837: R1 to Brood
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Game » consists of 14 releases. Released Sep 22, 2011
When the President wants to go for a burger, you know that all your cake is a lie.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
People that make games are crazy, that's been evident since the 70s. Like a lot of crazy people they look at too much H.R Giger and realize that the human body is a truly disturbing thing.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Some action-oriented games make use of motion capture technology to make character's movements realistic.
In these games, players can accumulate two or more separate currencies, each having a different value, that can be spent on in-game items, power-ups, and so on. This feature is most often seen in games with microtransactions, where a secondary currency can be bought with real money.
A boss fight in which the player must not only battle the actual boss, but must also defeat or defend against auxiliary enemies.
Start doesn't mean "A". Start means "start", son. Kids these days...
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
When a game lacks the ability to "Pause" Game Play by pressing Start on a game console controller (or some other button on a keyboard/mouse).
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Want to make your character grow how YOU want? These games let you develop whatever skills you want at any time, in any order.
Games which allow players to interact with others over the internet.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
The ninth annual PAX East took place April 5-8, 2018 at the Boston Convention & Exhibition Center in Boston, Massachusetts. It was the first PAX East to span four days.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
A place to fall, often bottomless, usually resulting in death.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Notes in single-player modes left by other players through the internet. Usually contains helpful advice or warnings. Notes can also sometimes be rated as helpful or unhelpful.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
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