Here's the full article in Japanese, here's the translation over on NeoGAF.
What really stood out to me in this article was the following bit:
4Gamer: You spoke about already having a large fan base, but how are you planning to adjust the difficult in Dark Souls II? To be honest, I can’t help but think that the needs of your existing fans and that of new players might be conflicting.
Shibuya: Just as you say, it’s a difficult proposition. That’s why we plan on making the early parts of the game comparatively less difficult to ease new players in, and then at a certain point, we’ll tell them “this is where the real game begins.”
4Gamer: So, a “The real Demon’s Souls starts here.” type of thing?
Shibuya: Exactly. In reality, I’m sure we’ll get quite a few new players with Dark Souls II, but existing players will probably represent the majority, so we need to make sure we satisfy their needs.
It reads to me like they're just going to make the introduction to the game a lot smoother and probably teach new players how to play a bit better. I highly doubt they would add some sort of easy mode.
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