So, help me out with an idea that's been bugging me. It seems to me like one of the biggest reasons stated for loving dark souls is the difficulty. For good reason- it's great. And, as it must, it has a wonderful difficulty curve- I could nitpick about the hitches in it, but for the most part it's a nice steady increase in difficulty to match the skills the game slowly teaches the player.
So, that's all well and good. But Dark Souls 2 kinda has to start from square one, doesn't it? Since I'm assuming it continues the tradition of not having difficulty levels (and a quick Google search didn't say otherwise), that basically guarantees that it has to start at least close to the beginning of the difficulty curve again, or shut out anyone who never played a souls game. After all, throwing someone new into the equivalent of late-game Dark Souls play goes past brutal, fair difficulty into poor design territory.
But that's a problem too, isn't it? After all, there's a whole frightening, frankly insane fandom who I don't think will be satisfied with that- at best, many will be understanding of the conundrum but disappointed, at worst, they won't realize why the apparent difficulty is so different (because their bringing all their previous souls experience in) and proclaim it to be dumbed down for the "casuals".
Do you think there is anyway to resolve this without difficulty settings, and if so, how? I can't really think of one.