all creatures in target area (up to a maximum of 80).

Relief (Single-Flash)

G:30

Exchanges creatures in 2 of user's territories. / Recycles to Book.

Remove Curse (Single-Flash)

G:10

Removes Enchantment from target creature (territory).

Replace (Single-Flash)

G:120

Exchanges target creature with another from its owner's hand.

Revelation (Single-Enchant)

G:50

Adds Enlightenment to user for 2 rounds.

Revival (Single-Flash)

G:70 []

Target Cepter's book is reverted to the state it was in when the game began.

Ruin (Single-Flash)

G:80

Destroys all spell cards in the target enemy Cepter's hand and the user's.

Rust (Single-Flash)

G:80 []

Destroys all item cards in the target enemy Cepter's hand.

Scourge (Multi-Flash)

G:80

Decreases magic of all Cepters with Enchantments by 30%.

Sculpture (Multi-Flash)

G:150 []

Transforms all creatures in target area with MHP of 30 and under into Statues.

Selenear (Single-Flash)

G:50

User gains G= (# of user's Earth territories x100G) magic.

Senility (Single-Enchant)

G:100

Target creature is destroyed at Battle End.

Shatter (Single-Flash)

G:20

User chooses a non-creature card from target enemy Cepter's hand and destroys it.

Shine (Single-Enchant)

G:150

Raises the value of all symbols by 50% for 2 rounds.

Shrink (Single-Flash)

G:30

MHP-10 to target enemy creature.

Silence (Single-Enchant)

G:70

Prevents target enemy Cepter from using creature cards for 2 rounds.

Simulacrum (Single-Enchant)

G:40

Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.

Sink (Single-Flash)

G:150

Transforms target territory into a Water land.

Slow (Single-Enchant)

G:20

Locks target Cepter's die roll to 1-3 for 2 rounds.

Soltis (Single-Flash)

G:80

User chooses 1 effect among 7 possible choices.

Sonic Wave (Multi-Flash)

G:70

Deals 20 damage to all creatures with Attacks First ability.

Soul Hunt (Single-Enchant)

G:10

User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.

Soul Steal (Single-Enchant)

G:10

User gains G= (# of destroyed creatures x50G) magic for 3 rounds.

Spartoi (Single-Flash)

G:40 []

Places a Skeleton on a random vacant land.

Spirit Walk (Single-Enchant)

G:20

Target creature can travel to any vacant land within the area when moving.

Squeeze (Single-Flash)

G:50

User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.

Subsidence (Single-Flash)

G:120

Lowers level of target enemy Cepter's highest-level territory by 1.

Suppression (Single-Flash)

G:100

User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.

Telegnosis (Single-Enchant)

G:60

Adds Enlightenment to user until next round. / Recycles to Book.

Telekinesis (Single-Flash)

G:100

Moves target creature 1 space.

Teleport (Single-Flash)

G:10

Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.

Temperance (Single-Flash)

G:70

MHP=30 to target creature.

Tempest (Multi-Flash)

G:200 []

Deals 20 damage to all creatures.

Thorn Fetter (Single-Enchant)

G:50

Target creature cannot be moved normally. / Battle End: HP-20.

Thunder Storm (Multi-Flash)

G:80

Deals 20 damage to all Earth creatures.

Torture (Single-Enchant)

G:50

Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.

Triumph (Single-Enchant)

G:20

User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.

Turn to the Wall (Single-Flash)

G:80

Transforms target creature into a predetermined Defensive creature of the same element.

Upheaval (Single-Flash)

G:150

Transforms target territory into a Fire land.

Vitality (Single-Enchant)

G:40

In battle, ST & HP 20 to target creature.

Vortex (Single-Enchant)

G:40

No effects or abilities can be used during battle on the target territory.

Waste (Single-Enchant)

G:70

Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.

Weakness (Single-Flash)

G:10

ST=0 to target creature.

Weathering (Single-Flash)

G:150

Transforms target territory into a Air land.

Wild Growth (Single-Flash)

G:150

Transforms target territory into a Earth land.

Wind of Hope (Single-Flash)

G:40

User draws 2 card from their book.

Wing (Single-Enchant)

G:40

In battle, target creature ST 20 and Attacks First.

Wizard Eye (Single-Flash)

G:0

User views the top 6 cards in target Cepter's book. / Adds Wizard Eye to hand.

Word of Recall (Single-Flash)

G:80 []

Transports target Cepter straight to castle. User cannot roll the die this turn.

Medal Rewards

Astral Queen

Astral Queen (Neutral)

ST:30 HP:40 MHP:40 G:70 []

Territory (60G): Adds Camouflage to all creatures. / In Battle: HP (number of Neutral creatures in play x5).

Darkcraft

Darkcraft (Multi-Flash)

G:70

The Cepter possessing the most symbols loses 30% of their most numerous symbol.

Dragon Helm

Dragon Helm (Tool)

G:70

Critical Hit: Fire Air / Neutralizes: Water Earth / Immune to Destroy Item and Steal Item effects.

Energy Flash

Energy Flash (Multi-Flash)

G:100 []

Destroys all creatures on level 1 territories.

Leoknight

Leoknight (Neutral)

ST:0 HP:40 MHP:40 G:100

Item Limit: Scrolls

In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).

Lightcraft

Lightcraft (Multi-Flash)

G:50

All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.

Polymorph

Polymorph (Single-Flash)

G:80 []

Transforms target creature into a random different creature.

Talisman

Talisman (Tool)

G:100

Battle Start: Destroys opponent's item. / Neutralizes: All non-scroll attacks. / Battle End: Adds Land Protection to defending creature.

Tetramorph

Tetramorph (Neutral)

ST:30 HP:50 MHP:50 G:80 []

Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 50 damage to target enemy creature whose element differs from its territory.

Followup

In 2008 the Culdcept franchise took a leap over to the next generation, and released Culdcept Saga for the Xbox 360. Just like Culdcept for Playstation 2 it was only released in North America and Japan, leaving fans in other regions hungry for more.

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