Boss strategies, tips & tricks etc. [SPOILER-INFESTED]

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#1 Edited by Shadowcoust (41 posts) -

Hey guys, just decided to write up some boss strategies that I've used/attempted/failed thus far into my Dark Souls journey because I can't play while my dad's home owning the televison so, here goes.

NOTE: These are all like I said, strats that I've used, or tried using. I didn't see a similar thread anywhere yet so I decided to create one; this thread is meant for everyone to post their own strat that they've used to defeat the bosses, they might and probably will be better than what I've attempted so go ahead. And this thread is also probably gonna be infested with spoilers so if you're the dude who's gonna burst out in agony knowing there is a locked door you were supposed to unlock, then you might wanna steer clear!

All boss souls can be crafted into their respective unique weapons by visiting the giant blacksmith in Anor Londo with a +10 weapon of a certain category, i.e. Quelaag's Furysword requires a blunt sword such as falchion or scimitar, and a certain amount of souls.

Happy hunting guys.

Taurus Demon: Difficulty Rating: 3/10

You'll encounter this mean-looking gangsta in the Undead Burg zone. He'll most likely be your first official boss in Dark Souls and boy does he set the standard; if you don't use plunging attacks or attempt to get him to fall to his own death, that is. First things first though, climb up the ladder just beside the entrance and take down the two archers at the top. Then run to the middle of the walkway and it'll jump down to initiate the fight.

The proper (and easiest) way:

Run all the way back to the ladder, climb it and then drop down, doing a plunging attack with the R1 button just like you did on the Asylum Demon back in the tutorial stage. That'll take a good chunk of his health bar out. From here on you can rinse and repeat the plunging attacks till he goes down. Do note that while you're climbing up the ladder it may take a swipe at you but its definitely not fatal, maybe a third of your health, so don't worry too much if he's closing down on you.

The falling to his own death method:

Once you've battled it long enough, you'll realize that every so often it'll leap backwards to charge up for a powerful 2-handed attack. And you'll also notice that there are a couple of ledges along the side of the walkway where the bricks have been chipped off. So here's the thang: If you can get the clumsy dude's back to face one of those ledges and hope that he does the backward leap, he'll basically fall to his death. Simple, right? In fact, I'm not even sure if you even need to bother positioning him, because from what I've been hearing, tons of other people have had the boss fall to his own death without even attempting anything more than just fighting him in melee.

The ballsy method:

Well if you're looking for a challenge to the Taurus Demon, then you could try fighting him tooth and nail in melee instead of using the two listed methods above. Its pretty difficult because dude's always on the move and the walkway is pretty narrow but that said, its definitely very much doable. Stick close to him in melee and keep turning around him so you don't get facesmashed by his huge weapon. On the bright side, attempting this may often result in the boss falling to his own death at some stage of the fight (as it did for me and my neighbour) so if that happens then hey, can't complain, right?

Belfry Gargoyles: Difficulty Rating: 7/10

The Belfry Gargoyles would be next up on the list if you continued down the path of doing the Undead Burg, which will eventually lead you to the Undead Parish where the belltower that you're supposed to ring is located. But guess what? Two badass gargoyles stand guard. Bet you didn't expect that huh? I'm gonna stick a foot out and say that this boss is probably the hardest I would have had to face (up until the 6th boss I've fought thus far in), if not for the Drake Sword (I know, this is the part where I'm gonna get flamed for being a n00b for using that cheap weapon go on guys have at it). If you've played Demon's Souls, you'll probably remember the Maneater boss fight in World 3 (I think) and the Gargoyles are basically Maneater v2.0. You'll fight the first Gargoyle and he'll call his mate down at half health. I'm not sure if there is a timer till the second Gargoyle comes down, but I doubt so. Anyway, keep close to him in melee, keep circling around and you can block his 1 handed swings so no worries there.

You should attempt to cut off his tail because it is one of the ways you can get damaged and furthermore, slashing off the tail gets you a pretty sick looking greataxe. To effectively cut off his tail, you might want to turn off lock-on once you're behind him and switch to a 2H attack. If you get the blow in neat and nice, the tail should be decapitated. Now just before you get the first gargoyle down to half health, you probably want to try get him to the middle where the second gargoyle will land. The reason behind this is because if you're out of range of the gargoyles' melee attacks,then they're gonna start breathing fire from far in a HUGEEEEE conal AoE and that really stings. It also screws up the fight because it makes things extremely chaotic and its very difficult to land any blows in melee.

Once you have both gargoyles in a good close range to you, keep moving and circling around the first gargoyle and try to kill him as fast as possible, even if it means taking some damage to do it. The easiest way out of this fight is probably to burst down one of the two as quickly as you can to avoid things getting out of hand. The Drake Sword is marvellous here because it will destroy the first gargoyle really quick, allowing you all the time in the world to deal with the second.

Another way that I tried was to position the first gargoyle as far away as possible (somewhere near the entrance is good) from the landing spot of the second gargoyle so that I'm out of the fire breath range and hopefully able to zerg the first gargoyle down before the second starts closing me down. It actually worked out pretty fine on one attempt but then I accidentally rolled off the roof in an attempt to dodge the fire breath and fell to my death after taking out the first gargoyle. This method is probably more risky because if you can't kill the first gargoyle within like, five seconds of the second landing, you're pretty much cornered and dead but if you pull it off, you just saved yourself a whole lot of hassle dealing with two mean beasts in melee.

I know this sounds easier than done and I probably am not qualified to write up a strat for this boss because I didn't exactly do him legit but someday I will. Someday...

Goat Demon: Difficulty Rating: 5/10

I can't remember if this boss' name is actually Goat Demon, but whatever. You'll find him in lower Undead Burg, which you can gain access to by unlocking the locked door just after you defeat the Taurus Demon and just before you cross the bridge where the Red Dragon breathes fire if you attempt to run across. The moment you zone through the white light, you're gonna want to sprint toward the short stairs you see on the left. At this point you should see one, if not two, dog adds. You're gonna want to kill at least one of them before you take on the boss because if you don't, then you're probably gonna get stun-locked by their annoying attacks which will lead to the boss pummelling your face in.

There's a pretty neat trick I discovered, in which if you manage to get the boss to chase you up the stairs and then you drop off, he'll actually take quite a bit of time to get himself back down on ground level. This is great because it allows you time to lock-on to the dogs and kill 'em. You could also just simply target the dogs right from the moment you zone in and try to kill them quick, though I'd say its harder this way.

Once the dogs are dead, the boss is pretty much your bitch. You could fight him in melee like a true warrior (which I did), again keep circling around him with your shield up. You can block his 1 handed swings and your best shot at damaging him probably comes after he does the typical big and slow 2H attack. He's a pushover. Another easy way to defeat him is to use the plunging attacks (yes, once again) by running up the stairs all the way to the end of it and then falling off with R1. Rinse and repeat.

