837: R1 to Brood
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Game » consists of 1 releases. Released Jul 30, 1993
Levels that progress forward by themselves at a fixed rate.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Hand-drawn or computer-generated animation.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The last boss you face in a game, usually representing the final climax of the game.
A game based on an anime.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A Multi-Phase Boss is a boss that undergoes a significant and instantaneous change in abilities, attack speed, and/or attack pattern during the fight. These bosses do not fully regain health between forms and appearance changes are usually minimal, if at all.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Dialogue from NPCs that constantly repeats.
When a character, object or location is introduced with a stylized image, usually in the form of a freeze frame shot.
A distinctive song associated with the game (often played during the introduction/end credits). Note: This concept deals just with songs with lyrics, as opposed to instrumental pieces.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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