Something went wrong. Try again later
    Follow

    Dark Souls

    Game » consists of 14 releases. Released Sep 22, 2011

    A quasi-sequel to From Software's action-RPG Demon's Souls, set in a new universe while retaining most of the basic gameplay and the high level of challenge. It features a less-linear world, a new checkpoint system in the form of bonfires, and the unique Humanity system.

    Why can't games like Dark Souls garner real success?

    • 127 results
    • 1
    • 2
    • 3
    Avatar image for jacksukeru
    jacksukeru

    6864

    Forum Posts

    131

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 22

    #51  Edited By jacksukeru

    @believer258 said:

    You can call me "casual" for the following response if you wish. I don't care.

    But I don't really want Dark Souls because I'm simply not fond of the hardest difficulty in games. Dark Souls caters to the people who adore the hardest difficulty in games. Is it because I suck at games? No! I am very much capable of beating games on the hardest difficulty, I just plain don't want to. Every time I sit down to attempt to do that, I usually just drop it.

    This whole first part tells me that you do care, much more than you should in fact. I won't give you any crap for not being into it (I will however defend the game itself, in just a bit) and if anyone does they are not worth acknowledging, so there's really nothing you have to defend here.

    @believer258 said:

    I never enjoy having to replay something. In my mind, if I have passed a challenge, then I have proven that I can do it. I do not think that it's ever good design to make you have to redo the last challenge that you passed if you happen to fail the next one. I don't at all see how making you go back and replay thirty minutes of game that you've already beaten is "challenging". It's just tedious as far as I'm concerned. This is why I now play all of my old games on emulators, complete with save states. I don't have to put up with that.

    At this point I'd make the argument that the challenge doesn't lie in separate encounters, but the level as a whole. You have a limited number of resources, such as health potions or spells, with which to make it through. If you are replaying some part of the game, it is because you didn't clear the challenge, you stumbled at the finish line or even before that. Basically, what defines a challenge is determined by the game design and there are no rules set on how long such a challenge should be, it's all up to the separate games. Dark Souls & Demon's Souls simply asks more of you than most other modern games, and puts more on the line. It's the way it chose to do things and that's all there is too it.

    Not into it? You know what to do.

    As for the topic at hand, I think that the game has been given its due by the games industry, and it certainly seem to have sold well enough. I've played enough of it at this point to know that there are things totally messed up and janky about it, and it's even super ugly at parts. I put up with it because there really isn't any other game that does what this does for me at this point. Given its craftmanship, I think some of the praise lavished upon it is certainly undeserved, but I appreciate how its old school design have seemingly created a bit of a debate on the subjects of challenge and design in the industry.

    Avatar image for supamon
    supamon

    1341

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #52  Edited By supamon

    I think Dark Souls got well enough attention to the point where it has almost reached a mythical legendary state of being the hardest game you will ever play in your life. I think that's overblown way out of proportions and turned people away from what is otherwise a really well thought out and atmospheric game.

    I've been replaying Mass Effect 2 on insanity and I can tell you that difficulty is complete utter bullshit compared to what you see in Dark Souls. The enemies in Mass Effect 2 can kill you in three seconds flat if you poke your head out and they will shoot you if you reveal yourself, to add to the difficulty every single enemy has shields or armor or both that take forever to bring down. It ramps up the difficulty by making the game extremely unbalanced and unfair towards you.

    My point is, Dark Souls is a really good game and more people should play it! =)

    However, I do hope Atlus doesn't get the idea of milking the franchise with it's increased popularity and sales though!

    Avatar image for phrali
    phrali

    676

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #53  Edited By phrali

    because the vast majority of people in the world are fucking stupid.

    Avatar image for giantstalker
    Giantstalker

    2401

    Forum Posts

    5787

    Wiki Points

    0

    Followers

    Reviews: 15

    User Lists: 2

    #54  Edited By Giantstalker

    What more people need to realize is that Demon's/Dark Souls are pretty flawed games.

    They're great, but still flawed. The people posting in this thread had the patience/experience to put up with it's unique brand of jank, nearly non-existent storyline, and punitive systems. We gloss it over, to get to the good parts.

