Curious what everyone's experience was with pyromancy in their playthrough. Since there's no pyromancer, there's no-one starting with it, and you don't get it until several hours into the game at least. At that point I found the initial spells underwhelming. As a bandit I only managed to scrape together a single attunement slot, and the fireball / fire orb spells only seemed to have enough casts to take down one or two enemies. I used flash sweat in the fire areas to help with bosses and getting those treasures in the lava, but that was about it.
But then it came into its own. The later spells (fire swathe, chaos firestorm) absolutely rip through all but the strongest enemies, and can take down a huge chunk of life for most bosses. The fact that the glove upgrades for not many souls and its own upgrade material, and the fact that the fire seeds aren't all that hard to come by, mean you'll pretty much automatically be able to get a maxed out glove by mid to late game. At that point it was pretty much my go-to for anything big or any annoying groups of enemies. Those groups of three shield-bearing lancers guarding the tomb? Two fire swathes and down. And this was only with 3 INT, 8 FTH, and three attunement slots - the vast majority of my stat investment was into physical stats, and I had little scaling on the glove.
And in PVP especially, I've pretty much stopped using it unless I get invaded, as it seems downright unfair. Fire swathe can kill anyone in two shots, and it breaks through shields. Sure, you can dodge and try to get away, but few seem to know how to deal with it and it seems cheap to two-shot guys when I have a fairly big health/stamina bar and tons of DEX on my own.
So what do others think, either fighting with it or against? The lack of a pyro class means it can't be a crutch early on, but now it seems like a way for melee focused classes to dish out tons of spell damage late game. You need to put enough to get up to 10-16 attunement, or I suppose just use the attunement slot rings, and then spend to get some good spells, but that's about it for some massive AOE spells. You're limited in casts of the powerful spells, but two of the big spells is enough to push through some of the more difficult areas or save to take down a boss to half health.
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