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Darksiders II

Game » consists of 22 releases. First released on Aug 14, 2012

Players return to the post-Apocalypse in the sequel to 2010's Darksiders, this time as former protagonist War's fellow Horseman of the Apocalypse, Death, the pale rider, who seeks to resurrect Humanity to clear his brother's good name.

Weapons with special abilities?

#1 Posted by Cataphract1014 (1311 posts) - 9 months, 8 days ago

I got these scythes with a special ability, but I have no idea what it means. I looked on the ability wheel and on the moves list, but it really doesn't have anything on these abilities.

#2 Posted by Marz (5470 posts) - 9 months, 8 days ago

read the description of the weapon, should tell you what it does. you don't actually get a new ability from it. Like this talisman i have has the special ability Grim, but all it does is make all my hits generate more reaper energy.

#3 Posted by Cataphract1014 (1311 posts) - 9 months, 8 days ago

@Marz: Ah! Thank you sir.

#4 Posted by Tennmuerti (6817 posts) - 9 months, 8 days ago

I do wish those things were a bit more descriptive tho a lot of these effects are vague as shit. It's mostly down to trying a weapon out to see what happpens.

But whatever custom possessed weapons are way better then unique named loot anyway.

#5 Posted by Olu (72 posts) - 9 months, 7 days ago

Yep, some of the descriptions are not that clear. I have no idea what my blademaster amulet does, same goes for other talisman i got in Vulgrim's vault, Demonblood, or something like that.

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