First off, I love this game. I think it's the third great Souls game that From Software has made. I understand that there are problems with the series that have been prevalent through the series, such as twinkers (people with high-end gear at low SL invaders) and whatnot. But why did they feel the need to solve this problem by creating another, much bigger problem?
I enjoyed this game on my first playthrough. I completed it in a few days, but now I've created a second character to do PvP and Co-op. I mostly avoided summoning dudes or putting down my sign the first time through. I summoned for one fight and it totally trivialized it, so I avoided it for the remainder of the playthrough. But now, I'm looking for some PvP and jolly cooperation. Things were going well until I amassed almost 2 million souls on my SL 80 character. This isn't a difficult task, just requires some successful sunbro-ing and defeating bosses. Now, I am unable to summon almost anywhere, and I get next to no hits on my white sign soapstone. I got frustrated, and decided to try PvP. Alas, nothing happens.
I'm not saying that Soul Memory isn't a good idea in theory, but given the variety of ways one can protect themselves from invaders (burning effigies, blue covenant, etc.) it is totally unnecessary at higher SLs. Who is being protected at SL 60+ by soul memory? Nobody. Who is being hurt? People that want to enjoy the online components of the game (like 80% of the players, at least.) I have this SL 80 sunbro character that is essentially useless now because I cannot summon or be summoned. Great. Thanks for your help, From Software.
We need to get their attention and get this changed or removed. I am far from the only person that has complaints about this. If you want to have a better game experience, help everyone out by signing this petition:
http://www.change.org/petitions/namco-bandai-fix-the-soul-memory-and-limited-respawn-system-in-dark-souls-ii
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