@believer258 said:
You can call me "casual" for the following response if you wish. I don't care.
But I don't really want Dark Souls because I'm simply not fond of the hardest difficulty in games. Dark Souls caters to the people who adore the hardest difficulty in games. Is it because I suck at games? No! I am very much capable of beating games on the hardest difficulty, I just plain don't want to. Every time I sit down to attempt to do that, I usually just drop it.
This whole first part tells me that you do care, much more than you should in fact. I won't give you any crap for not being into it (I will however defend the game itself, in just a bit) and if anyone does they are not worth acknowledging, so there's really nothing you have to defend here.
@believer258 said:
I never enjoy having to replay something. In my mind, if I have passed a challenge, then I have proven that I can do it. I do not think that it's ever good design to make you have to redo the last challenge that you passed if you happen to fail the next one. I don't at all see how making you go back and replay thirty minutes of game that you've already beaten is "challenging". It's just tedious as far as I'm concerned. This is why I now play all of my old games on emulators, complete with save states. I don't have to put up with that.
At this point I'd make the argument that the challenge doesn't lie in separate encounters, but the level as a whole. You have a limited number of resources, such as health potions or spells, with which to make it through. If you are replaying some part of the game, it is because you didn't clear the challenge, you stumbled at the finish line or even before that. Basically, what defines a challenge is determined by the game design and there are no rules set on how long such a challenge should be, it's all up to the separate games. Dark Souls & Demon's Souls simply asks more of you than most other modern games, and puts more on the line. It's the way it chose to do things and that's all there is too it.
Not into it? You know what to do.
As for the topic at hand, I think that the game has been given its due by the games industry, and it certainly seem to have sold well enough. I've played enough of it at this point to know that there are things totally messed up and janky about it, and it's even super ugly at parts. I put up with it because there really isn't any other game that does what this does for me at this point. Given its craftmanship, I think some of the praise lavished upon it is certainly undeserved, but I appreciate how its old school design have seemingly created a bit of a debate on the subjects of challenge and design in the industry.
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