Gaping Dragon: Difficulty Rating: 3/10

This uh, more-worm-than-dragon-looking brostah is the boss of the Depths (a.k.a sewers) zone. He is however, A COMPLETE, COMPLETE TOOL. Yeah he looks huge and scary but I 1-shotted the dude so, there you go. This guy is slow, he takes ages to charge up an attack though if you do get hit by it, it hurts a ton. I would recommend not using lock-on for a good part of this battle, especially while you're trying to circle around to his rear, because lock-on actually makes this a lot slower and you stand a chance to get hit by one of his legs if you get too close while circling around. Basically just get as far behind him as you can slash and hack away.

Try to chop off his tail too because like the Belfry Gargoyles, you can get hurt by it and it also drops a beastly axe. Don't ever go to his front where his huge mouth is, because if you do he'll grab you and chomp you up for a good half of your health. He also seems to release some sort of noxious yellow-looking gas, it only occured once in my battle with him so I'm not too sure if its fatal or not.

And thats about it. Really. He's a bag of nothing once you get behind him and start ripping away. Oh and 2H works great on this boss. No shields needed brah.

Chaos Witch Quelaag: Difficulty Rating: 6/10

You'll find this boss in Blighttown, all the way at the bottom where the poison swamp lake is, to the right of the bonfire, on that white sandy looking island. Before you take her on though, I would recommend having a decent weapon - possibly upgraded, or the Drake Sword! She does have quite a fair bit of health and you don't want this particular fight to drag on for too long.

The moment you zone into her lair, you're gonna want to sprint right up to her and stick real tight to her. She'll occasionally spew out a huge load of lava and that is your best chance to unload a good four or even five hits at her. You're gonna want to back off as quickly as you can after that because she's gonna do this 360 puffing attack that is probably the main way you get hurt in this fight. The range of it isn't too large but don't hurry to get too close back in because the attack has an extra second or two of delay.

I went 2H all the way for this fight because blocking still causes me to take damage and you don't really have to block any attacks of hers. She'll also do this three consecutive whiplash attack that can be easily avoided as long as you're sticking close. You can try landing an extra hit in between each of her whiplash attack, but don't overextend. She'll also do this "fake" version of the actual lava breath and the cast time is a lot shorter. Do not get fooled by it because she'll then possibly follow up with the puffing attack or a ground smash with her legs. In order to avoid this I'd usually wait a second or so to determine if its the real lava breath or not, before zerging through/backing away.

Every now and then she'll leap away from you and reposition herself, its no issue though, just sprint back up to her and stick close. You also want to ensure that you aren't being cornered by her lava, if you think you are about to get cornered then just move far away from her and allow her to give chase. This boss may take quite awhile to beat if you don't have a decent weapon, but slow and steady wins the race.

Darkmoon Butterfly: Difficulty Rating: 3/10

You'll find this gigantic, yet cute looking butterfly somewhere in Darkroot Garden. She mainly has two ranged attacks. She'll shoot out spikes very often and to cleanly avoid taking any damage you'll just have to roll at the right time. I didn't bother and instead just blocked all of them. Blocking causes you to take very minute damage, so minute that you probably can block the entire fight's worth of these spikes and only need to drink an estus flask to recover all your health back.

The other attack she'll do is to cast two powdery looking missiles at you. They move much slower than the spike but cause much more damage. Again, just time your rolls and you'll be fine. After about a minute's worth of casting these spells, she'll over-exhaust and drop down to ground level for a rest. This is where you pound away. She doesn't have much health, and about two or three of such poundings will wear her down. Easy, really.

Pinwheel: Difficulty Rating: 3/10

This guy rules the Catacombs, you'll find him at the end of the zone just before you enter Tomb of the Giants. He's basically a dumbed down version of <insert boss name> in Demon's Souls, the one which you fight in the church in World 2 I think, where she creates clones of herself throughout the fight.

Pummel away at every clone you see, they only have 1 ranged magic missile sort of attack, doesn't hurt too much, simply just roll or run through. I don't really know what else to say but, that is about it. This guy sucks.

Iron Golem: Difficulty Rating: 7/10

Remember Tower Knight boss back in Demon's Souls World 1-2? Welcome to not-as-awesome-looking-but-much-more-intense-and-challenging Tower Knight v2.0. You'll find this avatar of iron at the top of Sen's Fortress, right before you gain access to Anor Londo. And guys, Anor Londo looks AMAZZZZZZZZZZZZZZZZZING!!!!! The only reason why Iron Golem gets an 8 for difficulty is because of his relatively buggy grapple attack, in which the animation's range is MUCH MUCH LESSER than the actual range. But besides that, guy's relatively easy as long as you follow four rules I've set for myself throughout the fight:

  1. Always keep him positioned as central as possible
  2. Do not overextend, three hits max at every opening
  3. Always stay behind him. Run through his legs everytime he's about to land an attack
  4. Do not use lock-on (not a must, but I found the fight much easier when I turned off lock-on)

When the fight begins, sprint towards the middle and move a 'lil to the side. He'll throw out this shockwave-like attack but it won't reach you as long as you aren't exactly in the middle of the platform. Now just stand really still and allow him to slowly approach you. I'm not gonna go into all the different attacks and stuff he does because it don't matter as long as you follow rule number 3. None of his attacks, NONE, will hit you if you run through his legs at the correct timing. I managed to almost perfect him on the attempt I downed him, lest for 1 grapple attack.

The only attack you need to worry about is his grapple and it does a crapload of damage. This is the reason why you stick with rule number 2, because you'll find yourself most likely hit by the grapple when you overextend after dodging one of his lunges. The grapple will hit you even if you are just a little to his flanks. You have to be almost completely behind him, by running through his legs. Rule number 4 also helps a lot here, because locking-on and slashing away at his heels may cause you to end up somewhere else and not behind him. Lock-on also makes running through his legs difficult at times. He also does the occasional feet stomping, 2 or 3 times in a row. I think they are blockable but you might get hit by one or two if you didn't react fast enough. It is no biggie though.

Now the trick to making the fight a hell lot easier to win is to keep chipping away at his heels. Eventually he'll stagger, somewhere at about 3/4 into his health. Now at this point you wanna make sure you have your stamina bar full and ready to unload further damage on his heel. If you're successfully in dealing enough damage while the golem is staggered, he'll topple over, giving you ANOTHER additional 10 seconds or so to hack away at him. You can do this twice throughout the fight (I think), and if you manage it then yeah, great!

Every now and then he'll leap around. Don't follow him if he's too near to an edge because he'll easily sweep you off with his huge attack radius, so just back off in the opposite direction and lure him back to the center again.

Dragon Slayer Ornstein and Executioner Smough: Difficulty Rating: 9/10

9/10?! HOLY CRAP! Okay, the reason these guys get a 9 is because they are by far the hardest boss I've met. If I do meet something that gets even more absurd than them, which god forbid, then I'll re-tune their rating. Anyhow, you meet them broskis in Anor Londo.