    Give this game to someone who typically plays something else, and you'll begin to see why it could never be "successful" (by your terms). This is a niche, niche, niche game my friends.

    Don't get me wrong, I loved Dark Souls enough to beat it twice (NG+), but it has accessibility problems which are borderline inexcusable for a general audience. I'm just happy I'm not part of that audience, I suppose.

    Avatar image for wickedcestus
    WickedCestus

    3779

    Forum Posts

    1123

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 7

    #55  Edited By WickedCestus

    Hey man don't blame me; I bought it! It wasn't exactly my cup of tea, but gosh darn I sure did pay dollars for that thing!

    Avatar image for wintersnowblind
    WinterSnowblind

    7599

    Forum Posts

    41

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #56  Edited By WinterSnowblind

    @Giantstalker: This is pretty much how I feel about the Monster Hunter series, which has it's own set of similar problems.. Yet there's a devoted fanbase that seems to believe they're 100% perfect, everyone should play and love them and that any changes made would ruin the fundamental gameplay.

    Avatar image for dark
    Dark

    487

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 0

    #57  Edited By Dark

    Whilst I agree it could do with polish and translation fixes, the overarching gameplay difficulty, lack of explanation and some times clunky feel is what makes Dark Souls the game it is. It is a niche game but removing the difficulty would just make it another boring dungeon crawler.

    Avatar image for p00rdevil
    p00rdevil

    163

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #58  Edited By p00rdevil

    I am playing the game for the first time. I don't have my PS3 hooked up to the web so I play offline. I like the challenge, but I must admit to feeling discouraged at times over the difficulty. I really think that the brutally hard combat is a big reason the game isn't more popular than it is. I also think the lack of any real direction when you first start out, and the dearth of basic gameplay information, like something you would find in a helpful game manual, keeps noob players at arms length. I know you can search out everything online, and I have, but that is a lot of work just to get the basics of the gameplay down. An instructive game manual that you can keep with you while you are playing would be a big help. This manual that ships with the game is not adequate.

    Not everyone wants a game that beats them down over and over. I have gotten as far as beating the butterfly boss, and the game has been a constant in your face struggle the entire time. It just never lets up, unless I backtrack to someplace like the Undead Burg where I can play on a more casual level.

    Lack of an engaging story is another reason the game is not mainstream popular. I am not actually a huge fan of story in my video games, but many gamers are. Maybe even the majority of gamers place an engaging story as a top priority in their games, and to pass over this story aspect in your video game is going to alienate a big portion of the potential player base.

    To sum up, I think having an option for a more noob friendly difficultly setting would be a smart move. Giving new players more direction as they enter the game for the first time, in the sense of giving them a clue of what to do and why to do it, and finally fleshing out the story a little more, allowing it to unfold as the game progresses, giving the player a real purpose for all this work!

    Avatar image for rohok
    Rohok

    580

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #59  Edited By Rohok

    I think the better question is why are games like this niche? It's like people don't like being challenged at all. A lot of people want instant gratification and want things to be easy. Slow-mo quicktime events seem to be the future of the mainstream gaming audience. It's the movie Idiocracy in our very own reality. Games play themselves now a'days. If they don't, it's apparently niche.

    Avatar image for president_barackbar
    President_Barackbar

    3648

    Forum Posts

    853

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    @Rohok said:

    I think the better question is why are games like this niche? It's like people don't like being challenged at all. A lot of people want instant gratification and want things to be easy. Slow-mo quicktime events seem to be the future of the mainstream gaming audience. It's the movie Idiocracy in our very own reality. Games play themselves now a'days. If they don't, it's apparently niche.

    There is a big difference between a game that is easy, a game that is challenging, and a game that is punishing. Demon's/Dark Souls aim to be very punishing, and the simple fact is that a lot of people don't find it fun to play really punishing games. I'm not saying I don't want to be challenged at all, but for me personally games like Demon's/Dark Souls overdo it.
    Avatar image for sooty
    Sooty

    8193

    Forum Posts

    306

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #61  Edited By Sooty

    General public / average joe only want games that they can easily jump into and understand/compete in.

    That's why Call of Duty does so well. It has the lowest skill barrier possible, really. Especially on console with its hand holding aim assist.

