PSA:List of souls for each level 1-145

#1 Edited by Demoskinos (14878 posts) -

I've noticed several people asking about soul levels etc. Decided to post this to clear up any questions people may have about requirements for each soul level. I did not accrue this information myself the source will be listed at the bottom of the page.

Level / Required Souls

001673
002690
003707
004724
005741
006758
007775
008793
009811
010829
011847
0121039
0131238
0141445
0151660
0161883
0172114
0182353
0192601
0202857
0213122
0223396
0233678
0243970
0254271
0264581
0274900
0285229
0295567
0305915
0316273
0326641
0337019
0347407
0357805
0368214
0378634
0389064
0399505
0409957
04110420
04210894
04311379
04411876
04512384
04612904
04713436
04813979
04914535
05015103
05115683
05216275
05316880
05417497
05518127
05618770
05719426
05820095
05920777
06021472
06122181
06222904
06323640
06424390
06525154
06625932
06726724
06827530
06928351
07029186
07130036
07230901
07331780
07432675
07533585
07634510
07735450
07836406
07937377
08038364
08139367
08240386
08341421
08442472
08543539
08644623
08745724
08846841
08947975
09049126
09150294
09251479
09352681
09453901
09555138
09656393
09757666
09858956
09960265
10061592
10162937
10264300
10365682
10467082
10568501
10669939
10771396
10872872
10974367
11075881
11177415
11278969
11380542
11482135
11583748
11685381
11787034
11888707
11990401
12092115
12193850
12295606
12397382
12499180
125100999
126102839
127104700
128106583
129108487
130110413
131112361
132114331
133116323
134118337
135120373
136122432
137124514
138126618
139128745
140130895
141133068
142135264
143137483
144139726
145141992

SOURCE: http://darksouls.wikidot.com/soul-level

#2 Posted by FluxWaveZ (19353 posts) -

It's really unfortunate that this info isn't apparent when you want to level up.

#3 Posted by CJduke (790 posts) -

@FluxWaveZ said:

It's really unfortunate that this info isn't apparent when you want to level up.

Yeah, it is bothersome when trying to decide if you should spend souls on leveling or if you should buy some items. Thanks for this

#4 Posted by Shadow (4981 posts) -

Well that's disappointing. The last game had as many levels as there were possible point allocations. Well, I guess this just means people will be forced to specialize in one way or another.

#5 Posted by fireb0x (24 posts) -

Thanks for this! I hated having to sit at a bonfire to check and see if I was even eligible to upgrade and not knowing how many to the next level.

#6 Posted by bcjohnnie (442 posts) -

@Shadow: I don't think this is all the levels, just the first 150. I think you could still theoretically max out all your stats (I heard max level was somewhere around 796 this time around, since there is 1 more stat)

#7 Posted by Nentisys (892 posts) -

Thanks, useful.

#8 Posted by Mars (310 posts) -

So ... regardless of my stat level, this is how many souls I need to level anything at each successive increment?

#9 Edited by ProfessorEss (7398 posts) -

Thank you immeasurably. 
 
I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. 
 
(PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

#10 Posted by jozzy (2042 posts) -

@ProfessorEss said:

Thank you immeasurably. I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

Yeah, the stupid thing is they actually have the field (I think souls required) in the stats screen, but it's set to 0 if you don't have enough. Seems like a bug to me.

#11 Posted by FluxWaveZ (19353 posts) -
@jozzy said:

@ProfessorEss said:

Thank you immeasurably. I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

Yeah, the stupid thing is they actually have the field (I think souls required) in the stats screen, but it's set to 0 if you don't have enough. Seems like a bug to me.

It's not a bug. The field displays the amount of souls you're in the process of spending when you're upgrading your stats, so it no longer says 0 when you're leveling up.
#12 Posted by jozzy (2042 posts) -

@FluxWaveZ said:

@jozzy said:

@ProfessorEss said:

Thank you immeasurably. I don't care if it was on purpose or not, this was either a huge mistake, or a very poor decision made by the developers. (PS: I would love to know if it was intentional or an oversight on their part, I'm leaning towards oversight.)

Yeah, the stupid thing is they actually have the field (I think souls required) in the stats screen, but it's set to 0 if you don't have enough. Seems like a bug to me.

It's not a bug. The field displays the amount of souls you're in the process of spending when you're upgrading your stats, so it no longer says 0 when you're leveling up.

I know that, but why not show there how many souls you require for your next stat. Show it in red if you don't have enough. Seems like an easy fix.

#13 Posted by JackSukeru (5916 posts) -

I hate not being able to see the requirements for the next level up, if I have a bunch of souls and it's still not enough for a level up I want to at least know if I'm close or not. I mean Demon's Souls showed it, so why not this game?

#14 Posted by FluxWaveZ (19353 posts) -
@jozzy said: 

I know that, but why not show there how many souls you require for your next stat. Show it in red if you don't have enough. Seems like an easy fix.

Not saying that I like the way it's handled, but the way they display the ReqSouls is probably intentional.
#15 Edited by jozzy (2042 posts) -

@FluxWaveZ said:

@jozzy said:

I know that, but why not show there how many souls you require for your next stat. Show it in red if you don't have enough. Seems like an easy fix.

Not saying that I like the way it's handled, but the way they display the ReqSouls is probably intentional.

I don't know about that, you might be right. It might be more of an oversight and not a bug. They apparently showed it in Demon's souls (thanks RockmanBionics), so I doubt it was a conscious design choice to omit the info in this game. ReqSouls as it works now is definately a different kind of info, and I think less useful.

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