Game » consists of 13 releases. First released on Feb 09, 2010
It looked like he sucked at the game to me.
Honestly, I love Ryan and the rest of the crew, but most of them are not SUPER GOOD at these kind of games, and Ryan made it clear in the video that he needed no further condemnation of his playing style. But this game is alot of fun, its not God of War (Quality wise) but the enviroments you trek through are really cool and diverse (Until the end which has been discussed, but I didn't find it awful) and the core combat is solid.
There are a few frustrating checkpoints, bad camera angles (Platforming while looking from the left slightly tilted up IS BAD) and the graphics look rough in spots, but I had fun and would rate it a 3 out of 5 7 out of 10 pick your poison.
"So there is a hard part in the game. I'm glad Visceral isn't making it easy as balls. Do people expect games to just throw themselves at you now? Go play some Demon's Souls, Ryan! "
" So there is a hard part in the game. I'm glad Visceral isn't making it easy as balls. Do people expect games to just throw themselves at you now? Go play some Demon's Souls, Ryan! "He was playing on easy. Broken and frustrating is not the same thing as challenging.
The game requires you to keep a hit counter up to beat 3 waves of enemies... if you look at the comments on that page, if he had leveled up his Holy, or his cross skills, he would have no problem at all doing this challenge. He spent all of skills on his Unholy skills for his Scythe which is only close range and puts you in danger. Many people have done it on their first try because they have skills which help at this, like creating a holy shield around him with nullifies knockback. As you could see from the video, a nullified knockback would have helped Ryan a lot. This is just a repercussion of not leveling up your Holy, simple as that. It's like going into a boss battle under leveled." @xyzygy said:
" So there is a hard part in the game. I'm glad Visceral isn't making it easy as balls. Do people expect games to just throw themselves at you now? Go play some Demon's Souls, Ryan! "He was playing on easy. Broken and frustrating is not the same thing as challenging. "
" So there is a hard part in the game. I'm glad Visceral isn't making it easy as balls. Do people expect games to just throw themselves at you now? Go play some Demon's Souls, Ryan! "I'm the first person to say "yeah, challenge" in games, but quite frankly, this is the artificial sucky kind of challenge. And I think others have pointed it out before; if you had a good difficulty curve throughout, you shouldn't need to artificially say "now, 95% of the way through the game, we're going to ask you to actually understand the nuances of the combat".
That part looked annoying but I don't see how you can just assume a 8-12 hour game is bad just because of one part of the game where you have to do a shitty challenge. To me it looks like Ryan didn't upgrade his holy side enough which would've given him a more powerful range attack (I assume but I haven't yet played the game). Sure there are some games where you can look at them for about 5 minutes and just KNOW it's going to be an awful game, but from what I've seen, Dante's Inferno deserves a closer look than just a 37 min video of Ryan dying at just one part.
" It looked like he sucked at the game to me. "
Too many games in the past have been applauded for not "dumbing it down" and "catering to the casuals" to write this one off purely for it's difficulty.
Plus, it seems like a lot of people have beaten this game.
If anything this has increased my interest so I can see first hand if it really all that they make it out to be.
" Too many games in the past have been applauded for not "dumbing it down" and "catering to the casuals" to write this one off purely for it's difficulty. Plus, it seems like a lot of people have beaten this game. If anything this has increased my interest so I can see first hand if it really all that they make it out to be. "Totally agree. I hated how easy Darksiders and Bayonetta and Eternal Sonata and Tales of Vesperia all are. And that's just off the top of my head.
" @riffingt0n: The skill, in this case, comes from knowing to create a balanced character and not favoring any one side, Holy or Unholy. Something which actually makes sense.That is by no means a video game universal. Many systems reward heavily specialization the exclusion of that kind of balance. I guess you could go in and look at the trees in more depth in advance but really, if you get 2-3 encounters from the end of the game before it's a problem, how reliably can you trust that the player is going to think at all deeply about that stuff?
" @xyzygy said:I know it's not a video game universal rule, that's why I said "in this case". It only makes sense that if you spec your character to all close quarters, you're going to have to get in close to attack and risk taking damage - something that doesn't work well with this challenge." @riffingt0n: The skill, in this case, comes from knowing to create a balanced character and not favoring any one side, Holy or Unholy. Something which actually makes sense.That is by no means a video game universal. Many systems reward heavily specialization the exclusion of that kind of balance. I guess you could go in and look at the trees in more depth in advance but really, if you get 2-3 encounters from the end of the game before it's a problem, how reliably can you trust that the player is going to think at all deeply about that stuff? "
@xyzygy
I think that's my point :). Unless you're looking ahead and using a guide or have ESP, expecting someone to have magically specced for this very artificial challenge is by no means a certainty.
Ryan's video misrepresents Dante's Inferno. It is a very good game. I had my share of frustrations with the game mostly with some boss fights and the environmental puzzles but when all's said and done I kept on coming back to the game to play.
