Jeff Grubb and friends make a meal out of today's top stories in video games.
FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
Game Mess Mornings 04/24/24
GrubbSnax
837: R1 to Brood
Giant Bombcast
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Character »
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Chemistry is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
"Dear Diary, this entry is addressed to myself, given that soon I will likely suffer a bump to the head, drink a mysterious substance, be attacked by a psychic, or do one of many other things that can cause me to forget about what it is I'm writing right now."
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Platforming from the character's point of view.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A gameplay mechanic allowing players to store their items and freely carry them around.
Usually found in adventure games, when players combine two or more items to create one or more new items.
Take an item and throw it at the enemy.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Leaning is a concept that allows a character to angle their body. Often used to look around corners. Primarily found in First Person Shooters.
This concept is for games in which at least one of the main characters is male.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A lead character who never says a word, despite being spoken to.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment