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A digitized 2D fighting game created by indie developer Galloping Ghost, featuring realistic weapon-on-weapon fighting, an extensive catalog of recorded animations and unique cabinet elements.
Each of the characters in Dark Presence are played by different actors and feature unique finishing moves, weapons and fighting styles. There are three finishing moves for each character, each of which can be linked into another finishing move if playing with a second character on the player's side.
Dark Presence features a large animation library of more than 350 moves and reactions per character.
Part of the reason for the high number of recordings is that instead of just flipping the image when the character moves to the other side of the screen, Galloping Ghost actually recorded separate sets of animations featuring the character facing both directions. In addition, none of the characters on the roster are palette swapped versions of other characters, a technique for increasing a game's roster without needing to create new character models (notably used in Mortal Kombat.)
The arcade cabinet for Dark Presence features many unique elements, including a real time clock and internal calendar to display seasonally correct backgrounds in the levels, as well as adapting backgrounds from day to night in real time. The cabinet also features a prize drawer to reward the first player to beat the game with a certain character in their arcade. The prize the player receives is a model of character they played, meaning that each cabinet must be large enough to hold 10 prizes.
The cabinet has shock bracelets for the players to wear. The losing player will receive a "small, totally controlled and harmless shock" when their opponent performs a finishing move.
| Game Name | Dark Presence |
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