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    Dark Souls II

    Game » consists of 12 releases. Released Mar 11, 2014

    Blood, souls, and tears are continually spent as players traverse the land of Drangleic in FromSoftware's third entry in the Souls series.

    I respecced my character to have 6 ADP and I'm kicking ass

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    Karkarov

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    @zevvion said:

    @karkarov: That doesn't confirm anything though. 'Ease of rolling' is a broad description. It could mean the roll distance, it could mean roll time, it could mean how quickly you enter the iframes instead of lengthening them.

    I want to know if you actually have more iframes with higher ADP as theorized.

    It is not a theory, you do. It isn't roll distance or speed. No one I have ever seen claimed either. If I have to give video evidence of failing to dodge pursuers attacks on a newbie then making it look like a joke on my real character I can. People who say they don't see it either A: are lying and just love to brag, B: don't have a play style that is dodge reliant to begin with, or C: have simply perfected the timing against the enemies they do try to dodge, or D: only dodge attacks that were already easy to dodge to begin with such as straight line attacks or attacks with slow wind ups.

    Also it doesn't say "ease of rolling" it says "ease of evasion". Two very different things. It has no effect on your "roll" at all, it only makes you have a larger window of invulnerability.

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    Zevvion

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    @karkarov: Okay, but I still don't see any proof other than your word. I'm not saying you are lying, as I said, I very much think it is the case also. I just want to know for sure.

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    Kaos999

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    #53  Edited By Kaos999

    @freak9

    Fun is subjective so I don't doubt your word, i just find it to be more intense when you don't have a shield to hide behind and it's really not that easy to dodge multiple enemies all attacking you from various angles.

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    dprotp

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    #54  Edited By dprotp

    @zevvion said:

    @karkarov: That doesn't confirm anything though. 'Ease of rolling' is a broad description. It could mean the roll distance, it could mean roll time, it could mean how quickly you enter the iframes instead of lengthening them.

    I want to know if you actually have more iframes with higher ADP as theorized.

    seems everyone skipped my post earlier

    @dprotp said:

    ADP raises agility, which, once past 90, increases your i-frames

    while it's not definitive proof, as the video states, it sheds some light on how agility and adp works

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    development

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    Well I'm glad we all got that cleared up. Now let's move on to something really easy: item find bonuses. You start.

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    Karkarov

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    @dprotp said:


    @dprotp said:

    ADP raises agility, which, once past 90, increases your i-frames

    while it's not definitive proof, as the video states, it sheds some light on how agility and adp works

    No it is pretty definitive. Especially on the arrow shot sequence where you see the arrow hit all of them at basically the same point of the roll but two of them get "hit" and two of them don't.


    Well I'm glad we all got that cleared up. Now let's move on to something really easy: item find bonuses. You start.

    Come now... it is quite clear a lucky coin gives you a 50% item drop boost, a jester hat gives you 10%, and adaptability also effects drop rates as it is also the luck stat! I will make a totally legit video that proves this with no doubt later.

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    Synergy863

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    #57  Edited By Synergy863

    It seems to me that the adaptability stat also increases the speed at which you can draw an arrow with a bow.

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