Before I write up anything 'bout them, I'm gonna say this: There is no proper, and by proper I mean standardized I-can-perfect-this-boss way of beating them. Of course, this could be just me. If anyone finds out a proper way to beat them besides just zerging one down and drinking 8 flasks in the process, PRAY TELL. You best get 10 Estus Flasks and a very very good weapon. I was still using the Drake Sword, and I was doing 88/35 to Smough/Ornstein per swing. I have done it, so its definitely doable, but it takes a long time and a lot, a lot of concentration.

So how this fight works goes like this: If you kill Ornstein first, Smough will get really really mad, and you'll have to fight his enrage form. Vice versa. ALSO, YOU WILL ONLY GET THE BOSS SOUL OF THE ONE WHO YOU KILLED LAST. Ornstein's soul nets you Dragon Spear, while Smough's soul gives Sumo Hammer So the golden question here is, who would be better to deal with first? Here's the matrix:

Ornstein: Quick, purely single target attacks with his lightning spear. He takes much lesser damage than Smough, at least from my Drake Sword, and killing him first could take quite awhile. Yet, locking-on and focusing on him makes the fight a lot less chaotic and risky, because Smough is slow and his attacks are very very predictable (you can see them coming from a mile)

Smough: Slow, huge, f**khuge hammer smashin' attack radius. He takes twice as much damage as Ornstein does from my Drake Sword, so zerging him down is one way, but the fight becomes riskier because Ornstein is A COMPLETE PAIN IN THE MUTHAFOCKIN ASS. To even damage Smough without taking a crapload of damage yourself, you have to time both Smough and Ornstein's attack, making sure they land at the same time so you have an opening of a few seconds to pummel the fat dude. Else, Ornstein will spear you from out of nowhere (as so very often). To help with this, tune up your audio and try to listen for any lightning/spear sound effects to know if Ornstein has attacked. This is because locking onto Smough blocks Ornstein's model most of the time, so you can't see worth shit.

Use the pillars to your advantage. Anytime you need to heal, move behind one before healing. The pillars are great for blocking out Ornstein's attacks, though if you stand too close to one his spear can (somehow) go through it. Use the pillars to spread Ornstein a little further from Smough so you can land hits on Smough in melee without getting hit by Ornstein. I don't really know what else to say because this fight is as abstract as any fight can get and like I said, there's no proper way to beat these dudes so trial and error and some luck goes a long way.

Enraged Ornstein: If you killed Smough, like me, you'll have to face the mad dragon slayer. To defeat him, apply Tower Knight battle tactics here. Circle/run through his legs whenever he is about to attack, hold your shield up high, all of his attacks are blockable albeit takes a huge chunk of your stamina. The attacks to watch out are firstly, a slow but almost fatal lightning thrust. His spear will light up with lightning and he'll thrust forward. The range isn't huge, but I think you can get caught even while blocking if you're exactly in front of him when he casts it.

Another attack he'll do occasionally is leaping into the air and then landing on his buttocks, causing electricity shockwaves around him (dat butt...) simply move out a bit and block it. The rest of his moves are easily avoidable by circling around his legs, as usual.

Enraged Smough: No idea because I didn't fight him, so anyone who has do provide information on him.

Good luck and congratulations, you've (most likely) beaten the hardest boss in Dark Souls (according to feedback).

Great Grey Wolf Sif: Difficulty Rating: 5/10

This huge, beautiful wolf can be found somewhere in Darkroot Garden/Basin, not too far off where the Forest Covenant people are.

Another relatively easy boss, keep sticking close to it as per normal and you can avoid most of its attacks. Having a fair bit of stamina here really helps, because he'll occasionally do a double spinning attack which you would most likely end up blocking due to its far range.

Once you're in melee of it hack and slash away, careful of its leap attack which can hit you but it doesn't really hurt too much. Easy boss.

P.S.: If you joined the Forest Hunter Covenant, then you have a choice of allowing Sif to escape somewhere during the battle. Doing so gives you the Moonlight Sword, a 132 magic attack sword that has an "A" modifier with uh, faith I think. So if it suits you go ahead, else you can just kill it for a ring that allows you to traverse to the Abyss and the soul of Sif, which can craft two greatswords or a shield.

Gravelord Nito: Difficulty Rating: Only as hard as you want him to be

Nito, the First of the Dead! DUN DUN DUN DUN! You'll find this ugly motherfocka in Tomb of the Giants, which you gain access to right after you defeat Pinwheel in Catacombs. TotG is a relatively difficult zone, so you wanna make sure you're up to it. The reason why Nito's difficulty rating is "only as hard as you want him to be" is because doing him the proper way makes this gravelord cake.

Proper cake way:

1. Get a Divine weapon. Divine weapons can be upgraded from any +5 weapon and it costs x1 Green Titanite Shard. Divine weapons will permanently prevent the three Skeletal Soldiers from rezzing once you kill them once.

2. Lure Nito to the entrance, where you drop down from. Doing so will prevent aggro from the Giant Skeletons. You'll still have to fight the three Skeletal Soldiers, but like mentioned above here's where your Divine weapon comes into play.

So once you get Nito in a good position, stick close to his mouth and just hammer away. When he does the what I'll call as Black Wave attack, cancel your lock on and run in the opposite direction. Careful not to over-run and aggro the Giant Skeletons. Rinse and Repeat. Credits to Timing for this really helpful tip!

And so if you don't do either of the listed above, then you'll make this arguably the most horrid and pain in the ass fight in the game. I did this in the beginning, got him to 25%, before I decided there's no focking way Nito is this difficult and decided to do a little googling.

That's bout it. grab your Lord Soul and laugh it off.

Four Kings: Difficulty Rating: 6/10

You'll engage Four Kings almost immediately upon entering or rather, dropping into The Abyss. This fight is purely a retarded DPS race to prevent oneself from getting swarmed by too many of the kings. The weapon used in this fight will be very crucial, as the wrong weapon will most likely mean you'll have a much harder time. I've heard people saying that lightning weapons do the most damage and therefore I tried with a Lightning Zweihander. I can't confirm if it indeed does the most damage, but it certainly worked a lot better than my physical damaging weapons. I was doing close to 370 damage per 2H swing (I think), and about 250 per 1H swing. My armor was almost full Havel, and my ring slots were Abyss Ring (durrr) and Ring of Steel Protection. That gave me a total of about 330 physical defense, which I guess did good.

For the first two kings, you're gonna want to just tank their hits all the way and 2H swing them down. Do not bother attempting to run out of their purple void-like attack as time is of the essence here. Simply take them in the face and continue to pummel away. Hopefully they don't use their grapple attacks too often because dodging those can be quite a hassle and time consuming.

On the third and fourth kings, I decided to go 1H because it seems that their attacks hurt a lot more and blocking was essential. The fight is still very much manageable with two kings on you at once, just keep your head up and don't get over-hasty. Slowly chip away at the third king and when he goes down, the fight is pretty much won.

It would be nice if anyone could provide information on which weapon and what type did the most or at least, insane amount of damage for you.

