@leebmx
: I know you've gotten into the game, but I'm inspired to right up an "Intro to Dark Souls" and I figure there'll be plenty of people dropping by this thread for similar advice occasionally.
Rule Number 1: Don't kill anyone that talks to you to start. That's a really bad idea. Eventually you can get away with it, but there are a lot of very important characters early on. If you really want to, do it, but leave the shop keepers and anyone with a Sun insignia alone.
The next bit, is to figure out all of the attacks you can do. Different weapons handle very differently, even between one handed and two handed use.
- R1/RB is a normal attack. It's usually relatively quick unless it's a very slow strength weapon. It will do less damage, and usually have less range. It's probably also some sort of standard attack with that kind of weapon. swords slash, spears pole, axes hack, etc.
- R2/RT is a heavy, slow attack. It's usually more situational because of the timing required but also because it tends to be an animation that is more situational. Some will have significantly better range, some will work better in tight spaces than a wide light attack, some will knock down enemies, some in the late game will even have very special effects. Some of these will also have extended animations with multiple hits. Excellent for dealing damage but risky as they leave you open for a counter attack.
- When timed correctly: R1+Forward will usually do a kick. This is useful against blocking enemies and enemies near ledges. However, some weapons have unique animations for this such as a jump back for a rapier.
- When timed correctly: R2+Forward will usually do a heavy jump attack. This is useful for dealing a lot of damage and often knocking an enemy to the ground or back away from the player. This is very useful against smaller enemies that don't give many openings for attack, or high health enemies that take a lot of abuse before going down. It's a good way to open a fight when you are confident it won't open you up for counterattack, usually when you're dealing with a group of enemies.
- If you manage to get directly behind an enemy, R1/RB will execute a backstab. Backstabs are extremely powerful and do a large amount of damage. For example, while my greatsword may normally do 3-400 damage, it might do 900-1000 damage with a properly executed backstab. When in the animation, you will not take damage so you're safe to pull it off with other enemies assuming you have time to move out of the way of a well timed attack coming out of your animation. I'd suggest avoiding trying these early on as it can be tricky to find the magic spot with them. They are extremely particular to pull off and if you don't pull it off it might cause trouble. A tip though: Run into the enemy's back so your character is pressing up against them, and try to be as directly behind them as possible, possibly very slightly to the left. Once you get the feel for the spot you should be able to pull these off with relative ease and with much less risk than parrying but it can take some time to find the sweet spot to wait until you've leveled and geared up a bit and go practice on the raggy old corpses in the early game area so you aren't constantly dying trying to get a handle on the mechanic.
- If you are equipped to do so, some wieldable equipment will allow you to "parry" an incoming blow, which not only staggers the enemy you parry but also opens them up for what is essentially a backstab but without the need to worry about positioning. Damage may differ from backstabs, but it's generally the same idea: a whole hell of alot of damage. However, parrying is extremely risky. If you fail, the hit will land and deal full damage, and failure is to be frank, fairly likely. The timing is very difficult to get down because of the nature of the move. There's a lot of animation priority that you have to take into account when timing the parry: the animation of your parry, and the animation of your opponent's attack. Even for experienced players parrying can be risky, so be sure to practice before trying it in a real fight with a wallet full of souls. It's even possible to practice against a human player by summoning them as a friendly spirit and having them "attack" you while you attempt to parry. No damage will be done but it is possible to stagger the other player if you correctly parry.
Try different weapons. Spears are very useful in the early game because with a good early shield (ie one that blocks 100% of physical) because you can poke at enemies without lowering your shield, which makes death a lot less common. However, it's best to find the weapons you enjoy best and that work for you. Spears are easy enough early on but it can be difficult to find good spears later in the game as enemies ramp up. Also keep in mind that you can pick between wielding a weapon in a single hand (letting you have a shield or magic in the other hand, or even another weapon [not advisable sadly]) and with both hands. Both hands is usually more powerful but it greatly reduces your ability to block damage. Usually this is only advisable if you're fighting enemies that you can one-hit or stagger or you are playing a nimble, light character that can easily just avoid damage. But because you can do this very quickly on the fly by pressing "Y"/"Triangle" you can switching things up in the middle of a fight. This stance change does more than simply make you attack harder, it often comes with entirely different animations, with different timing and different ranges and of course different (higher) damage. Even if you don't really use the two handed fighting style, you should at least try it with every weapon you use seriously in case there happens to be a useful attack like one that greatly extends your range or a powerful overhead attack that has the potential to knock enemies to the ground.
Figure out early on if you want a quick, nimble character that avoids damage, an agile but well protected character that redirects that damage with a shield and good armor, or a hulking beast that absorbs ammo with massive shields and thick, impenetrable armor or forgoes defense in the face of damage and wields a mighty greatsword with both hands. I prefer a balanced build using a relatively quick strength weapon in one hand (Claymore/Giant's Greatsword), but with light enough armor that Havel's Ring lets me "medium roll." I also typically use a shield along with my sword that completely blocks all physical damage, but I also frequently use the two handed sword fighting style when fighting lone enemies or when traveling in areas with weaker enemies. It can also be useful to switch to powerful two handed swings during boss battles when the chance presents itself. A couple of heavy swings with two hands can really help along the boss fights as long as you don't let the boss take advantage of the opportunity you are presenting when you do that.
