I'm almost 40 hours into my first Dark Souls Playthrough and it has been a ton of fun so far. But i find something about that game to be incredibly annoying. There's something to be said for a game that can give you it's story indirectly without beating you over the head with it, but Dark Souls' story is so indirect as to be nonexistent. If you don't take the time to cobble together info from item descriptions, and the rare line of NPC dialogue you have no clue what is going on. (Unless you google it.)
I barely understood the first portion of the game where I had to ring two bells so I wouldn't go insane/hollowed. Something about a darksign? Now i'm in Anor Londo and i'm supposed to have a showdown with some godly dude that was in the intro.Why? BECAUSE DARK SOULS SAID SO! Also you're the chosen one.
Dark Souls has some of the most beautiful and intricate environments and characters i've ever seen in a game, but I get the feeling that the artists went hogwild over the design and the writers forgot to include any reason for those beautiful and intricate things being there. I don't need Bioshock audiologs or Skyrim journal entries where every character records what they ate for breakfast and how they felt about it in absurd detail, but I would like a codex or something so that when I murder a boss or get brought to a new area I can know why.