Stray Demon: Difficulty Rating: 7/10

I decided to head back to the Undead Asylum to pick up my Peculiar Doll, when O SNAP I fell down into the pit where the Stray Demon was. I had completely forgot about mate here, and although I sorta cheesed him with my lightning Zweihander, I decided he was worth a 7/10 if one fought him earlier on in the game than I did, which most have done and without an overpowered weapon. I defeated him in three attempts, so I don't know if I may be missing something out here but I'm sure many others would know more than me about this fight.

From what I've observed he'll mainly do two things (there are other stuff he does, but these two moves seem to be the key of this fight). The first is his trademark 360 explosion attack. Ideally, you would wanna run out of range of the attack, but considering that I was using a heavy armor melee character, running in and out was just way too ineffective. Instead, if you're like me, you may want to just stand your ground and block the attack, you'll take some damage, and then counterattack him.

The other thing he does is to fly up into the air and land on his butt. This is your cue to 2H swing his face in. As long as you aren't standing too close to him when he lands, you're good. Hopefully he does this repeatedly instead of the 360 explosion, like in the attempt I downed him in. 10 Estus Flasks and some luck should get this guy down pretty quick. And oh, a good weapon too!

Dark Sun Gwyndolin: Difficulty Rating: 5/10

Another one of the optional bosses in the game, I decided to head back and defeat her before exploring Painted World. She can be found at the second bonfire of Anor Londo, which is located below the middle building with the lever that allows you to link up the two sides of Anor Londo. To fight her, you need to have the Darkmoon Sence Ring equipped when you're at the bonfire and a statue will disappear, revealing a secret passageway. DO NOTE IF YOU ENTER THE FOG WALL, YOU PROBABLY CANNOT JOIN THE DARKMOON BLADE COVENANT ANYMORE.

Okay first off, I believe she does magic damage. So you prolly wanna equip magic resist gear, and something light. 50% or below equipment load would be great here, because the faster you can move from pillar to pillar, the shorter the fight and chances of you getting hit decreases. Gwyndolin has three main spells:

1. Gonna call this "Pushback Darts". This is the least threatening spell as long as you hold your shield up while running from pillar to pillar. It mostly pushes you back, but make sure that you aren't being pushed back by the darts if you're close to her and by close to her I mean two pillars away or less. Her teleport activates within that range, so if you get pushed back at that point, sucks to be you. You can just simply move a little to the left or the right to avoid these darts completely.

2. Gonna call this "Blue Bolts". She'll use this spell pretty often, just hide behind a pillar throughout and you'll be fine. You shouldn't get hit by this at all, in truth.

3. Gonna call this "Big Blue Bolt That Hurts A Fucking Lot." The third and final spell of hers will be what kills you most of the time. Yet, it is also relatively easy to dodge as long as you react fast and just move your character away slightly. If you don't have much health this will probably 1 shot you.

Once you get close to her, pummel away. I'm not exactly sure how many hits you can get in, since I used a big 2H swing and after about 5 or 6 teleports, she went down. The key idea of this fight is to time your run when you're closing down on her. You don't wanna get delayed or pushed back because then she'll get away and the fight gets longer.

My Progression Route:

Undead Burg -> Undead Parish -> Lower Undead Burg -> Depths -> Blighttown -> Darkroot Garden -> Darkroot Basin (doesn't seem to have a proper boss) -> Catacombs -> Sen's Fortress -> Anor Londo -> Tomb of the Giants -> The Abyss
#2 Posted by McDunkin (328 posts) -

A couple of tips for fighting the Belfry Gargoyles:

You can make this fight very easy by getting to the fog door in human form so that you can summon Solaire as well as having some gold pine resin to add electricity damage to your weapon's attacks. Solaire will distract both gargoyles as long as he is alive as well as toss a lighting bolt attack at the beginning of the fight that will drop each gargoyle's health by about half. After that just clean up with a weapon you've buffed with the resin to finish each of them off in around 5-6 hits. When I did both of these things the entire fight took me less than a minute. Make sure to use a heavy attack on the tail for a sweet battle axe!
#3 Edited by Shadowcoust (41 posts) -

Ah yeah McDunkin I heard that somewhere but that was after I killed it :/

UPDATED with Iron Golem! Just downed him

#4 Edited by Timing (634 posts) -

Hey, mind if I share the experiences I've had with the bosses you haven't covered yet? Your tips all seem pretty much in line with what I experienced with those bosses as well.

Keep in mind I don't use a wiki, so these methods will likely not be the best there are, but they at least worked for me.

Great Grey Wolf Sif | Difficulty: Medium

This boss's attacks are not very hard to block or evade, but they deal a lot of damage if they do hit you. The wolf carries a giant sword which he swings around in several different ways. He also tends to jump around a lot.

I've found that the best way to beat him is to stay underneath him as much as possible, and to keep swinging at his paws. Since he holds the sword in his mouth, his attacks generally only reach around him, not under him. If he jumps away just follow him. If he does strike while you're not under him though, it's better to roll-dodge his swings than to attempt to block them, but approach with your shield up nonetheless. Not only will his swings probably take away most of your stamina, sometimes his sideways slashes will be unblockable altogether. It's very dangerous to heal around him because he's pretty fast (he's a wolf after all).

Once he's almost dead, he will start to limp slowly and attack less frequently and aggressively. This is no time for compassion however; just think of how many times Dark Souls has shown any for you. Exactly.

Ceaseless Discharge | Difficulty: Medium

This is very much a battle of attrition. Despite the size of the terrain, there are no safe spots to hide from its attacks, so the best place to fight it is in a large open area (I suggest between the altar and the cave). From what I remember, this boss mostly only attacks with its arm, trying to smash and burn you. The arm is very fast, has a long reach and is accompanied by a large wall of fire, which is probably your biggest concern.

What I eventually did was move to the above mentioned area and kind of run around in circles while looking at his arm up above. Once he starts to make the noise and the arm animation begins, you'll have about a second before he actually strikes. I don't remember the exact timing, but after he attacks a couple of times you should know when (after the audio cue) the attack actually hits. As you're running around, looking and listening, you should jump out of the way of the attack (to the side) and you should just be able to avoid the arm and the fire. After a successful dodge, run up to the arm and smash it as many times as you can before he retracts it again. Repeat this until he's dead. The hardest part about this is consistently timing your jump just so he doesn't hit you.

Dragon Slayer Ornstein & Executioner Smough | Difficulty: High

These guys gave me the most trouble of all the bosses so far. You're up against two big, humanoid bosses with very different attacks and movement.

Smough is fat, somewhat slower than Ornstein and wields a large hammer, which he uses to smash and charge. He also jumps up in the air and ground pounds, similar to the tutorial boss. The charge move is probably the most dangerous, as it is very hard to evade and practically impossible to block, as the first strike will likely break your guard, after which he lifts you up from the ground and throws you in the air. You can use the pillars to hide behind, as they will stop his charge animation.

Ornstein is a lot faster and wields a lightning spear, so be prepared to be damaged even when you're blocking him. He slashes, shoots lightning from afar and will also charge you from as far as across the room.

