I didn't mind the Forgelands, but a couple of things about the second world:
- I fucking HATE that you spend a bunch of time collecting three things to kill a guy so you can talk to a guy, then that guy immediately sends you to collect three more things. Having such little turnaround before the latest triforce of fetch quests really slaps you in the face. I get that it's all these kinds of games are - going through dungeons to get things and kill bad dudes - but... fuck
- I was excited to go to the dead area, because I expected Death to be some sort of big shot there. I mean, you're fucking DEATH! But instead, not only are you just another schmuck who exists to do things for other people, there's actually another dude who is considered the "king" of the realm! And he treats you like shit! The way they tell the story, Death really doesn't feel like "Death" so far - he's just a dude from some ancient, powerful race of beings, who happens to be named Death. Sort of like I could name my kid Zeus, but that doesn't make him the God of Thunder.
Right now I'm at the beginning of fetching the three lords for the king. I find I can't play this game for extremely long stretches, because the gameplay gets a little tedious. I tend to do one dungeon area, and then take a break. I like the aesthetic of the game so far, the loot lust is a nice addition to the Zelda formula, and I think the combat has just enough Devil May Cry in it to feel good and rewarding. But puzzling out dungeon after dungeon, wears me down after a couple of hours.
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