Dark Souls screenshot thread (PC)

#1 Edited by JackOhara (227 posts) -

Thought I'd start one of these to show off how good the game looks with the resolution fix, feel free to post your own screens.

#2 Posted by fzzywarbals (6 posts) -
#3 Posted by AhmadMetallic (18955 posts) -

faaaaaaaaaaaap

#4 Posted by ManiacMaysin (369 posts) -

Yeah, the resolution fix is already great, and it is being updated rapidly with even more features.

#5 Posted by probablytuna (3654 posts) -

How is the game running so far performance-wise? Is it similar to the console versions as many had feared/expected?

#6 Posted by zellar (34 posts) -

Runs fine on my i7,EVGA 465 GT,8 gig ram, Win 7 ...with res. fix!

#7 Edited by ManiacMaysin (369 posts) -

Locked at 30fps at 2560×1440 with filtering options on. Core i7 3770, 560ti, 8gb ram . . . I forced a bunch of texture filtering options in the nvidia control panel, but I am not sure if it worked.

#8 Posted by themangalist (1735 posts) -

im more interested in how the game PLAYS with mouse and keyboard... Would it add to the frustration? I don't have a controller at home...

#9 Posted by JackOhara (227 posts) -

@probablytuna said:

How is the game running so far performance-wise? Is it similar to the console versions as many had feared/expected?

It has ran like butter for me, zero framerate hiccups so far, even in areas where the FPS dipped heavily on the console version (New Londo, Blighttown).

#10 Posted by GloomyTangent (194 posts) -

@probablytuna: I've occasionally gotten drops when there's lots of particle effects, but otherwise even with the resolution fix it's a solid 30 the rest of the time.

#11 Edited by emem (1965 posts) -

Someone just posted 3 video quality comparison screenshots on the Steam forums and I thought I'd share them here. It honestly looks like there's a high res texture pack included or something... pretty crazy.
 
http://imgc.rauch.co.uk/955  
http://imgc.rauch.co.uk/956 
http://imgc.rauch.co.uk/957 
 
Edit: It's mind-boggling what FROM could have achieved with a good PC port here, people would have been blown away by high quality trailers running at 60 FPS, at least I would have been.

#12 Posted by Tru3_Blu3 (3204 posts) -

All that needs to be done now is to make the frame-rate capped above 60 and add automatic strafing when pressing D and A.

#13 Posted by Giantstalker (1646 posts) -

Until the depth of field resolution is fixed, I'll refrain from posting any screenshots. Distant or extremely close objects get rendered at a totally different resolution than the mod, which kinda ruins the effect.

#14 Posted by Terramagi (1159 posts) -

@emem said:

Someone just posted 3 video quality comparison screenshots on the Steam forums and I thought I'd share them here. It honestly looks like there's a high res texture pack included or something... pretty crazy.

http://imgc.rauch.co.uk/955
http://imgc.rauch.co.uk/956
http://imgc.rauch.co.uk/957 Edit: It's mind-boggling what FROM could have achieved with a good PC port here, people would have been blown away by high quality trailers running at 60 FPS, at least I would have been.

It's probably a lot like the PSX Final Fantasies, especially 9.

The graphics in that game were INSANELY good looking, but the PSX wasn't capable of rendering that shit so they added a bunch of filters. Once you look at the actual models via an emulator, it just blows your fucking mind what could have been with more powerful hardware.

Did you know the Thief armour has a fucking bird embroidered on it? Or that the chain armour was so good looking? Neither did I.

#15 Posted by emem (1965 posts) -
@Terramagi: Hm yeah, but the texture quality doesn't improve by turning up the resolution, that's not the way it works. 
 
That third screenshot is blowing my mind... all the cracks in the walls, everything is so detailed. I have already installed DS and will play it soon, but is that really the way the game looks?
#16 Posted by Terramagi (1159 posts) -

@emem said:

@Terramagi: Hm yeah, but the texture quality doesn't improve by turning up the resolution, that's not the way it works. That third screenshot is blowing my mind... all the cracks in the walls, everything is so detailed. I have already installed DS and will play it soon, but is that really the way the game looks?

Yes, that is actually how it looks.

Also, there was a post on the SomethingAwful forums that really blew my fucking mind.

Recognise it? It's the statues in the Catacombs. Notice something oddly familiar? That's right motherfucker, they're ALL of Pinwheel. But oh wait, that's not all!

The trapped ones that shoot the spikes at you when you pass? They're wearing the goddamn Child mask.

Conversely, the untrapped ones are worn down and are wearing the Father mask.

THIS is what a high resolution does with the files already in the game. This was ALWAYS there, but now it's allowed to shine.