The hardest part of this battle is keeping an eye on both at the same time. You should try to always have both of them in your field of view at all times and never get caught in between them, as they will likely stunlock you for a quick and embarrassing end.

If you thought the hard part was over after you kill one, think again. The survivor will absorb the power of his fallen comrade to become a bigger, much more dangerous version of himself with some of his comrade's abilities fused into him.

Ornstein 2 has mostly the same attacks, though they're all obviously more powerful. He now also has Smough's ground pound move which creates an unblockable lightning area of effect. Make sure you have some stamina left after every attempt at attacking him, so you can dodge this.

Smough 2 also stays mostly the same, except his attacks now carry Ornstein's lightning element. The same rules apply, but be very wary of his new ground pound move. The area of effect it creates is so big that's it's nigh-impossible to evade unless you happened to be walking away from him before he started. This attack is the reason why I eventually decided to take Smough out first, which resulted in me getting Ornstein's soul at the end of the battle. It goes without saying that, should you fail at any given moment in the battle, both will be alive again the next time.

Seath the Scaleless | Difficulty: Medium

Unless I'm a moron, it's impossible to defeat this boss the first time you meet him. Nothing will take anything away from his health bar and he'll soon fill up the entire room with crystal spikes, impaling you to death. This leads to you waking up in a jail cell in the Duke's Archives, after which you make your way to the Crystal Cave to face him again.

This time though, he's not invincible. That is, if you break the crystal vein at the end of the room. If you don't, you still won't be able to hurt him at all. You can hit him anywhere, but his chest is significantly weaker than the rest of his body. If you stay in front of him, he'll attack with crystal spikes that curse you(!), if you stay behind him he will use his tail to slap you around. It is essential that you evade the spikes, because by now you should now what a curse does. Fortunately, in the room before Seath there are a number of five-legged clams which occasionally tend to drop Purging Stones. I strongly advise you equip the Gold Covetous Snake Ring and grind these clams before you attempt Seath. In fact, don't attempt him at all if you have no means of curse removal, or the way back will be a pain.

What I did was stay far in front of him, wait for his crystal spike breath to go around, then get up close and slash his chest. Don't stay too long, or he will lock you in with curse spikes and you'll be cursed in no-time. So just keep your distance, wait for the spikes, get in close, back away and repeat.

Gravelord Nito | Difficulty: Medium

This one also gave me some trouble before I figured out the trick to beating him. This boss is not very dangerous by himself, but the approximately eight skeletons around him make it very difficult to hit him and not get slashed. As Nito is the First of the Dead, the skeletons will of course keep respawning until Nito himself is defeated.

Nito will launch a spike from the ground to impale you with from a distance. Again, listen for the audio cue to know when to dodge it, as I'm pretty sure it can't be blocked or outrun. He'll also slash with his sword and occasionally curl up before erupting in an area of effect attack of death miasma. Luckily his attacks also hurt and take out his allies (Nito doesn't give a fuck).

The trick to beating him, I found, is to lure him to where you start when you first enter his room. There are large skeletons at the end of the room that won't leave you alone once they've seen you, and that are a major problem while trying to deal with Nito himself. If you can manage to not alert these guys, and thus only have to worry about a few small ones, the battle becomes very manageable. Try to get Nito in between you and the skeletons so you can hit him and them at the same time. When he starts his AoE-attack, run/roll away to not get hit, but don't go so far as to alert the big skeletons. If you keep away from the big skeletons, he shouldn't be too hard.

Stray Demon | Difficulty: Low

This is just the tutorial boss again, except this time he has the added element of fire. His moves are also basically the same, with the addition of a fire explosion. Once he's down to <50% health he'll also start swinging his hammer in order to create a similar explosion, which is a bit harder to dodge. Still, you defeated him before and he shouldn't prove to be too much trouble now either.

You'll also find this guy in the Undead Asylum, below the room in which you fought the original Asylum Demon. This one seemed somewhat stronger then the one in the Demon Ruins, but that could've just been me sucking. Mechanically he's the same though.

Centipede Demon | Difficulty: Low

I must've missed something with this boss, because he hardly managed to hit me at all. I suggest going around to the right where there's a corpse with an item on it and just staying there. If you stay under him most of his attacks will probably miss, allowing you to swing away at will. He'll sometimes jump up for a ground pound, but this attack (compared to other ground pound moves) is very slow and can easily be evaded.

If you cut of his tail, it'll land on the ground but it'll still be alive. It should die in just a few hits though, which will give you a ring that lets you traverse lava. I don't know what happens if you don't do this before beating him, as this ring has proven to be pretty much required to get anywhere beyond this point. So take care of the tail first, then finish the boss.

Bed of Chaos | Actual difficulty: Low | Annoyance level: Very high

This is pretty much the equivalent of the Dragon God from Demon's Souls, in that's it's not really a battle at all. There are roots at the left and right ends of the boss that you have to cut in order to defeat it. After you've cut the first one, the boss will sprout a fiery arm and the floor will start to crumble underneath you. Falling down means death. The hardest part is getting to the second root without being swung off or succumbing to the crumbling floor.

The boss's swipe attack is almost impossible to dodge, and it will take away a lot of health and likely throw you into the depths as well. I went to the center area of the boss, after which I hugged its side and carefully made my way to the second root, I believe blocking the one swipe it managed to throw at me. After this, the center opens up, allowing you to walk inside (an experience very similar to entering the Old One at the end of Demon's Souls). Deep inside there will be a small, helpless being (the actual boss) that will die in one hit.

Edit 07-10:

Four Kings | Difficulty: Medium

Once you land in the Abyss these guys will slowly appear. None of the Kings pose a particular threat, but the fight naturally becomes much harder as more Kings show up. I struggled with this boss until I figured out the trick, which is to be as fast as possible in killing them. You see, the longer you wait, the more Kings will appear, up to a maximum of four. Beating one is a piece of cake, beating one while there's another is still manageable, but as soon as number three shows up it becomes pretty difficult, let alone when there are four. So as soon as the battle starts, rush for the one King and kill him as quickly as you can. After you've killed four in total, you win.

The Kings don't have especially dangerous attacks, but again, if there are four of them, they might just mess you up. If I remember correctly, they'll mostly just kind of hack away at you, which can be easily avoided or blocked. They'll also charge up for an AoE attack, so back away from that. Oh and they'll attempt to grab you, but I believe you have plenty of time to see it coming and back away from that as well. The worst attack though is a slow, homing purple projectile, which is unblockable and deals quite a bit of damage. The problem with this attack is, you can outrun it, but it'll follow you for about thirty seconds before it finally disappears, which, as you know is time you can't afford to waste here. So my advice is to stay close to the King you're fighting as it will likely decrease the chance of having him use the projectile attack. If one does come though, it may be best to just take it like a man, seeing as you don't have time to run away from it.

Dark Sun Gwyndolin | Difficulty: Low

An optional boss, this one. I chose to fight him because I didn't like his tone, plus I expected to gain a trophy from it (which I did).

