"Alright, you gotta take the stick from Brad. Now you play".
Quick Look: Darksiders
Just in case someone hasnt mentioned it, in the options screen, it should say codes or something, type in The Hollow Lord, and you'll get a better scythe. I believe it has more damage and gives more souls. (By the way, it was the main "pre-order secret item" code.)Anyway, It's a better scythe, and its free ingame.
Yeah, it's pretty rough section to do a Quick Look of. They're certainly not the game's strong point but I still found the challenge rooms funner to do than too watch, and they certainly didn't feel as long when playing them.
" Damn this game looks boring judging by the QL, it might get fun later on I suppose but this just looks boring "
I also had more attacks and was playing on hard.
I really like it, tho I really hope they get the tearing issue fixed somehow.
Too bad they picked that part of the game to do a quick look of... there are actually very few challenges like that in the game. The bulk of the game is spent in dungeons doing Zelda-like stuff: solving puzzles, fighting creatures, mini bosses, finding a new item that you will use to solve more puzzles, then making your way to the final boss chamber. You even get a new skull piece after defeating the boss, like Zelda.
The game gets more difficult and complex as you collect new items and abilities. I found dash to be way more useful than block, especially once you get the dash attack.
It makes me sad seeing everyone's comments saying that the game looks boring. You guys are missing out on an awesome game.
You definitly have to play Darkstalkers on 'Apocalyptic' difficulty or you will miss the thight combat mechanics and balancing.
Buttonmashing be gone - as simple as chosing the right difficulty. Some reviewers marked Darksiders down for being buttonmashy, even though it isn't on 'Apocalyptic' difficulty, which is available from the get-go.
A game shouldn't be marked down for being something it's not. If you don't like buttonmashing and prefer a real challenge and the need to master all combat mechanics, then you have to play on 'Apocalyptic'.
Darksiders combat is about as hard as 'Acolyte' in 'Ninja Gaiden'. It's a challenge and a lot of fun and far from being buttonmasher combat and remains fair throughout.
I'm just past the forth dungeon and man, the horseback gameplay is rad! Love it. Game gets steadily better. I'm am 3 x 4 hour-sessions in and it keeps on giving and giving.
Totally not the fault of GB, but the game is really generic and linear for the first hour, which is what this QL covered part of. Later on the game is very much like Ocarina in how it plays and progresses. Too bad they didn't play it a bit and had a save from later on to show this.
I'm upset that the game will likely get a bad rep based on early impressions, of the first section, even though it's the devs fault to design it that way. The review should reflect the better parts of the game, while it's not a blockbuster, it's an above average action RPG that really doesn't have any competition this side the last console zelda game.
" @Seppli said:Well exploring and dungeoneering sound alot more fun to me than those challenges. I was bored by the time they reached the second one. "
"It's a nice break from exploration and dungeoneering. "
But combat is far from boring 'buttonmashing', if you play it on 'Apocalyptic' difficulty. War doesn't take many hits and the enemies are a lot thougher and don't get pushed back as easily. You got to be on your toes and block, counter and dash - if you want to survive.
Also - they should have had the scythe by then. You get it for free (in-game currency) from Vulgrim, if you enter the code 'The Hollow Lord'. A little piece of paper included in the box tells you that.
Swordattacks are on X, Secondary weapon attacks are on Y (Scythe and Tremor Gloves), Finishers on B, Jump on A, (Air-)Dash/Block/Counter on RB, Mutator for Wrath-styles and Consumables is on LB, Focus is on L-Trigger, Gadget is on R-Trigger, quickswap of secondary weapons and gadgets is on d-pad.
That's lots of stuff to master in combat, especially given the many gadgets to mix in. Combat itself feels like Ninja Gaiden with fewer weapons and less combos, but just as challengening. At least if you got the sense to play it on 'Apocalyptic'.
Also - since when is combat boring? Most modern games are combat focused from start to finish. Think of Darksiders as Zelda with Ninja Gaiden level of combat (it's a bit easier, because of the overpowered Chaos-form of War, which pretty much gets you out of any pickle you find yourself in).
So I'm really glad for Quick Looks. Usually, I can't be bothered to download and play a demo myself, and having heard so much raving about how cool this game is, I was thinking of picking it up; but it's nothing like what I expected. This looks like one of the most uninspired games I've seen in a long time. From the over graphical direction, to the UI, to the basic premise of the gameplay. God of War as a button masher with more leveling up mechanics.
But whatever... can't judge a game entirely based off a 30 minute video.
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