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    Dark Souls

    Game » consists of 14 releases. Released Sep 22, 2011

    A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.

    Dark Souls Design Works Translation: Weapons and Equipment Part 2/2 + Animation

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    7Force

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    Edited By 7Force

    Nothing to see here

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    MarkWahlberg

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    Thanks for posting these. Knowing that all this stuff in Dark Souls was just a couple of dudes sitting around making shit up and trying to act it out and being super awkward is kind of perfect, in a hilarious sort of way.

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    deactivated-590b7522e5236

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    Thanks!

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    YOU_DIED

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    Wow, these are great. Thanks!

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    HerbieBug

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    Awesome! Much thanks for doing this.

    Nito is my favorite boss design in the game. It would have been so easy to make Nito's concept into something hilariously ridiculous looking on screen. Very good choice to make him mostly a big blob of somewhat furry looking darkness with only a couple emerging bits shown in detail.

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    Chippy180

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    #5  Edited By Chippy180

    Great stuff, I can't wait to get through all of this. Thanks for going to the trouble of translating the interviews!

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    7Force

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    Thanks again duders! Feel good to finally have it finished...

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    Kerned

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    #7  Edited By Kerned

    You are doing god's work. Praise the sun, etc.

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    supamon

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    \0/

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    TobbRobb

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    Thanks again! And good job!

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    golguin

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    #11  Edited By golguin

    It's amazing how well thought out the designs were for the various weapons and armor.

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    7Force

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    #12  Edited By 7Force

    @dudeglove: That's awesome, I'm glad you got so much out of them!

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    Manburger

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    Hey, we're still reading and appreciating these translations in the future! Thank you! :D

    Love the insights into the creative process. It's clear a lot of thought went into most aspects of the design and world-building. No wonder the game is such a cohesive, atmospheric & singular experience.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

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