    Avatar image for rsistnce
    RsistncE

    4498

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #62  Edited By RsistncE

    It probably has something to do with the fact that it sucks. Just putting that out there.

    Avatar image for alistercat
    alistercat

    8531

    Forum Posts

    7626

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 27

    #63  Edited By alistercat

    I don't consider the challenge of the game to be fun. There are a lot of other things to enjoy, but the clunkiness and difficulty is insurmountable for me.

    Avatar image for jakob187
    jakob187

    22972

    Forum Posts

    10045

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 9

    #64  Edited By jakob187

    Didn't get the attention it deserved?

    It was showered with awards, it has had excellent support, the community was able to talk them into what will be the announcement for a PC release, they've already stated that they plan on doing DLC when there were no original plans for it, and the game sold gangbusters in comparison to what they were expecting.

    What part of that is "didn't get the attention it deserved"?

    @rebgav said:

    @Popskinz said:

    waypoints and maps to guide you along? Forget it. Forgiving checkpoint systems and minimal punishment for dying? To hell with that

    Playable framerates? Pussy chow. Adequate translations? Forget that noise!

    If the game was more polished and not surrounded by arm-linking mouth-breathers claiming it to be the hardest of hardcore then it would probably fare a little better. Still, there's going to be a limited audience for a grindy, storyless RPG regardless of the quality or perception of the game. The Souls games are the definition of niche titles.

    1. The frame rate issues are in one section of the game, and if you've been in Blighttown, you'd understand why the 360 hardware can't handle it well. I'm willing to take that hit. As for translations, they seem perfectly fine to me. If they aren't, you could've fooled me. One of the beautiful things about the game is the amount of mystery behind everything, allowing you as the player to interpret things the way you wish.

    2. People claim that it is hardcore because it IS hardcore. Moreover, it's an incredibly rewarding and sobering game. Right when you've beaten the game and you think you are ready for New Game Plus, you jump in to find out that you are still the little speck that you have always been. You can memorize everything about this game, but it's YOUR OWN MISTAKES that are your biggest threat in this world.

    3. There is a TON of story to be had in this game. Whether you pay attention or not is your own issue.

    4. The game is grindy if you allow it to be. There's a TON of content to be had in the game, and I've never felt like I was grinding while playing the game.

    Avatar image for slasherman
    SlasherMan

    1723

    Forum Posts

    53

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #65  Edited By SlasherMan

    Not every game has to sell 18 million copies to be considered a success, you know.

    IMO, for a game to be successful it has to:

    1. Be profitable.
    2. Be well regarded by critics and players alike.
    3. Create an audience or a following for itself.

    Dark Souls has met and exceeded all those criteria.

    Avatar image for ventilaator
    ventilaator

    1569

    Forum Posts

    179

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #66  Edited By ventilaator

    Demon's Souls and Dark Souls didn't get that great success because they are games that differ from the norm. People played it assuming it's a hack&slash game, failed because it's not, and then told all their friends about how clunky the game is and how horribly it controls. Word of mouth spread and people avoided the game.

    @FancySoapsMan said:

    I think Demons/Dark Souls did pretty well considering the type of game they are.

    Yeah, those RPGs where you stab things are so incredibly niche

    Avatar image for siroptimusprime
    SirOptimusPrime

    2076

    Forum Posts

    13

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #67  Edited By SirOptimusPrime
    @SlasherMan: Pretty much this. 
     
    Attempting to push bias aside, the game has its flaws but is incredibly enjoyable. That might have to do with my love of fighting games at a relatively high level or Diablo, but whatever. Also, people seem to forget how profit works in an industry. At its most basic level, if you make more money than it cost to make the thing, you have made some sort of profit. A game like Dark Souls does not require the same budget as a Call of Duty game, and therfore the ~2 million sold is beyond a profit, it's a blockbuster. At that point, someone's investing and someone is going to fund another Souls game and increase the "real" success of the series if the new iterations continue in the "right" direction. 
    Avatar image for slaker117
    Slaker117

    4873

    Forum Posts

    3305

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    #68  Edited By Slaker117
    @President_Barackbar said:
    @Rohok said:

    I think the better question is why are games like this niche? It's like people don't like being challenged at all. A lot of people want instant gratification and want things to be easy. Slow-mo quicktime events seem to be the future of the mainstream gaming audience. It's the movie Idiocracy in our very own reality. Games play themselves now a'days. If they don't, it's apparently niche.

