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Concept »
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
A bribe is the act of offering money or gifts to a person to gain influence or alter a decision.
Capitalism is an economic system that supports private property and financial gain.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
Fake money made to deceive honest dealers.
Fast-talking and manipulative salespeople.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
When you have the ability to trick two opposing factions into attacking each other.
Games that include a simulated economy which the player(s) can affect.
A form of repeatable side quest, the character gets a job that he usually reports to at a set time. This could be doing deliveries for a shop, making cakes, operating a forklift, or collecting coconuts.
While most game currencies resemble real-life currencies or fantasy equivalents, some games re-frame entirely mundane objects as vital economic components.
In the Star Trek Universe, a race of aliens from the planet Ferenginar. Extremely capitalistic society, with most rules based on commerce.
A fictional currency is one where the object being exchanged does not exist in the real world, such as Final Fantasy's Gil, or are not used for exchange in the real world, such as Fallout's bottlecaps.
A race of chain-smoking tyrannical industrialists operating on Oddworld with little regard for anything except bigger profits.
The practice of gathering a large amount of ingame currency mostly in an MMORPG, and then selling the currency to other players for real world cash. It has been forbidden outright in most MMOs.
One of the three dominant Great Houses in Morrowind. House Hlaalu is known for it's involvement in business and trade. It's willingness to deal openly with foreigners has made it one of the most successful Great Houses since Morrowind's integration into the Empire.
A Los Santos street gang led by CJ's brother Sean "Sweet" Johnson.
House Ordos is a powerful organization created specifically for Westwood Studios' Dune games.
The real-life currency of Japan. It is represented by the symbol ¥.
A currency used by demons in the Megami Tensei franchise.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
When weaponry consumes a player's currency, typically in place of expending regular ammunition.
In these games, players can accumulate two or more separate currencies, each having a different value, that can be spent on in-game items, power-ups, and so on. This feature is most often seen in games with microtransactions, where a secondary currency can be bought with real money.
A Nootie is the currency in the game Kya Dark Lineage. A normal Nooty is 1, a silver Nooty is 5 and a Nooty pack is 10.
In many games such as Devil May Cry and God of War, Orbs, or "Souls", if you will, spawn out of the enemies you destroy and provide you with either sweet life or power. Many times these "Orbs" can also be used as a currency of sorts to upgrade.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
A person with too much money and too much spare time often develops a rather quirky personality.
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