@GentlemanlyGentleman said:
Was I the only one slightly surprised by Death's voice? For some reason I was expecting it to be deeper, no idea as to why.
Same.
Game » consists of 30 releases. Released Aug 14, 2012
There are very few npcs and no towns to speak of (two things the sequel would benefit from), but what it does provide it does so with a high-level of polish.No it doesn't need more npc's or towns. You don't need more than one shop or a town full of idiots offering boring side quests. You're War/Death and your quest is to kick some ass...that's all !
@alternate said:Actually, the first game's manual lists the other Horsemen's names as "Strife" and "Fury". There could be potentially tons of neat designs based on those names alone. I have faith in Vigil to come up with something interesting.Selling "You play as Famine/Pestilence" is going to be harder for any successive sequels.I had this discussion with a friend yesterday. My theory is that they put Famine and Pestilence in a facebook game :) [click] to spend 200 souls on worldwide epidemic
@DeF said:@alternate said:Actually, the first game's manual lists the other Horsemen's names as "Strife" and "Fury". There could be potentially tons of neat designs based on those names alone. I have faith in Vigil to come up with something interesting.Selling "You play as Famine/Pestilence" is going to be harder for any successive sequels.I had this discussion with a friend yesterday. My theory is that they put Famine and Pestilence in a facebook game :) [click] to spend 200 souls on worldwide epidemic
@GetEveryone said:Thanks for telling me what I actually meant. Fantastically helpful!There are very few npcs and no towns to speak of (two things the sequel would benefit from), but what it does provide it does so with a high-level of polish.No it doesn't need more npc's or towns. You don't need more than one shop or a town full of idiots offering boring side quests. You're War/Death and your quest is to kick some ass...that's all !
@S0ndor said:
I really liked Darksiders, but it's kind of weird to have a protagonist who's face does not animate.
I agree. I'm not sure I like a main protagonist who has no mouth. The overall body animation better blow my mind, because it'll be very difficult to convey emotion without a mouth. I doubt that much care is going in to the animation during cutscenes based on how cutscenes look in this and in the first game. At the same time though,a guy with no mouth feels at home in this universe.
I'm of two minds with Darksiders. Like Brad, I'm not a fan of the 90s comic book, Spawn-like art style. Not my thing. Doesn't feel dark or grimy. Feels teen-y, fake dark and grimy. Character and level designs that look like the stuff in Darksiders should look a little scary but it doesn't scare me in the least. It just looks a little silly.
But like Jeff, I agree that IT PLAYED SOO GOOD. Pacing was great. Lots of interesting features re weapons and slots. The horse was badass. The story was pretty interesting. The moment you sat down, it made you want to play more of it. They just need to give me that again, and it'll be great.
@alternate: exactly. given the ending of the first i am EXTREMELY disappointed in the direction they are going in. Concurrent is such a let down considering.
Seeing the other horsemen fall to earth was such a thrilling moment. Just imagine rolling on some mother fucker with the other 3 horsemen
Darksiders was a great game held back just by a few minor things like some of the puzzles. I rather play as one new guy in each game.
@capthavic said:Side quests are nothing more than dull padding if you ask me. If a game and story are good then why would I want to pull the brakes and do some random crap that doesn't advance the story or give anything but more money to spend on shit? They can have more characters but we don't need a hub town like every freaking game these days. And yeah maybe you should play strangers wrath instead.@GetEveryone said:Thanks for telling me what I actually meant. Fantastically helpful! Why would the side-quests be boring? There are plenty of games which put that misconception to bed. I'd imagined something ala Hellboy 2's Market. Riffing with demon life. It's all I ask: to be able to walk into demon town like a swingin' dick and either tear up ass or do some quests. Maybe I'm just hankering for Stranger's Wrath a little too much...There are very few npcs and no towns to speak of (two things the sequel would benefit from), but what it does provide it does so with a high-level of polish.No it doesn't need more npc's or towns. You don't need more than one shop or a town full of idiots offering boring side quests. You're War/Death and your quest is to kick some ass...that's all !
@TheHT: But in Skyrim you're not a Rider of the Apocalypse, are you? I can't imagine what kind of sidequests would fit a Horseman, especially one on an important quest to clear his brother's name. I would love to see more NPCs, yes (Especially if they're as awesome as Vulgrim), but doing some petty quests just doesn't seem like it would fit the story.
@valrog said:
@TheHT: But in Skyrim you're not a Rider of the Apocalypse, are you? I can't imagine what kind of sidequests would fit a Horseman, especially one on an important quest to clear his brother's name. I would love to see more NPCs, yes (Especially if they're as awesome as Vulgrim), but doing some petty quests just doesn't seem like it would fit the story.
Well of course it would be silly if the sidequests were petty. But all sidequests in games aren't just dull padding and pettiness. If the devs put their minds to it I'm sure they could think of sidequests that compliment the main story or the game world.
@S0ndor said:
I really liked Darksiders, but it's kind of weird to have a protagonist who's face does not animate.
Master Chief, all of the Protoss, well, they reflect anger and surprise with their eyes... but still...
@capthavic: How is Stranger's Wrath related with sidequests? I think I'm missing something here.
@Alphazero said:
Looks awesome! First game was awesome and this also looks awesome.
But, didn't the ending of the first game imply:That all of War's brothers were coming to earth?
http://www.youtube.com/watch?v=-O_OgCWXuyU#t=6m7s
Yeah, but we know now that DS II will take place in the same time line as the original, so we can only assume that each of War's brothers will have their own game set at the same time. Well, maybe that's how it'll work! I actually wrote an article about Darksiders, people's expectations for Darksiders II, and Zelda, so if you're interested in that, give it a read because I'd like to know what you think of my opinions. I'm trying to home my skills because I want to go into games journalism quite seriously, so the feedback would be greatly appreciated. :)
http://gameswhatwelike.tumblr.com/
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