No, I'm not talking about the autocentering that seems to bother PC users so much. That was addressed in Patch #3. I'm talking about the FoV: the camera is extremely close to Death, to the point that it makes combat x10 harder because I just can't see around me. It only gets worse when you're facing larger enemies or fighting in a very narrow place. Or both at the same time, as it so happens during the Soul Arbiter's Maze. Yeah, the camera moves a bit away from Death during combat, but it keeps the same stupid angle of viewing that completely blocks your peripheral vision. It focuses too much on what's happening right in front of you, but next to nothing on what's happening behind and around you.
I'm trying to like this game, but, so far, I'm enjoying it a lot less than what I enjoyed Darksiders I.