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    Dark Souls

    Game » consists of 14 releases. Released Sep 22, 2011

    A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.

    Dark Souls Character Builder

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    benjaebe

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    #1  Edited By benjaebe

    LINK

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    This is a pretty helpful tool that someone developed. It'll let you see how much each level will cost you in souls and plan all your stats. As you can see, you can even save specific builds and share them with others. So you can do that in this thread if you'd like.

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    Humanity

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    #2  Edited By Humanity

    I'd see this being more useful if you could plug in weapons at varying upgrade levels to see the damage output. Interesting though I guess.

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    PepitoneConQueso

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    #3  Edited By PepitoneConQueso

    @Humanity said:

    I'd see this being more useful if you could plug in weapons at varying upgrade levels to see the damage output. Interesting though I guess.

    Yeah without weapons I'm not sure what this tells you besides what your HP, stamina, and equip load would be. It would be really interesting to see the effects of scaling vs. elemental weapons.

    Maybe how many souls you need? Short answer - a lot.

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    Nadril

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    #4  Edited By Nadril

    Pretty useful. Would be a lot better though with equipment options, as others have said. Being able to plug in different equipment would be incredible.  
     
    e: 
     
    http://itsthatguy.com/priv_spoof/calc/?c=Q2xlcmljLDYwLDI1LDE2LDE1LDI0LDEzLDExLDgsMzA= 
     
    That's my pvp build at the moment for those who are curious. Faith based PvP build with a gravelord sword +2. Tranquil + wrath of god is ridiculously OP and being able to poison/toxic (whichever the R2 for gravelord is) is awesome. 

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    Chummy8

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    #5  Edited By Chummy8

    Very helpful, thanks. I'm crazy when it comes to RPGs, I'm not a power leveler, but I'm scared of wasting levels meaninglessly. So, I build characters in detail before I even roll them.

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    itsthatguy

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    #6  Edited By itsthatguy

    @PepitoneConQueso said:

    @Humanity said:

    I'd see this being more useful if you could plug in weapons at varying upgrade levels to see the damage output. Interesting though I guess.

    Yeah without weapons I'm not sure what this tells you besides what your HP, stamina, and equip load would be. It would be really interesting to see the effects of scaling vs. elemental weapons.

    Maybe how many souls you need? Short answer - a lot.

    These features are coming ;)

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    MezZa

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    #7  Edited By MezZa

    Neat, figured someone would do this eventually.

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    Humanity

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    #8  Edited By Humanity

    @itsthatguy said:

    @PepitoneConQueso said:

    @Humanity said:

    I'd see this being more useful if you could plug in weapons at varying upgrade levels to see the damage output. Interesting though I guess.

    Yeah without weapons I'm not sure what this tells you besides what your HP, stamina, and equip load would be. It would be really interesting to see the effects of scaling vs. elemental weapons.

    Maybe how many souls you need? Short answer - a lot.

    These features are coming ;)

    Neato - we can finally see the turn over point for +15 stat based weapons and lightening damage counter parts.

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