@minipato: I'm fine with games being balls ass hard. Hell, even if I get frustrated that's going to still be enjoyable because so many games now are such horrible at giving you any sort of meaningful challenge because were in the age of lets hold your hand and streamline everything to death. I want Dark Souls II to be the fucking Battletoads of this generation just absolutely brutal to the point where possibly I don't finish it but that might be just as thrilling of a prospect that a game finally checkmated me into a corner that I'm not skilled enough to get out of.
Streamlining isn't an issue here and no one is calling for it. I'm pretty sure everyone who is concerned is a Dark Souls alumn, so I'm not sure what you're arguing. I like challenge. But I don't find going through caves in Pokemon fun because I run into a zubat or golbat every 5 steps. I don't find random battles in certain JRPGs fun because I run into battles every 5 steps. And I sure as shit wouldn't find Dark Souls 1/Demon's Souls fun if I was getting invaded every 5 steps.
People like the Souls games because they are hard, but fair. You can't just say "I'm going to make the hardest game ever and everyone is going to eat it up because it's 'challenging.'" You have to balance it. At this point, we don't know how this hollow invasion thing is going to be balanced, so I'm not going to complain too much. But I disagree with you in thinking that unregulated invasion traffic is all positive.
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