The original Darksiders seemed to do what so few games achieve; it had an awesome fucking ending. So much so that it was a little disappointing when the news was initially broken that the exploits of Death on offer in the sequel would not follow directly from the events of the first game, but would instead take place concurrently. Even with this preparation I still managed to be a bit let down by the lack of integration with the first game's story.
As I was playing though, I was hoping that the end game for Darksiders 2 would make a lot more connections, and that they simply needed some more setup. What happened is that they basically gave us the exact same ending as the first game, while adding on some additional unfinished plot lines. The entire plot of the game is that Death is trying to absolve War of his punishment for the events at the beginning of the first game. But, War doesn't really need saving, does he? I mean, by playing the first game, aren't we already aware that War basically kind of took care of things on his own? Or, if absolving War has to do with what happens after the last seal is broken (at the end of Darksiders 1), that's just more story that was left on the table that we aren't aware of.
Also, it seemed strange that over the course of the game there were multiple times where attention was drawn to the fact that Death would have a choice of whether or not to save humanity or save the nephilim. At the end, there isn't much gravity put on it at all, and he just says "Im gonna do what I need to to save War" like it wasn't a big deal. Then we don't find out what happens to War (or humanity/nephilim) as a result of the sacrifice. Then to top it off, they basically just say "Don't worry about Death sacrificing himself, he'll come back", and we are left at the exact same scene that ended the first game.
Am I missing something? Do you think they will expound upon this further with their upcoming DLC releases?
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