    There is a big difference between a game that is easy, a game that is challenging, and a game that is punishing. Demon's/Dark Souls aim to be very punishing, and the simple fact is that a lot of people don't find it fun to play really punishing games. I'm not saying I don't want to be challenged at all, but for me personally games like Demon's/Dark Souls overdo it.
    Yep. I enjoy a good challenge, and have grown an appreciation for the Souls games because they offer that, but I am turned off by their punishing nature. I'm cool with dying a lot because something is hard, I'm less cool with potentially losing all my souls when I die. You can be difficult without being a jerk about it.
    Avatar image for mordukai
    mordukai

    8516

    Forum Posts

    398

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #69  Edited By mordukai

    Lets look at the numbers. Mind you that I'm going off of Vgcharts so take these numbers with a gain of salt.

    Demon's Souls - Global sales number of 1.56 million.

    Dark Souls - 1.46 million.

    I don't know about you but considering how niche these games are I'd say they have been very successful. I don't know why, or even when, this thought pattern started that for a game to be successful, and profitable it has to do CoD/Halo/AC numbers.

    @SlasherMan said:

    Not every game has to sell 18 million copies to be considered a success, you know.

    I fully agree.

    Avatar image for freakache
    FreakAche

    3102

    Forum Posts

    114

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #70  Edited By FreakAche

    I was under the impression that Dark Souls sold quite well. I could be wrong though.

    Avatar image for blandersong
    blandersong

    3

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #71  Edited By blandersong

    The question about Dark Souls being a success, begs the additional question, "A success compared to what? CallofDuty? Skyrim? New Super Mario Bros?

    I played through Dark Souls three times, but that was because I cheated with the dragon head glitch to make the game easier. After the 1.05 patch came out, I sold it. I think the single biggest problem with this game is that it lacks a difficulty setting. It is too difficult and lacks story to be labeled as an RPG game and too clunky and scattered to be labeled as an action platformer game. Dark Soul's biggest problem is that it is hard to define what type of game it is, and even if you try to categorize it, it falls short. It is a niche game. I originally bought this game because I like RPGs on the xbox 360 like Fallout 3, Skyrim, Red Dead Redemption. I found the character leveling system to be too difficult compared to what I typically like to play, so I cheated. After that, I started enjoying this game more as an action platforming type of game and loved it.

    To make this game more appealing to the masses, the developer needs to add more RPG customization options and difficulty settings and story to bring it up-to-date with modern RPG gaming, or abandon the RPG elements and go more toward action platforming.

    Avatar image for enigma777
    Enigma777

    6285

    Forum Posts

    696

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #72  Edited By Enigma777

    No, because it's not that amazing. Demons Souls was better

    Avatar image for arker101
    Arker101

    1484

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #73  Edited By Arker101

    It's because the majority of gamers want polish, and to an extent, some amount of hand holding. D/ Souls has none of that. It understandably puts people off. Nobody wants extremely challenging games.

    Avatar image for ikwal
    ikwal

    245

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #74  Edited By ikwal

    It sold way better than it deserved...

    Avatar image for rattle618
    Rattle618

    1504

    Forum Posts

    58

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #75  Edited By Rattle618

    Because games are supposed to be fun, not torture.

    Avatar image for deactivated-5c7ea8553cb72
    deactivated-5c7ea8553cb72

    4753

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 0

    @Rattle618 said:

    Because games are supposed to be fun, not torture.

    I think the games that are torture are fun in their own way because once you conquer the obstacle, the rewards are immense and satisfying. Example 1: Fallout.

    Avatar image for egg
    egg

    1666

    Forum Posts

    23283

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 10

    #77  Edited By egg

    seriously OP? Haven't played Dark Souls but why is it considered a pro to get stuck or to not know what you're supposed to do? What's the point of presenting a challenge to overcome yet the player shouldn't even know what the challenge is?

    OP sounds llke ''this game is poorly designed... why hasn't it sold well??''