One of the most important things that you need to keep in mind for this is the "equip load." This is sort of like encumberance in Skyrim or Fallout in that if you go over that, you'll be slower. But not in your normal walking around and running. Your roll move will be significantly slower if you go over certain thresholds. Generally speaking, you want to be under half of your equip load to keep from "fat rolling" which is the slowest roll possible and is pretty well and good useless. This is fine if you plan on taking the abuse head-on but if you need to go up against a big bad boss that'll smack you around no matter how much armor you have on, it's a good idea to at least be able to do a medium roll, which is plenty fast enough to get you out of the way of an attack. But again, if you don't need to roll, don't worry about this number. Go as high as you'd like to. You have to work around the character you want to end up with.
You'll need to build into that character, and focus on getting and improving gear that extends your capacity in that direction. While stats are important on your character, the most important ones are usually on your gear. They will provide for the bulk of the progression in the game especially for melee users. Pretty much anything you can wear can be "reinforced" to be tougher, sharper, heavier, or even imbued with unusual effects. Most gear can be reinforced a number of times, so try to avoid throwing away crafting items on random gear just to get more numbers. Eventually just about any resource for reinforcing can be farmed, but it's still best to be smart with those items. Upgrading gear has a massive effect on it's effectiveness, especially gear that has a high potential for upgrading. For example, the Claymore can be reinforced up to +15, which is a very, very significant boost to damage while still maintaining the weapon's stat scaling with the character's strength and dexterity. It can also be upgraded to states such as "Divine" which is effective at keeping the dead down, or "Raw" which prevents the weapon from scaling with your stats but greatly increases it's raw damage (useful if you want to play around with a weapon that you have poor stats for but NEVER do this for something that has decent scaling under a stat you have been improving. Even if the damage seems to massively outgun that of a scaling weapon, it is unlikely that it will actually be any where near as effective. A fully upgraded Claymore may have a lower raw damage stat than the Dragon Greatsword acquired along the shores of the Ash Lake, but if the character wielding them has a high strength rating and a decent bit of dexterity, the Claymore will completely outclass the Dragon weapon because of it's lack of scaling. However, if it can be wielded, the Dragon Greatsword is excellent for those with low strength but still wish to have the option to use a strength weapon. That weapon in particular has some useful tricks up it's sheath as well, which can make it a valuable tool as long as you don't have stats that allow far greater damage output on a scaling weapon.
But stats still play a role in your character, and a pretty significant one at that. As I mentioned before, weapons scale based on certain stats. That means if you use a weapon that scales with strength, you'll be able to swing it harder and therefore do more damage with it. There are different grades of scaling, indicated by letters E-A+S from lowest to highest. Each has a varying degree of influence over the damage of the weapon being scaled. Some weapons even scale based on more than one stat. I'll go back to my trusty Claymore as an example, which has pretty good strength scaling, but it also has a bit of dexterity scaling. So if I level up either my strength or my dexterity, my damage will increase with that weapon. Very handy for keeping a weapon around into higher levels. The better it scales, chances are the better it'll be when you get into the late game PVP of Dark Souls or get into your second playthrough as most weapons stop improving at the raw level well before that.
Stats are also very important in raising your hit point total, one of the most effective and simple ways to improve your survivability. While your health bar starts out relatively small, you can get it to be pretty damn big depending on how you depend to build out your character.
Depending on how you want to experience your first playthrough, you can do one of two things: you can look at the general style you feel you want to go for (fast roll with fast weapons, heavy armor and lots of health with a 2H greatsword, etc) and build in the approximate direction of that kind of build and evolve it as you go (what I did) or you can look for a particular weapon/gear set through a wiki and decide the best way to optimize your build that way. I'd suggest just sort of winging it the first time through, and then try and optimize a build from there (don't just copy someone elses, it's a video game, make it be interactive! And if you still want to play around with goofy builds go crazy). Generally, faster characters who want to use weapons like spears and rapiers will want to build up their vitality, stamina, and of course dexterity. Dexterity will be the stat that has the most influence on damage for that kind of character so make sure you don't skimp out on it. The rest just go based on what you feel you need. If you think you are taking too much damage, get some health. If you want to be able to attack a few more times, invest in some more stamina. Most of the archetypes should be pretty easy to find out. If you want to straddle the line, and play a knight, focus on health and strength but get some dexterity and stamina as well to keep things balanced and improve damage. If you want to be untouchable, go all strength and vitality to get as much health as possible and be able to use the biggest damn shield you can find (or two, if you want to be really something special) and stamina to keep you from getting staggered by heavy hitters. If you want to pound things into the damn ground, just focus on health and strength so you can take the one or two hits they manage to get in before you crit some eyeballs and destroy everything you touch. If you want to be a caster, focus on intelligence or faith or whatever fits the magic you want to use and get whatever you need to compliment that gear-wise.
Beyond all that, in terms of just general gameplay, I really don't have much to say other than to be patient, cautious, and curious, and in that order. Don't go rushing into a fight, keep your eyes open, and explore. If you see a shiny off in the distance, don't just displace directly towards it. Take a careful look at where it is and what might be done to make it harder for you to survive nabbing the item. Remember that while it may be an awesome new weapon, it's probably just some Souls in a bottle or a ball of dung. So don't risk 50,000 souls on a bright light in the distance. That pretty much applies to everything.
Oh, and open every chest you see. They pretty much always have extremely useful and awesome gear. A number of them contain full sets of armor.
As for the rest, just try to figure it out. Explore the world, and don't be afraid to turn back if you can't handle an area. The game isn't linear but there are certainly areas that will be pretty much impossible until you become more powerful. And seriously, investigate everything. Learn to be curious about little things. If a wall looks odd or like it shouldn't be there, smack it. If there's a ledge leading somewhere, it's probably leading to something. Exploration will almost always be rewarded, and it's a key facet of the game.
Man, that turned out a lot longer than I expected o.o
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