This boss is not very dangerous at all. As far as I know he has three attacks. One is he'll shoot a flurry of arrows at you, which you can easily roll out of the way of or even block very easily as they literally don't take any stamina away. The second is a cluster of homing magic balls. Again, these are fairly easy to dodge, but even easier to avoid completely by hiding behind one of the many pillars, as these won't go through them. The third is a large magic ball, which WILL go through the pillars, so don't bother hiding from it. This one is easier to dodge than the little ones though, so just roll out of the way.

If you get close to Gwyndolin, he'll teleport away backwards, forcing you to chase him down until he's dead. You'll likely get a few hits in between the time you get to him and the time his warp animation ends, so if you repeat this a few times he should go down pretty easily.

Crossbreed Priscilla | Difficulty: Unknown (read: extremely low)

Another optional boss. This character is initially docile as you enter the boss room, asking if you would please leave by jumping down into the darkness. Sorry catlady, but I didn't come all the way here NOT to fight something.

Now this will be the worst strategy you'll see from me yet, as I have none. I believe the boss goes invisible if you attack her, but once you hit her anyway (I think the health bar is still there is you lock onto her) she becomes visible again.

I don't remember any attack from this boss. All I know is it took me about ten slashes to kill her. I don't think she got the chance to attack me once. Sorry, that's all I got! I'm not going to stand around waiting for her to attack me.

Edit 09-10:

Gwyn, Lord of Cinder | Difficulty: High

This guy's pretty tough. If you remember False King Allant from Demon's Souls, this fight is similar to that one, except Gwyn is a lot faster and more aggressive. He has a fire sword with great reach that he swings very quickly and in rapid succession. He'll very easily break through your guard and then follow up with more attacks. Rolling to dodge helps, but leaves little time to attack him, as he hardly waits between his attacks.

I tried him about five times before deciding to invest in some better equipment in order to have a better chance. And it worked. I had a Sunlight Shield* + 14 (which blocks 75% fire damage and has 82 stability) and a fire Iaito + 10 (246 physical + 246 fire damage). The Iaito has a very useful R2 attack, which is a strong and swift slice straight ahead, ideal for hitting Gwyn in between his attacks.

The trick to defeating him, for me at least, involved area management. If Gwyn gets you in an open area, you're probably toast. Instead, look for stalagmites in his room. If you circle around him in such a way that you keep a stalagmite between you and him, he often won't get past it, allowing you to strike after his combos, grapple etc. Oh, about the grapple, don't get hit by it. It's easy enough to dodge, but should he get you, he'll explode your face, which hurts a lot. Anyway, if you manage to keep up this 'trick' he should be doable, as I managed to defeat him this way. I also recommend not resting at the Firelink Altar, but rather at the Firelink Shrine bonfire. The reason for this is that you can upgrade this bonfire to 15 Estus helpings, whereas the Altar can't be upgraded at all. The walk from the Shrine to the Altar only takes about a minute, but to me being able to drink 15 times as opposed to 10 (or maybe even 5? I don't know) is more than worth that extra time.

* I very much recommend this shield. Despite the description saying it's not his equipment, but rather Solaire himself who is so powerful, this shield is extremely useful. It blocks 100% physical damage, 30% magic damage, 75% fire damage and 50% lightning damage but more importantly has 60 stability from the get-go and can be reinforced through basic means (regular titanite, which is easy to come by). I would've upgraded it to +15 for 85(!) stability, but I already used up the slab for Pharis's Black Bow. Still, 82 stability for a normal sized shield is pretty amazing.

#5 Posted by Shadowcoust (41 posts) -

Great post timing, you're wayyyy ahead of me there! Now, I think we have 'bout all the bosses covered :p

#6 Posted by Demoskinos (17125 posts) -

Just beat the Capra Demon (aka Goat Head) had failed about 5 times and went in with my Ive lost everything so I only have everything to gain attitude and ended up smoking him. Lol.

#7 Posted by musclerider (724 posts) -

Lost 2500 souls and 3 humanity to the gargoyles and then died on the way there. Next time I got to them I killed both of them without getting hit.

#8 Edited by Stahlbrand (899 posts) -

Any clue about that one-legged guy shooting lighting between the blacksmith bonfire and the Darkroot Swamp? You can cold run past him, but trying to fight him wasn't turning out well.

NM, pretty straight forward dodge and stick, don't know why I got rock the first time.

Dropped Demon Titanite.

#9 Posted by Shadowcoust (41 posts) -

Yeah Stahl, those are the Titanite Demons you may have seen mentioned on loading screens. Don't worry mate, lotsa them scattered 'round town for you to kill :P

#10 Posted by Shadowcoust (41 posts) -

Added Great Grey Wolf Sif and what you get for killing/not killing him!

#11 Posted by Generic_Ninja (189 posts) -
I am literally just having the worst time trying to fight Smough and Ornestein, I even go to the trouble of geting the Solitare Knight Allistar to help me get one of them down, Im not sure if its my level (Level 46) or what but you say that getting smough down first is the easier way of doing it so I might try that..Rather then wait and hope that someone will drop a summon sign before the fight T.T
#12 Edited by Shadowcoust (41 posts) -

SL 46 is definitely enough, I did them at 40. What weapon are you using? Like I mentioned, a good weapon can make this fight a tonload easier because I can't figure a proper way to do this fight and it'll last a lot shorter and thus less mistakes on the player's side. I didn't summon the Solaire, so I don't know if he's actually of any help. Patience and concentration goes a long way for this fight!

#13 Edited by Generic_Ninja (189 posts) -
Still using the Drake Sword at the moment, only thing I have better is the Dark Knight Sword which is more of a two-hand weapon, The shield Im using is a Hollow Shield but its at +10. Solaire can almost solo one of them if hes able to get a good couple of shots off, can almost do 100+ per swing but getting him past the two knights before the boss is a bit of a pain.
#14 Posted by Shadowcoust (41 posts) -

Ya well, life sucks for us then. I did them with the Drake Sword too, so its definitely possible. Alternatively, you could upgrade a scimitar or a falchion to +10 and then create Quelaag's Furysword from Quelaag's Soul. It does pretty decent fire damage, though I'm not sure if fire actually helps on these guys.

Try to time Smough and Ornstein's attack together, so you can damage Smough without getting hit by Ornstein. Don't overextend either, 3 hits each time would be good enough. Takes awhile, but works.

#15 Edited by Generic_Ninja (189 posts) -
Yea Im gonna give it another try right now, just having the Knight with me gives me another set of attacks and makes it a bit easier. Also where is the guy that can do that? I still have the butterfly soul from earlier to create the crystalis shield but where can I go to make it?
#16 Posted by Shadowcoust (41 posts) -

Added general information on how to craft unique weapons from boss souls and what you can get from Ornstein/Smough's soul so you can decide which to kill later

#17 Posted by Nadril (622 posts) -
@Timing: How do you get to the abyss? I just got the ring. 
#18 Posted by FluxWaveZ (19834 posts) -

I think one for the Hydra is missing, unless it's been named differently here. Speaking of which, is it normal that if you get close enough to it you fall into the water and die? Because I just lost 9k souls from that happening to me and I'll be even more frustrated if it's just a bug.

