That's brutal. I wonder if there is anyway to detect them? 100% damage for a trap seems... excessive.
Are you ready to get eaten by treasure chests?
The monster chest in this video and that large, fire-breathing dragon in the other demo area have me a bit worried that they've put a lot of bullshit deaths in the game to make it more "hardcore". There doesn't seem to be any way to know that the chest is hostile, or that the dragon will cover the ground in fire when you approach it.
Maybe I'm wrong and that Japanese guy explained that there was some way to see that it was a trap, or that there was some way to avoid getting eaten even after you had opened it. I sure hope that's the case...
The monster chest in this video and that large, fire-breathing dragon in the other demo area have me a bit worried that they've put a lot of bullshit deaths in the game to make it more "hardcore".
Wait wait, wasn't that what the first game was all about?
@Anwar: At what point in the video does a mimic appear? I don't really want to watch the whole thing because I liked walking into places that were completely strange with monsters that were completely strange in Demon's Souls and finding out how to do with them more or less on my own. That said, everything I saw when skipping to certain points in the video looks awesome.
Edit: The fact that the chest deals damage incrementally, however quickly, makes me think there's probably some way to break free. I could be wrong, but Demon's Souls was surprisingly lenient at times, like in the fight against the Penetrator.
Demon's souls was all about learning and applying said knowledge.
I bet that treasure chests will be a rare-ish encounter alltogether so hitting them (is a ranged attack even needed?) before opening should only be a minor inconvenience .
even as a Dark souls supporter i cant say i am not worried about the Bandai collaboration, Looking at the official preparetodie.com website not only did they completely miss the point with its title. They took the gaming equilevant of lonesomeness and gave it facebook integration. Add to this the PR's proclamation of a increase in death traps as if it was a much desired treat for the consumer
They probably have lock-on disabled in their inactive state so the only way to find out is to poke them with a attack. It would have been interesting if these chest monsters did WAY LESS damage and real chests had a chance to be destroyed.
timestamp is 16.25 btw
and yeah that kind've sucks :/ But i'm sure they're not dumb enough to make it indistinguishable to normal chests
Right now it looks like a shoot first, ask questions later approach is encouraged wich is counter to the original DS design
I have already Pre-ordered this game and know that it will be a fantastic game for me tough the thought lingers this could still have been even better without Bandai intervention. Wich is highly hipocritical since without Bandai there would have been no Dark souls.
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