    Avatar image for pinworm45
    Pinworm45

    4069

    Forum Posts

    350

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #78  Edited By Pinworm45

    Because the average gamer is now, for lack of a better word, a casual, and can not handle it.

    Avatar image for xalienxgreyx
    xaLieNxGrEyx

    2646

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #79  Edited By xaLieNxGrEyx

    It's hailed as the single greatest game of this generation.

    Success it achieved.

    It's like asking why does Nickelback sell out theaters and Our Lady Peace still tours club shows. There's just a lot of stupid people.

    Avatar image for immortalsaiyan
    ImmortalSaiyan

    4788

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    #80  Edited By ImmortalSaiyan

    @Rattle618 said:

    Because games are supposed to be fun, not torture.

    Who says games are only supposed to strive for fun? Surely they can have a different emotion in mind. Besides fun is a both relative and highly subjective. I personally consider Dark Souls greatly enjoyable but in a different way then say Vanquish is going for.

    Avatar image for drez
    Drez

    13

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #81  Edited By Drez

    @MikkaQ said:

    Because Dark Souls is completely inaccessible. It makes no attempt to teach you how to play, which is a pretty terrible way to go about things if you actually care about selling plenty of copies. Somehow I don't feel like that was a priority for From.

    That was the point. 20 years ago back in the NES days, games didn't give you hour long tutorials on how to play the game. You turned it on and learned by playing.

    Avatar image for tomkang
    Tomkang

    276

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #82  Edited By Tomkang

    For me and people I have spoken to, it is the fact that you can lose all your progress after a second death. I would be fine with sinking dozens of hours to learn mechanics, but just the fact that I can lose all the work sucks.

    From forums I have heard blight town has stupidly low fps and it makes it such a pain to get through.

    Avatar image for strainedeyes
    strainedeyes

    1365

    Forum Posts

    342

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #83  Edited By strainedeyes
    @Tomkang

    For me and people I have spoken to, it is the fact that you can lose all your progress after a second death. I would be fine with sinking dozens of hours to learn mechanics, but just the fact that I can lose all the work sucks.

    From forums I have heard blight town has stupidly low fps and it makes it such a pain to get through.

    You don't lose "all" your progress. You'll lose souls but you get to a point in the game where losing them is not a big deal because you can make then back fairly quickly. Also, I didn't die twice very often.

    And Blightown is not the horror show forums would have you believe.
    Avatar image for m_shini
    M_Shini

    571

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #84  Edited By M_Shini

    Game had plenty of of attention allot more so than most, was pretty much the game that came up on almost every if not every gaming podcast for months it was all you could hear about. I don't really think this game needs to get more recognition, everyone that would want to know about this game totally knows about it.

    Avatar image for jerr
    Jerr

    536

    Forum Posts

    54

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #85  Edited By Jerr

    It actively pushes people away by making itself time consuming and difficult. I like the game for that too, but it's not what attracts consumers.

    Avatar image for freakin9
    freakin9

    1226

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #86  Edited By freakin9

    The fact the first game got a sequel is pretty amazing.

    It sold... alright... but when the game was announced it's like some sort of glorious miracle happened.

    Unfortunately though, I didn't like Dark Souls nearly as much as the first one, so I don't really care if there's another sequel, which there probably will be.

    Avatar image for rafaelfc
    Rafaelfc

    2243

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #87  Edited By Rafaelfc

    Dark Souls is a hardcore game made for a very specific niche audience. it was a wild success in that niche (to my knowledge).

    isn't that real success? or you need bieberheads to validate your own opinion?

    Avatar image for mikkaq
    MikkaQ

    10296

    Forum Posts

    52

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #88  Edited By MikkaQ

    @Drez said:

    @MikkaQ said:

    Because Dark Souls is completely inaccessible. It makes no attempt to teach you how to play, which is a pretty terrible way to go about things if you actually care about selling plenty of copies. Somehow I don't feel like that was a priority for From.

    That was the point. 20 years ago back in the NES days, games didn't give you hour long tutorials on how to play the game. You turned it on and learned by playing.

    That's not totally accurate, NES games were mechanically simple enough to be able to do that, and if not, NES manuals were pretty useful. If you were stuck you bought Nintendo Power. Sometimes I think games were deliberate confusing to sell magazines.

