I find the similarities to Zelda are ridiculous in Darksiders.
-You get a horse
-Levels are based around dungeons
-Each dungeon has it's own treasure
-Each dungeon is built around the item you get in said dungeon
-Each dungeon has a map and compass (Hoardseeker)
-The story starts with finding mystical items shattered across the world
-You have a floating companion to accompany you
-You can assign 3 items to the d-pad (C buttons on N64)
-Zelda has hearts and MP, Darksiders has skulls and Wrath
-When in dialogue, nouns and anything of importance is highlighted in a certain color
-Abyssal Chain works exactly like Hookshot
-Crossblade works exactly like Boomerang
-Lock on system is identical, even down to the widescreen way it goes when you lock on (bottom frames cut a little)
Now while there are still a ton more similarities, Darksiders does do some other things differently than Zelda though. It's just that I felt like I was playing a Zelda game most of the time. I haven't played any of the Kain games but I hear they are very good, I've never heard of it being compared to Darksiders though.
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