Ninja Gaiden II was even worse in the challenge and anger department and I still count it as one of my favourite 360 games.
Dante's Inferno has a bad rep.
"based soley on the ryans inferno i cant see how anyone can possibly enjoy this. ryan looks like he's on the verge of breaking down! this is to ryan what prototype was to brad back in the day "
Gotta be honest with you guys, I have the game and its OK. It's not terrible by any means, but as the rest of the world has already said 3 million times over..... it's not God of War.
The problem is that Ryan only skilled up his unholy tree. There are several holy abilities (as well as an equippable relic which lengthens your combo time) that would have made that stage a cakewalk for anyone.
That's not to say its Ryan's fault either.... its a design flaw in the game that he was being punished because of how he specced his character. However, most people will see the differences between the two tree's and understand that a balance between the two are needed. Unholy is all scythe moves, and holy is all magical ranged and AOE type abilities. PLUS... I also feel the need to mention, that Ryan NEVER USED ANY MAGIC ABILITIES in that video and I don't understand why, as he had plenty of mana. Those as well could have made that stage much MUCH easier.
He not using any damage adding, combo lenghtyig, or any good relics for that matter, and not using magic, barely using redemption (we had to wait for jEFF to tell him), but it is totally do-able with only unholy, he didn't use any magic at all,
I hated that fact, lol
" Ryan's video misrepresents Dante's Inferno. It is a very good game. I had my share of frustrations with the game mostly with some boss fights and the environmental puzzles but when all's said and done I kept on coming back to the game to play. Ninja Gaiden II was even worse in the challenge and anger department and I still count it as one of my favourite 360 games. Dante's Inferno has a bad rep. "How does the video misrepresent the game? It's most of an hour of Ryan making honest attempts at beating a section of the game that he's been absolutely stuck on to the point that it gave him fury-induced insomnia.
" based soley on the ryans inferno i cant see how anyone can possibly enjoy this. ryan looks like he's on the verge of breaking down! this is to ryan what prototype was to brad back in the day "I'm on the verge of breaking down in just about any video game I play. Doesn't have to mean they suck.
Surely you know what you're talking about then. Right? Locl stort bor" based
soley
on the ryans inferno i cant see how anyone can possibly enjoy this. ryan looks like he's on the verge of breaking down! this is to ryan what prototype was to brad back in the day "
That kind of challenge is super artificial. What I define as "cheap" in a game. It's cheap of them to expect you to have upgraded certain powers in one direction. Why offer the choice to go full evil powers if it makes the game broken? There should be blocks for that kind of shit. Especially if you're playing on easy.
" It looked like he sucked at the game to me. "
@ProfessorEss said:
Yes I realize I'm quoting myself from 10 months ago but I just popped in to mention that I finally got around to playing this, and did the ten rings last night and "saw for myself"....this has increased my interest so I can see first hand if it's really all that they make it out to be. "
From that video all I get is that Ryan is a very clumsy player.
And it's not at all about 'spamming the cross' or 'levelling up a load of Holy attacks'. From the looks of it he had hardly even touched the holy side, if at all, making the game that much harder for himself.
I lost count of the times Dante's Inferno implied that both level trees were important. Maybe some players don't pay attention, but i really enjoyed it. It's worth playing if only for the imagery and the locations you go to.
Yeah, this game is NOTHING Special...
I liked the game quite a bit, thought it was a fun hack 'em up. I wouldn't say I got totally invested in the game, but seeing how they interpreted the book was great, I was always waiting to see how the next level of hell looked and loved Virgil's dialogue.
Overall I say give the game a try, maybe get drunk and play through it on normal.
Obviously Ryan isn't playing at a super high level. For example, he's not doing any blocks or counters.You can't deny that there are some pretty terrible design decisions. Forcing instant fail challenges to finish the game. Penalizing characters for not speccing one way or another*. Dodging doesn't extend the combo counter. There's no timer or fade on the combo numbers to let you know how much time you have. Enemies don't spawn in at a more constant rate.
Also challenges like this are never great. Darksiders had them at the start (although they never got as tough as the 9th ring in Inferno). It feels contrived and forces you to use skills that aren't always needed for the rest of the game. It's fine to add an extra challenge for extras like in Batman or God of War 1/2, but if those skills are necessary they should be rolled in more smoothly. GoW did a decent job by making enemies that are susceptible to juggling, or placing you in rooms that are closing in on you.
No game ever requires you to combo an entire group. It's a goal to try and achieve, and if it gives you bonus experience or something that's fine positive reinforcement. It should never be required to finish a game.
*The idea of being underleveled for a boss doesn't apply here, because you can't go back and relevel more.
@NTM said:
@MAN_FLANNEL said:It looked like he sucked at the game to me.Yeah, he did. I was on the harder difficulties and I beat it on my second try.
Did you have the same specs as him? Had you played through the game before on easier difficulties? Your statement hardly provides evidence that Ryan sucked at the game. (Which is altogether possible, but still.)
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