    Avatar image for jeust
    Jeust

    11739

    Forum Posts

    15085

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 15

    #89  Edited By Jeust

    My turn off is the difficulty. I don't play to feel challenged, as for that I have real life. I desire new experiences that I can't get if I'm wrestling with unforgiving difficulty.

    Avatar image for deactivated-5e49e9175da37
    deactivated-5e49e9175da37

    10812

    Forum Posts

    782

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    Dark Souls is a new version of Simon's Quest.

    Backtracking and replaying sections over and over against your will is not 'rewarding'. 'Punishment' is not challenge. Super Meat Boy does not send you to 1-1 on every death. It doesn't use shitty controls as a proxy for challenge. Technical play is based on timing and dexterity, not exploiting AI and mechanics.

    I just don't get how people buy into it.

    Avatar image for jerr
    Jerr

    536

    Forum Posts

    54

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #91  Edited By Jerr

    Also, claiming the game has a good story is a bit fallacious in my opinion. There are very few, if any engaging characters. Plus, really all the overarching mythos is just some standard LOTR-esque story that's an excuse for you to fight big shit.

    Avatar image for dragoonkain1687
    DragoonKain1687

    751

    Forum Posts

    408

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 3

    #92  Edited By DragoonKain1687

    You sir are the problem of this generation. Games don't need to sell like CoD to be good. This line of though has killed many developers and will continue to do so until it is changed.

    Avatar image for andrewb
    AndrewB

    7816

    Forum Posts

    82

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 16

    #93  Edited By AndrewB

    I bought it. That's about all I can do. I have the same issues with a number of other genres I love that never sell. That's why so many games go for broad appeal and lose everything that makes them interesting. There are too many people out there who want the same damn thing out of their video games. I guess I should find it odd that "the same damn thing" means "shoot people with guns."

    Avatar image for rafaelfc
    Rafaelfc

    2243

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #94  Edited By Rafaelfc

    @DragoonKain1687 said:

    You sir are the problem of this generation. Games don't need to sell like CoD to be good. This line of though has killed many developers and will continue to do so until it is changed.

    this man speaks the truth

    Avatar image for freakin9
    freakin9

    1226

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #95  Edited By freakin9

    Plus if you are going to blame someone, blame the company. All because they make a game you like doesn't mean they naturally should sell well no matter what steps they went to market it.

    Avatar image for grillbar
    Grillbar

    2079

    Forum Posts

    310

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #96  Edited By Grillbar

    @FancySoapsMan said:

    I think Demons/Dark Souls did pretty well considering the type of game they are.

    this.

    the game is a hard sell, but i personally think it was a huge success.

    Avatar image for leptok
    Leptok

    982

    Forum Posts

    30

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #97  Edited By Leptok

    It needs more polish. I used to love unpolished clunkers, and I still do, but mainstream hits are usually of a level of quality and playability that is above what ds has.

    Avatar image for matiaz_tapia
    matiaz_tapia

    718

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #98  Edited By matiaz_tapia

    @Brodehouse said:

    Dark Souls is a new version of Simon's Quest. Backtracking and replaying sections over and over against your will is not 'rewarding'. 'Punishment' is not challenge. Super Meat Boy does not send you to 1-1 on every death. It doesn't use shitty controls as a proxy for challenge. Technical play is based on timing and dexterity, not exploiting AI and mechanics. I just don't get how people buy into it.

    Hipster alert!!!

    Avatar image for deactivated-5e49e9175da37
    deactivated-5e49e9175da37

    10812

    Forum Posts

    782

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    @Matiaz_Tapia

    @Brodehouse said:

    Dark Souls is a new version of Simon's Quest. Backtracking and replaying sections over and over against your will is not 'rewarding'. 'Punishment' is not challenge. Super Meat Boy does not send you to 1-1 on every death. It doesn't use shitty controls as a proxy for challenge. Technical play is based on timing and dexterity, not exploiting AI and mechanics. I just don't get how people buy into it.

    Hipster alert!!!

    ?

    Do you actually know what a hipster is, or do you think it's a catch-all insult for people you don't agree with?

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.