I've been playing Darksiders 2 over the past few games and while I'm enjoying the combat, there really isn't much else to the game. The story is thin and padded to hell with every task being a fetch quest. The game has gone too far into an MMO type of game where you talk to the quest giver, complete said quest and into return you get to move on to another quest giver for more money and loot. So many aspects have change that don't suit the game at all. Even Death seems like a massive pussy rather than a badass. I really miss a lot of the Zelda in this game because it feels like a much weaker game without a lot of that stuff. The worlds feel too large but also barren and boring. While DS1 was smaller and on the short side, it felt focused. It had a much interesting moments more frequently.
Backtracking in most games is a chore but DS1 let you get around fairly quickly and DS2 is better and worse when it comes to this by allowing you to quick travel at any time but then there are moments within the story where the game just won't allow you and it won't even give you a reason why and you only find out when you go to use it. This is when it's way worse than the original game. Travelling around is just boring is DS2 where stretches of land can take several minutes to cross where you're just left taping R1 to make your horse run faster and you don't even care to just avoid the enemies as they're few and far between and usually of a lower level. In the 2nd area of the game towards the end your quick travel will be disabled and travelling back was a huge pain. There are a couple of times where you have to get off of your horse and navigate through these mini dungeons but they don't add anything, they're just there to pad the game time even more.
The original game took me around 15 hours to complete and was a blast. At roughly the same time in this game, I have no idea how close I am to the end and I'm desperate to just get it over with now. I'm struggling to just understand why this game is so different from the first. While it was no masterpiece, it knew what it was. DS2 feels like it's having an identity crisis. While the original game was pretty shameless in its ripping off Zelda, did anyone really care? The game was what we've all wanted Nintendo to do for a long time but Vigil brought us this new world with an interesting premise and characters but that's all but gone here. The story is practically the same 15 hours in as the first minute. Death wants to save his brother, corruption as taken over, Death doesn't care, repeat. Now go fetch me these 3 items. I think I've lost track of how many fetch 3 items quests there have been, it's mind numbing and now I'm just going through the paces. I may write a review at some point and try and turn this from a rambling mess into something coherent but so far, this game does not feel like a worthy successor.
EDIT: Just want to leave some notes here for future reference:
Thane asks you to kill 4 people as a true test of your skill as a warrior. After killing all 4 he has zero reaction but hey, you got loot that will last you a couple of levels.
Log in to comment