Anyway, the difficulty is a key mechanic of Dark Souls, right? It seems like an easy mode is like adding 'Story Mode' to Mass Effect, except even more egregious, as there really isn't a complex narrative to Dark Souls that people can enjoy like a choose your own adventure. If you remove that part of the gameplay, what do you really have left?
No complex narrative heh? Oh man, you should do your research before posting that. Watch the following video
My thought: Grind and redoing an area sucks regardless of difficulty setting. Dark Souls is predicated on grinding and redoing content which is bad.
No, Dark Souls does NOT involve grinding and redoing content. You go back to areas because you failed, failure is important in dark souls. You learn from it. You relish death because it teaches you the way to skillful game play. If you don't agree with that then you should play something a bit more casual. The game is punishing, yes. From punishment you learn. The game treats the player as someone who can stand this challenge and over come it. If you can't then hey, you aren't the player From Soft. were aiming for.
The game doesn't need an easy mode. It just needs a mode where all the animations are like 10x faster and can be cancelled. Then it might seem like a game made by people who aren't so into themselves that the gameplay takes a backseat to deliberate, canned animations.
So you like God of War and DMC, right? Pfffft.
I don't know if that is necessarily the case. When people fawn over a game like this and go "You must play it", buy it, and find it impenetrable and borderline unplayable they are left wondering "What the?" To extend the marathon metaphor, it would be like telling your jogger friend "I ran this race that was so awesome." They signed up and found it pretty horrible experience running through a smelly, mosquito ridden swamp in 100+ weather. Screw offering your friend a bike where instead they are going to feel cheated since race was a disaster where no one should be surprised they abandoned it. Suggesting they need to "man up" is not the solution for many either.
There is a balance that must be struck in any game design. In a game like Dark Souls, it is already not mainstream and those that did actually stick through it are in a minority. Maybe those designers are wondering if they change the game a little they can get many more people playing and finishing their game instead of just giving up?
Beyond this game, I have always felt no game is ever harmed by offering an easy difficulty setting or mode. It is elitist and snobbery to suggest that a game can't make allowances for easier play.
It has nothing to do with elitism or snobbery, all anyone is saying is that by turning down the difficulty you will make the game not fun. The challenge is an essential component of the Souls machine. If you were to take it away it would simply would not be as fun, even for the people that couldn't 'slog' through it in it's orignal state. And another thing, people exaggerate the difficulty of the Souls games WAY too much. The game is really not that hard, you just have to learn to play it and be patient, which obviously some aren't willing to do. I also think many people are expecting an experience similar to other main stream RPGs where you can pause the game, heal, et cetera, which is a bit silly.
This guy knows what's up.
I agree with you OP. People who say Dark Souls has artificial difficulty are simply bad at the game or just don't want to invest themselves in the challenge. DaS is just challenging and punishing. Death is how you learn. Death is the most important mechanic in Dark Souls.
For everyone STILL thinking DaS has artificial difficulty or is unfair:
1. Watch this video
2. Stop being awful at video games
3. Grow a pair of fucking balls.
I hate getting so buttmad when people talk trash about this game. Calling me a fanboy may not be very far from the truth but there is a reason why I fucking love that game. I suggest giving it a chance before laying your biased opinions here. Play it, learn it. Be a man.