#17 Posted by Terramagi (1159 posts) -

Oh, and an unrelated glamour shot of the walls in the tombstone room.

Atmospheric, no?

#18 Posted by ManiacMaysin (369 posts) -
#19 Posted by JackOhara (227 posts) -
#20 Posted by JackOhara (227 posts) -
#21 Posted by CannonGoose (373 posts) -
Online
#22 Posted by Lysergica33 (523 posts) -
#23 Posted by nosferat2 (34 posts) -

I play on the PS3, and while I've always thought Dark Souls had great graphics, great looking enemies and bosses, and some breathtaking levels, these screenshots are making me really wish I had a damn computer that could run the game. These really just look fantastic

#24 Edited by Karkarov (3102 posts) -
Who knew the thief belt was red?
#25 Posted by Lysergica33 (523 posts) -
#26 Edited by TobbRobb (4639 posts) -
Lurking around the NG+ Forest. Didn't feel like running to a flashier place for this .XD
An older one I thought was cute. Poor face.
#27 Edited by Paco (113 posts) -

Edited for formatting.

#28 Posted by envane (1163 posts) -

memoriesssssssssss

#29 Posted by JackOhara (227 posts) -

@envane said:

memoriesssssssssss

RE: last shot, I never noticed those were actually bugs in the console version, amazing

#30 Posted by villainy (558 posts) -

God damn. I really didn't want to but I might have to buy the PC version now. If I can't recreate @Lysergica33's second Anor Londo shot on the PS3 then it'll have to be time for PC and Steam big picture mode.

#31 Posted by Morbid_Coffee (955 posts) -

PC Port + No HUD and binoculars is the best thing.

#32 Posted by Dragon_Fire (368 posts) -

GOD this game looks pretty good!

I think I really should get it once a Steam Sale comes up, I'm hoping for Black Friday or a Thanksgiving sale!

#33 Posted by envane (1163 posts) -

@JackOhara: they animate so creepily , i did notice them in the console ver tho ,but they do stand out well now

#34 Posted by Lysergica33 (523 posts) -

@Dragon_Fire said:

GOD this game looks pretty good!

I think I really should get it once a Steam Sale comes up, I'm hoping for Black Friday or a Thanksgiving sale!

Just get it for full price! It's more than worth it. Hundreds of hours of gameplay await you here, the replay value on it is through the fuckin' roof!

@villainy said:

God damn. I really didn't want to but I might have to buy the PC version now. If I can't recreate @Lysergica33's second Anor Londo shot on the PS3 then it'll have to be time for PC and Steam big picture mode.

I haven't tried it on my TV yet.. Just on a 23" PC monitor. Looked lovely. Can't wait to see it on a 42".

#35 Posted by Humanity (9202 posts) -

@envane: I thought those were just stones as well. They did some funky stuff to the graphics engine on the console version.

#36 Posted by Lysergica33 (523 posts) -

@Humanity said:

@envane: I thought those were just stones as well. They did some funky stuff to the graphics engine on the console version.

The only funky stuff they did was render it at a resolution I haven't used since 1998 (1024x768) and then blur it to buggery on top of that. Funky stuff indeed.

#37 Edited by CptBedlam (4450 posts) -

@emem said:

Someone just posted 3 video quality comparison screenshots on the Steam forums and I thought I'd share them here. It honestly looks like there's a high res texture pack included or something... pretty crazy.

No, these are the same textures as in the console version... with the console resolution you just couldn't see how sharp and detailled they actually are. ;)

#39 Posted by Dragon_Fire (368 posts) -

@Lysergica33 said:

@Dragon_Fire said:

GOD this game looks pretty good!

I think I really should get it once a Steam Sale comes up, I'm hoping for Black Friday or a Thanksgiving sale!

Just get it for full price! It's more than worth it. Hundreds of hours of gameplay await you here, the replay value on it is through the fuckin' roof!

I really do want to but I have a backlog of games and I don't have the money currently.

#40 Edited by Humanity (9202 posts) -

@Lysergica33 said:

@Humanity said:

@envane: I thought those were just stones as well. They did some funky stuff to the graphics engine on the console version.

The only funky stuff they did was render it at a resolution I haven't used since 1998 (1024x768) and then blur it to buggery on top of that. Funky stuff indeed.

It's the weird texture blur that is in effect which is whats "funky" to me. From the PC screens you can clearly see the art assets definitely are detailed, it's just a weird filter or something they must put on it.

#41 Posted by CptBedlam (4450 posts) -

@Humanity: I don't think there's a filter in the console version. At least not some kind of blur filter or whatever, just the resolution. However, I did notice the moving bugs in that cave. You tend to not see them when you're moving because they move really slow.

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