#19 Posted by Shadowcoust (41 posts) -

The Hydra isn't exactly a boss so I didn't include it here. Ya, you can't venture too far in. You don't have to anyway, can just kill him by slashing at its heads everytime it lunges at you

#20 Posted by Shadowcoust (41 posts) -

Added Gravelord Nito! Credits to Timing for his really helpful tip on positioning Nito

#21 Posted by White (1630 posts) -

I just had my way with the Ceaseless Discharge, and I think just wanna share with you guys how I beat him. It's a pretty cheap strategy, really.

Cheesing the Ceaseless Discharge

Basically what I did is cheese his animations by getting him in a predictable loop. What you wanna do is as soon as you trigger him via taking the treasure (or by coming through the fog after you die), you wanna make a mad dash to the _| - shape corridor/crevice in the rocks. It would help if you wear stuff with a lot of fire resistance, have obscene vitality, maybe Flash Sweat, and some luck. This _| - shape passageway will be the area where you will fight him.

So picture the _|, with the ' _ ' part being the one closer to the fog gate and the ' | ' part closer to where the Ceaseless Discharge would be initially. You wanna bait him into trying to attack you while you are stuck inside this crevice. If you stand on the ' _ ' segment, he'll be closer to the fog gate facing in towards you, and vice versa on the other. He will try to hit you with his lava tentacle, but there is quite an animation/delay before the thing slams into the crevice.

The plan is that you will bait him into doing that attack to try and hit you. You'll notice he'll tilt his head back slightly and he emits a low humming noise while he charges his swing. That's the cue for you to start running away to the other half of the crevice. Don't run too far, just about 3/4 way in should be enough for you to safely dodge it and enough time to dash back and give that rock a good swing or two. Repeat ad nauseum until he ceases to discharge. At this point, just 2 hand your weapon. If you want, go naked cause I'm pretty sure if you get hit, regardless on how strong your armor is, most would people would die on contact.

So, just stand on the ' _ ' part, when he's gonna hit you, run to the ' | ' part, run back, hit, repeat.

#22 Posted by Timing (634 posts) -
@Nadril said:
@Timing: How do you get to the abyss? I just got the ring. 
The entrance to the Abyss is at the 'end' of New Londo Ruins. There will be a spiral staircase closed off by a one-way fog gate. If you jump down there with the ring equipped you'll land 'safely' in the Abyss. If you take the ring off before you beat the boss, the Abyss will eat you.

I think I've beaten every boss but the final one now, so I should probably edit that post...
#23 Posted by HotSauceCommittee (2 posts) -

Ceaseless Discharge? Gaping Dragon? Maybe this is my kind of game afterall

#24 Posted by Nadril (622 posts) -
@Timing said:
@Nadril said:
@Timing: How do you get to the abyss? I just got the ring. 
The entrance to the Abyss is at the 'end' of New Londo Ruins. There will be a spiral staircase closed off by a one-way fog gate. If you jump down there with the ring equipped you'll land 'safely' in the Abyss. If you take the ring off before you beat the boss, the Abyss will eat you.I think I've beaten every boss but the final one now, so I should probably edit that post...
Sounds good. 
And yeah I'm on the Dragon Slayer/Executioner fight right now... not looking forward to trying to beat them. 
#25 Posted by Weltal (2304 posts) -

About the Iron Golem, if you hit him till he staggered and eventually falls over on his ass, if you do this on the narrow bridge right where he starts, then he'll simply fall off the bridge to his death. I killed him without taking off more then a quarter of his health.

For reference I switched to two hands with my +2 lightning spear and just sprinted towards him right off the bat and stood right behind his feet attack full force. Wasn't too bad.

#26 Edited by SuperWristBands (2281 posts) -

Here is a way to kill the Ceaseless Discharge really, really easily.

#27 Posted by Shadowcoust (41 posts) -

That is as cheese as it gets for Ceaseless Discharge, ahahahhahahahah goddamn bottomless pits.

#28 Posted by Timing (634 posts) -

Well, Gwyn is dead. See my original post for my method. NG+ seems very manageable so far.

Also, that Ceaseless Discharge trick is ridiculous and hilarious.

#29 Edited by SuperWristBands (2281 posts) -

Ornstien makes me hate this game :(

I use 4-6 flasks in the first part just because they are so hard to keep track of and that motherfucker Ornstien attacks through the fat one. How is that fair? Any tips? I'm playing offline and don't have gold so, there is that. Also, I am using a lighting spear +3. Tried the occult club to see what it did and, well, it didn't seem to do anything.

Is it possible to leave this place? I am super sad now.

#30 Edited by StrainedEyes (1359 posts) -

@SuperWristBands said:

Ornstien makes me hate this game :(

I use 4-6 flasks in the first part just because they are so hard to keep track of and that motherfucker Ornstien attacks through the fat one. How is that fair? Any tips? I'm playing offline and don't have gold so, there is that. Also, I am using a lighting spear +3. Tried the occult club to see what it did and, well, it didn't seem to do anything.

Is it possible to leave this place? I am super sad now.

I am literally at the same spot, with a Lightning Spear +2. I've gotten to Mega Ornstien, but he kills me pretty good.

As for leaving, Open the big door in the room with the 2 big shielded guys before the boss (there is a lever near it), and then go back to Sen's Fortress the way you came. If you didn't do so already, one of the rooms near the boss of Sen's has two cages and one can be used as an elevator to the lower part of Sen's and a quick way back out to Undeadburg.

#31 Posted by SuperWristBands (2281 posts) -

@Geo7877 said:

As for leaving, Open the big door in the room with the 2 big shielded guys before the boss (there is a lever near it), and then go back to Sen's Fortress the way you came. If you didn't do so already, one of the rooms near the boss of Sen's has two cages and one can be used as an elevator to the lower part of Sen's and a quick way back out to Undeadburg.

Oh god. Thank you so much. I just assumed I couldn't leave for some reason. I need to take a break from these stupid fucks...

but at the same time... I want to just... get it done.

#32 Posted by Nadril (622 posts) -
@SuperWristBands said:

@Geo7877 said:

As for leaving, Open the big door in the room with the 2 big shielded guys before the boss (there is a lever near it), and then go back to Sen's Fortress the way you came. If you didn't do so already, one of the rooms near the boss of Sen's has two cages and one can be used as an elevator to the lower part of Sen's and a quick way back out to Undeadburg.

Oh god. Thank you so much. I just assumed I couldn't leave for some reason. I need to take a break from these stupid fucks...

but at the same time... I want to just... get it done.

I'm in the same position. I kind of feel like I should go get stuff done in the other areas first though. (haven't done catacombs or anything yet). 
I can get the big guy down but the big spear guy just 1 shots me every time with that stupid grapple attack. 
#33 Posted by StrainedEyes (1359 posts) -

Well, I did it. I decided to turn human and summon the NPC and saw I could also summon another player who had a sign down... That went extremely quickly, haha.

