IT'S HAPPENING

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#1 Posted by YOU_DIED (703 posts) -

God damn, I can't remember the last time I was excited for a video game release. I think I've spent well over 400 hours on Dark Souls, and I've been really close to purchasing a PS3 solely for the purpose of playing Demons Souls. What is on everyone's wish list for this next title? Mine: more covenant related content, some of them were pretty weak in DkS. If humanity is in the game, more of a penalty for not being human, perhaps a chunk of your health like in DS.

#2 Posted by SuperWristBands (2266 posts) -

Probably one of the lowest priorities that FROM Software has but I'd like to see some vastly improved character models. The player characters still look really horrible.

#3 Posted by JZ (2125 posts) -

This news pleases me greatly

#4 Posted by NoobSauceG7 (1258 posts) -

I was so surprised! I thought before the show that only a few games would actually get me super excited and shit my pants, Persona 4-2/5, BUlly 2, Banjo-Threeie, and Dark Souls 2. And then they show it and I had no idea what it was. I AM SO FUCKING PUMPED FOR DARK SOULS 2! VIDEO GAMES! PRAISE THE SUN!

#5 Edited by bushpusherr (808 posts) -

Better netcode. I rarely, if ever, had an even playable multiplayer encounter. It made most of the covenants totally pointless for me.

Online
#6 Posted by Terramagi (1159 posts) -

Better PC version, but I think they've learned from the first time.

More "complete" world. The game got really wonky near the end. There are literally points in Lost Izalith you could stand and stare out at the void where skyboxes end.

#7 Posted by BaconGames (3482 posts) -

LOOK AT THAT ORBIS HOTNESS

#8 Posted by Barrabas (326 posts) -

I should probably finish Dark Souls before the sequel comes out, but jumping straight into a fight with Nito after not having played for a year will probably not end well. Well, it will probably end worse than normal anyway.

#9 Posted by Oldirtybearon (4847 posts) -

Dude, that trailer was fucking nuts. I wonder if there's going to be a less obtuse story to follow this go 'round. It has to be on FROM's mind.

#10 Posted by Turambar (6808 posts) -

@Oldirtybearon said:

Dude, that trailer was fucking nuts. I wonder if there's going to be a less obtuse story to follow this go 'round. It has to be on FROM's mind.

I'd actually be disappointed if the story was presented in a traditional way.

@Barrabas said:

I should probably finish Dark Souls before the sequel comes out, but jumping straight into a fight with Nito after not having played for a year will probably not end well. Well, it will probably end worse than normal anyway.

Nito's a chump, you'll do fine.

#11 Posted by Oldirtybearon (4847 posts) -

@Turambar: I wouldn't say traditional, but less obtuse. Shit, all I really want is a codex I can read through.

#12 Posted by Rafaelfc (1381 posts) -

Looks awesome! over/under on it being a next gen release?

#13 Posted by murisan (1119 posts) -

Well, I guess we all lost the "guess the name of the next Souls game" game.

#14 Posted by jozzy (2042 posts) -

Man that is the best of news!!

#15 Posted by Zacagawea (1599 posts) -

Weird how it had no date, platforms, or developer. Trailer tone seemed different from past games, could it not be From making it?

#16 Posted by Phatmac (5726 posts) -

That dragon looked pretty sick.

#17 Posted by Turambar (6808 posts) -

@Oldirtybearon said:

@Turambar: I wouldn't say traditional, but less obtuse. Shit, all I really want is a codex I can read through.

A Codex is pretty much the go to narrative device at this point in video games. I want the lore of a Souls game to remain a puzzle players piece together through scattered clues all over the game, from dialogue to item descriptions to the location of items and enemies.

#18 Posted by gaminghooligan (1462 posts) -

PRAISE THE SUN

#19 Posted by Oldirtybearon (4847 posts) -

@Turambar said:

@Oldirtybearon said:

@Turambar: I wouldn't say traditional, but less obtuse. Shit, all I really want is a codex I can read through.

A Codex is pretty much the go to narrative device at this point in video games. I want the lore of a Souls game to remain a puzzle players piece together through scattered clues all over the game, from dialogue to item descriptions to the location of items and enemies.

no, the go-to narrative device is speaking characters following a linear progression of actions and reactions. A codex is taking accumulated information and organizing it for the player's perusal.

