@KarlHungus01 said:
@plaintomato said:
I've seen plenty of ghosts and messages, but not a single soul sign in the 20 hours I've played. I also haven't dropped a single summon because I haven't been in body form once in that entire 20 hours. I'm sure the same is going on with others. I've been a zombie with +5 humanity, but I haven't been in human form even once.
I understand that people are ticked that they can't match up like they could in Dark Souls, but this ultra rare humanity and no auto-human form crap is breaking even the random PVP/Co-Op.
Wait a minute. I do agree that the Multiplayer is restricting.. way more so than Demon's Souls. But I think 90% of the problem is:
2) People like this guy. Why are you a zombie with +5 humanity? Spend just 1 point of Humanity at a bonfire and you're now Human and can summon people. Beating a boss gives humanity, so run over to a bonfire and spend it if you want to be Human again. It's no harder to become Human in Dark Souls, it's just a conscious decision now that you have to make and be aware of.
I was a zombie with +5 Humanity because, obviously if I earned a +5 Humanity stat and don't even have a body, I'm getting along pretty well at that moment on my own. That's a plus +5 Humanity stat that didn't cost me any consumables. I'm not going to go spend my consumable humanity to revive when I'm doing fine without it because when the demon shit hits the fan later I'd end up wishing I had all that humanity I used up at a time when I didn't need it.
That's my point about the problem - make it so rare and people will horde it. It was the same with the revival stones in Demon's Souls, BUT in that case you automatically regained your body every so often by defeating demons. Everybody horded their Stones of Ephemeral Eyes in that game and got their bodies back by A) killing demons or B) invading and killing hosts.
Now, killing demons doesn't revive you and you have to be in human form to invade - meaning invading doesn't revive you anymore, but instead failed invasions offer the chance to die, not to revive, costing you wasted humanity. If the ONLY way to revive is spending an ultra rare resource, you are simply going to see less body form players (i.e. summoners) and with the invasion change, only those who feel they are reasonably assured of victory are going to bother invading.
Also, invading also costs a consumable orb that is used even if the network can't successfully connect you to someone - so you can blow all your invasion orbs on jack shit and not even get a chance for the investment to reward you.
Bottom line is that turning these core mechanics into consumables at all was stupid. I'm still going to play and summon/invade when I can, I'm just telling you that this design decision cripples the online play by making body form a costly rarity, and by requiring body form to invade another player.
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