Gerstmann said it best during the QL EX, "Only recently within the last 5 or 10 years has the language evolved to the point where you can say, 'oh this game is like this, this, and a bit of that in a way like movies are often talked about when describing them.'"
The Darksiders series wears their inspirations on their sleeves and doesn't try to hide any of the obvious mechanics they have taken inspiration from. It's done in enough of a tasteful, genuine way that the game ends up being better for it, and not a train wreck of a disaster it could have been if put in the hands of a less capable developer.
That being said, can anyone think of an example of a game that liberally steals gameplay, mechanics from others and fails miserably in being a good end product? I'm not thinking of any of those iOS clones/Facebook games, more along the lines of a console/PC game.
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