#20 Posted by envane (1164 posts) -

@Terramagi: some of that void in lost izalith is actually the graveyard of the giants which is visible from it , but yeah i know what you mean.. that or the abyss which is sometimes visible from other areas and is literally just a big black flat disc , weird stuff

#21 Posted by Terramagi (1159 posts) -

@Oldirtybearon said:

@Turambar said:

@Oldirtybearon said:

@Turambar: I wouldn't say traditional, but less obtuse. Shit, all I really want is a codex I can read through.

A Codex is pretty much the go to narrative device at this point in video games. I want the lore of a Souls game to remain a puzzle players piece together through scattered clues all over the game, from dialogue to item descriptions to the location of items and enemies.

no, the go-to narrative device is speaking characters following a linear progression of actions and reactions. A codex is taking accumulated information and organizing it for the player's perusal.

Having things still be in item descriptions, but have it be added to a centralized location so that you actually understand that the information exists wouldn't be a bad thing.

Like, imagine when you picked up the Purging Stone, and it added the information in its item description to Carim's codex page, so you get the idea that the Earl of Carim is a really jacked up dude from there?

It'd be the same thing as in Dark Souls, except you won't have people going "THERE'S NO STORY" because they don't know to hit square to toggle to the item description.

#22 Posted by Turambar (6808 posts) -

@Oldirtybearon said:

@Turambar said:

@Oldirtybearon said:

@Turambar: I wouldn't say traditional, but less obtuse. Shit, all I really want is a codex I can read through.

A Codex is pretty much the go to narrative device at this point in video games. I want the lore of a Souls game to remain a puzzle players piece together through scattered clues all over the game, from dialogue to item descriptions to the location of items and enemies.

no, the go-to narrative device is speaking characters following a linear progression of actions and reactions. A codex is taking accumulated information and organizing it for the player's perusal.

Let me rephrase my comment because we're speaking about two different things. The codex is pretty much the most popular device with which to link together and present narrative related information in an obvious manner. I don't want the Souls series presenting narrative related information in that easy to access fashion out side of the basic "go here and kill that guy to progress".

#23 Posted by BabyChooChoo (4627 posts) -

PRAISE THE SUN, MOTHAFUCKAS

#24 Posted by Terramagi (1159 posts) -

@envane said:

@Terramagi: some of that void in lost izalith is actually the graveyard of the giants which is visible from it , but yeah i know what you mean.. that or the abyss which is sometimes visible from other areas and is literally just a big black flat disc , weird stuff

Yeah, I know. I mostly mean the shit to the side of the Bed of Chaos fog gate. It's just a grey void.

#25 Posted by zyn (2591 posts) -

Time to reunite Matt Rorie, Brad, and Vinny for a hour (or hopefully, longer) quick look!

#26 Posted by Turambar (6808 posts) -

@Terramagi said:

@Oldirtybearon said:

@Turambar said:

@Oldirtybearon said:

@Turambar: I wouldn't say traditional, but less obtuse. Shit, all I really want is a codex I can read through.

A Codex is pretty much the go to narrative device at this point in video games. I want the lore of a Souls game to remain a puzzle players piece together through scattered clues all over the game, from dialogue to item descriptions to the location of items and enemies.

no, the go-to narrative device is speaking characters following a linear progression of actions and reactions. A codex is taking accumulated information and organizing it for the player's perusal.

Having things still be in item descriptions, but have it be added to a centralized location so that you actually understand that the information exists wouldn't be a bad thing.

Like, imagine when you picked up the Purging Stone, and it added the information in its item description to Carim's codex page, so you get the idea that the Earl of Carim is a really jacked up dude from there?

It'd be the same thing as in Dark Souls, except you won't have people going "THERE'S NO STORY" because they don't know to hit square to toggle to the item description.

The last thing I'd want is to pick up the Enchanted Ember and a section fills in to let you know that thing is only found in Oolacile, giving away the truth of the Darkroot Garden in a tidy package.

#27 Posted by commonoutlier (136 posts) -

I definitely want more co-op opportunities (not to be confused with PvP and competitive multiplayer gameplay)...but I'm a co-op nut, so I want more meaningful co-op wherever it could be appropriate...and I feel as though the Demon/Dark Souls games could do more of it in fun, innovative ways.

Though, I can wait for this sequel...I'm not at all yet tired of Dark Souls (though, nor have I finished the game)...but of course I hope I have by the time this comes out.

Oh, and I could always use more sunbros.

#28 Posted by Duff_McWhalen (23 posts) -

Umbasa.

#29 Posted by Jrinswand (1710 posts) -

Could I get a link or something? I have no idea what you guys are talking about.

#30 Posted by TaliciaDragonsong (8699 posts) -

Lovely trailer.