#34 Posted by SuperWristBands (2281 posts) -

@Nadril: I've learned that rolling forward is guaranteed to dodge his grapple(when by his feet). Also, always stay by his feet and watch out for the butt slam and his four hit combo. His other attacks aren't to big a deal and can probably be blocked if you are a melee class. Though, I still have yet to beat him. I slip up at around 40-50% of his hp and die. Aside from his stupid amount of health (usually takes 10 minutes to go from the beginning of the fight to me being dead), the second form is easier than the first for me. I've been doing this for about 1h 30m. Not very happy with this guy.

Also, I'm not sure which armour is good but I am using Havel's helmet and chest piece with the gold-hemmed bottom and gloves with Havel's ring so I can roll properly. This lets me survive his grapple but fucks me after when I try to heal.

#35 Posted by SuperWristBands (2281 posts) -

@Geo7877 said:

Well, I did it. I decided to turn human and summon the NPC and saw I could also summon another player who had a sign down... That went extremely quickly, haha.

How do you summon the NPC? I went human and in my scramble to the boss door I did not see any kind of sign. Where should it be?

#36 Posted by StrainedEyes (1359 posts) -

@Geo7877 said:

Well, I did it. I decided to turn human and summon the NPC and saw I could also summon another player who had a sign down... That went extremely quickly, haha.

How do you summon the NPC? I went human and in my scramble to the boss door I did not see any kind of sign. Where should it be?

On the opposite side of the room before the boss, on the stairwell near the arrow shooter.
#37 Posted by Nadril (622 posts) -

Fuck, wish I had some humanity. Still stuck on this boss.

#38 Posted by MiniPato (2818 posts) -

I thought the Iron Golem was the easiest. I barely got hit and killed him in my first attempt. Just stay close to him and strafe and hit. Don't stay in between his legs since he grabs you if you are standing between them. Just stay locked on and strafe so you are behind him at all times and hit him. I used the lightning spear against him.

#39 Edited by MiniPato (2818 posts) -

Seath the Scaleless

When you first begin the fight you can't hurt him at all, you have to make your way to the other side of the room and destroy the glowing pylon.

Now you will be able to hurt him. As intimidating as he looks, your best bet is to say in front of him. Trust me, if you stay behind him, one of his tails will murder you. You basically want to stay in front of him, at medium range. Whenever you are at medium range, he will breath ice in an arc that only freezes the distance you are standing. So the area directly in front of him is left clear. This leaves you an opportunity to wail on him.

So do this:

1. Stand at medium range.

2. See him raise his head in the air and prepare to breath ice.

3. Run up close to him and start attacking.

4. Run back to the medium range after about 3-4 hits.

5. Repeat 1-4 until he is dead.

6. Do not stay close to him after he has finished breathing the ice as he will breath ice directly in front of him if you are standing too close or do his powerful ice blast attack which will almost guarantee a curse unless you can get out of the ice quickly.

#40 Posted by bcjohnnie (457 posts) -

@MiniPato: If the iron golem fight took place on a large platform with walls, I would say it is close to the easiest. But when you're a spaz like me who is desperately trying to roll away from the grab attack, falling off the edge is a major concern. I probably wasn't concentrating very well last night, but although I knew his attacks very well and could consistently get him down to 25%, I would always mess up and jump off the side at some point.

I got it eventually, but it was not easy for me. So far (I'm just up to Ornstein & Smaugh, haven't fought them yet), I thought gaping dragon was by far the easiest. Again, it helped that the arena for that fight was massive.

#41 Edited by Chop (2010 posts) -

Here's my strategy for the bosses:

Strong magic shield

#42 Posted by Nadril (622 posts) -
@Geo7877 said:

@Geo7877 said:

Well, I did it. I decided to turn human and summon the NPC and saw I could also summon another player who had a sign down... That went extremely quickly, haha.

How do you summon the NPC? I went human and in my scramble to the boss door I did not see any kind of sign. Where should it be?

On the opposite side of the room before the boss, on the stairwell near the arrow shooter.
Ok I fucking love you. 
Just got a humanity. Came back. Summoned the knight and then summoned another guy too. 
Made the fight super super easy. 
#43 Edited by SuperWristBands (2281 posts) -

@Nadril: I tried with just the NPC and it didn't help much. He dies quickly and leaves me alone.

I actually bought 3 months of gold for $15 just now. Now I need to wait to summon someone. I hate this boss. It takes too long.

#44 Posted by Nadril (622 posts) -
@SuperWristBands said:

@Nadril: I tried with just the NPC and it didn't help much. He dies quickly and leaves me alone.

I actually bought 3 months of gold for $15 just now. Now I need to wait to summon someone. I hate this boss. It takes too long.

The biggest thing was that he was another meat shield. Between him and the guy I summoned we were able to zerg down the guy real quick. 
Sadly we zerged the spear guy down first so I won't be able to craft that spear... but I don't really care at this point haha. 
#45 Posted by Shadowcoust (41 posts) -

Added Four Kings and the gear I was using when I fought him, since it seemed pretty important for that fight

#46 Edited by rubberluffy (580 posts) -

I didn't see anyone mention it, but at the bottom of the stairs before the Moonlight Butterfly, there's a NPC summon sign (somewhat obscured by a bush), which summons a witch.   Her spells do massive damage (when they hit).  I'm talking like 1/5  of the butterfly's lifebar.  Her accuracy isn't the best, though.
I keep trying to help people out on this fight and they all keep dying.  No one dodge rolls.

#47 Posted by CornBREDX (7048 posts) -

@rubberluffy: Thats good to know but I found that boss to be the easiest I've fought in the game so far haha. If you just dodge roll almost all (except the multiple needle lazers one) the bosses attacks cant hit you.

#48 Posted by rubberluffy (580 posts) -
I had some trouble at first but once I got the dodge roll timing down the boss is really easy.   It is even easier when you can just focus on dodging and let the NPC put the hurt on it.  But most of the people who have summoned me just stand still and try to bow/magic the butterfly and end up getting killed before even half the lifebar is gone.
#49 Edited by SuperWristBands (2281 posts) -

@Nadril said:

@SuperWristBands said:

@Nadril: I tried with just the NPC and it didn't help much. He dies quickly and leaves me alone.

I actually bought 3 months of gold for $15 just now. Now I need to wait to summon someone. I hate this boss. It takes too long.

The biggest thing was that he was another meat shield. Between him and the guy I summoned we were able to zerg down the guy real quick. Sadly we zerged the spear guy down first so I won't be able to craft that spear... but I don't really care at this point haha.

Yo, so I just "beat" him. Guess what happened? He glitched through a window and after about 5 minutes of me sitting with nothing to do, he died. This does not make me proud... but I am happy.

Edit: Whoa, hey there, giant boobie lady.

#50 Posted by Shadowcoust (41 posts) -

Added optional bosses Stray Demon and Dark Sun Gwyndolin!

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