After reading the interview thats been posted around a few sites now, originally from Edge. Heres what he had to say.
"“We don’t even know if we’ll have another chance. We have the confidence that we can improve from our mistakes this time and create an even better Dark world, but we don’t know if the users will forgive us for the mistakes, so I cannot give an exact answer.”
Miyazaki was referring to the frame-rate issues in Dark Souls when speaking about the team’s mistakes. He told the magazine that “there were technical difficulties” in making the game and explained that the large scope of the project contributed to the issues.
“Yes, there were technical difficulties. I don’t believe that it’s okay to have them, but realistically speaking, it was quite a large-scale game – even in terms of budget and expectations. So we’re very sorry for the trouble we’ve caused by our processing errors and bugs from Japan. It was a title that we haven’t really experienced in all aspects, so there were areas where we felt our technical side couldn’t keep up with the game’s scope, like an increasingly growing ache. I didn’t mind the growing pains. We accept the game as it is, and that it’s just a part of the learning curve.”"
To me this is insanity, when games from Bethesda release with more bugs than is physically possible to track, including patching in new ones. From Software seems quite seriously set back that the playerbase encountered framerate issues in one area of the game (more than 1 area of the game if you played the 360 version and looked at the wrong angles admittedly). The honesty and approach to design is simply staggering to me, for a creative director to come out and say this shows how highly they think of the Souls series and that they're not accepting any less than perfection. From Software, I salute you.
What do you guys think about this? Simply a developer trying to get more praise, or a company that is genuinely unhappy with the quality of the release?