#31 Posted by CornBREDX (5591 posts) -

No clue what ya'll are talking about. I assume there is going to be a sequel to dark souls which I honestly don't find all that shocking. Would love it if people who made threads didn't act like everybody was in on whatever they're talking about though. Would make reading forum threads so much easier sometimes. 
Nice pic btw.

Online
#32 Posted by mosespippy (4282 posts) -

I wouldn't be opposed to having it take place in Astora or having Allfather Lloyd be a more central character, even if he isn't in the game. I would love to see another painting by Aramis. Vereor Nox.

#33 Posted by Turambar (6808 posts) -

@Jrinswand: The uploaded video just got taken off youtube. The trailer was shown during the VGAs.

#34 Posted by Marino (4732 posts) -
Staff
#35 Posted by eroticfishcake (7786 posts) -

@Marino said:

Looks like it's still on PS3, 360, and PC.

https://twitter.com/senden_ogu/statuses/277261817586262016

PC huh? That should be really interesting. I don't really expect it to be any better but that's still great news. Other then that a sequel was unsurprising though I'm incredibly excited now. Probably the only thing I'm looking forward to in a long time.

#36 Posted by TobbRobb (4731 posts) -

OMGGETHYPEIWANTHISINMYPANTS!

Online
#37 Posted by YOU_DIED (703 posts) -
#38 Posted by Morbid_Coffee (955 posts) -

Dark Souls 2 compatible with Kinect Party Boat. Calling it now.

#39 Edited by Ares42 (2726 posts) -
#40 Posted by Grilledcheez (3952 posts) -

Endur...AH FUCK IT

#41 Posted by SuperWristBands (2266 posts) -

@YOU_DIED said:

@Marino said:

Looks like it's still on PS3, 360, and PC.

https://twitter.com/senden_ogu/statuses/277261817586262016

Yea, I noticed that here:

huh. is that the pendant from Dark Souls? Did anyone ever find out what that thing did? Or is that just some other pendant? I can't say I've been keeping up with my Dark Souls lore lately.

(also, oh god kinect?)

#42 Posted by Oldirtybearon (4847 posts) -

@SuperWristBands said:

@YOU_DIED said:

@Marino said:

Looks like it's still on PS3, 360, and PC.

https://twitter.com/senden_ogu/statuses/277261817586262016

Yea, I noticed that here:

huh. is that the pendant from Dark Souls? Did anyone ever find out what that thing did? Or is that just some other pendant? I can't say I've been keeping up with my Dark Souls lore lately.

(also, oh god kinect?)

The game director admitted that the pendant didn't ever have a purpose or serve any function. It was just a roleplaying prop.

#43 Posted by envane (1164 posts) -

@SuperWristBands: in a recent interview with the main designer , the pendant was 100% confirmed to do nothing at all , they deliberately seeded the confusion with one of the original interviews where the developer said he would reccomend that gift over the other ones. they even joke about fans obsessive nature over the pendant by making a new pendant item a central plot item for the dlc.

from that picture , if anything , im sure that theyre going to keep using pendants as intentional red herrings / mysterys etc ..

#44 Posted by envane (1164 posts) -

@Oldirtybearon: oh and they also mention the original xbox logo copyright in there , so hopefully its just some catchall fine print thats stuck on any xbox product.

#45 Posted by SuperWristBands (2266 posts) -

@Oldirtybearon: @envane:

I've been had! Blast it!

Seriously. I would always take the pendant in case I stumbled upon something it might do. Ashamed to say I was rather obsessed with it. I don't know what to do with myself right now...

:(

#46 Posted by Deusx (1910 posts) -

I AM IN THE VERGE OF FUCKING TEARS. THIS IS BEAUTIFUL, I AM NOW THE HAPPIEST PERSON IN THE WORLD. MY DIIICKKKK

#47 Posted by MentalDisruption (1642 posts) -

@Ares42 said:

http://www.fromsoftware.jp/corpinfo/release/pdf/ds2_jp_web_20121208.pdf Press release on From Software's site. I'm guessing it's not really much interesting, but anyone able to translate ?

edit: did a google translate and they seem to mention improving the online functionality.

Well, online functionality improvements are definitely a step in the right direction.

#48 Posted by psylah (2181 posts) -

This is amazing.

I have been telling my friends I had no games I was looking forward to until the next Souls game.

AND HERE IT IS.

#49 Posted by BeachThunder (12085 posts) -

Nice to see a PC version announced right from the get go.

#50 Posted by emem (1968 posts) -

Great trailer.  
 
When I saw the title I had a tear in my right eye... I just can not wait to play it.

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