The Crafting of an Apocalypse

  • 119 results
  • 1
  • 2
  • 3
#51 Posted by patrickklepek (3471 posts) -

@Evercaptor said:

More News Stories today that the whole of last week. Glad to see you back, Looking forward to seeing audio versions of these (saw another comment you made) but if it ends up being a less "free" talk because PR has to get involved and embargoes, feel free to never ever do that.

The concept is that my "interviews" for features are usually pretty technically raw and don't sound that great--made over Skype or a phone call (it's not meant to be a podcast)--but that people might be interested in listening to them, anyway.

Staff
#52 Posted by zamaeri09 (25 posts) -

Great article, super intresting. glad to have you back

#53 Edited by Seppli (10251 posts) -

Great read. Enjoyed it a lot.

Living vicariously, I guess - a glimpse of a Darksiders life. Well met.

#54 Posted by CJduke (782 posts) -

Awesome interview, glad Patrick is back, I was missing this type of content. And I alwasy love hearing people say how awesome the darksiders ending is because its so amazing.

#55 Posted by Kayrack (291 posts) -

Very cool read, a bit surprised to see that the War model didn't change too much from the original test. But also glad to see he turned out the way he did :)

#56 Posted by MisterMouse (3540 posts) -

that was a really awesome read!

#57 Posted by MarkWahlberg (4578 posts) -

cool beans.

#58 Posted by RetroVirus (1457 posts) -

Amazing read, thanks! Now I have to play Darksiders II.

#59 Posted by RetroVirus (1457 posts) -

@Kayrack said:

Very cool read, a bit surprised to see that the War model didn't change too much from the original test. But also glad to see he turned out the way he did :)

Yeah, I noticed that the little bit missing from the circle of the sword was there from the start.

#60 Posted by leinad44 (503 posts) -

Welcome back Patrick my man!

#61 Posted by megalowho (960 posts) -

This is a really insightful and enjoyable post-mortem/interview and I'm only halfway through. Welcome back, Trick!

#62 Posted by valrog (3671 posts) -

That was one awesome interview.

#63 Posted by cooljammer00 (1544 posts) -

The correct answer is Link's Awakening.

Whoops, guess I can't work at Vigil!

#64 Posted by High_Nunez (218 posts) -

Interesting, I didn't know Joe Mad was involved in this game. Pretty cool.

#65 Posted by Boopie (191 posts) -

they make a good point that the game is fun and that's ultimately why I play games I don't really care if it's derivative unless it's derived from crap

#66 Posted by Evercaptor (391 posts) -

@patrickklepek said:

The concept is that my "interviews" for features are usually pretty technically raw and don't sound that great--made over Skype or a phone call (it's not meant to be a podcast)--but that people might be interested in listening to them, anyway.

I can see that being a thing. Cool again that you spend so much time with them. ^^

Since I (kind of) have your attention for a second, would it be rude of me to request a feature? I found some like-minded people in the comments of Alex's reviews that are real interested in what he plays (since his review decisions are... eclectic). Would it be possible to have a "what we've been playing" feature for the GB personalities who don't get to be on the podcast every week, even if it was a little bit appended to Worth Reading? Even if the answer is "Naw, I watched a bunch of Star trek, it was cool" or simply "Moar RockBand (I changed one song on my playlist)" every week, it'd be a blast to hear what Dave, Drew, Alexis, Alex, Interns and potentially Close-Friends-Of-The-Podcast have been playing.

#67 Posted by PillClinton (3290 posts) -

Holy cow, this is a long piece! Perhaps even the longest GB's published? Sendin' this to my Kindle, yo.

#68 Edited by GuardianKnux (248 posts) -

As a young designer in training, these kinds of works are extremely awesome to read! Just amazing work Tricky! http://imgur.com/a/NzuZS#15

#69 Posted by amir90 (2154 posts) -

Holy shit, that was some good written article! :D

#70 Posted by buzz_killington (3532 posts) -

Cool interview. I really hope other people pick Darksiders II up too, so that THQ can survive.

#71 Posted by Tennmuerti (8005 posts) -

Hooooooly shit, Patrick delivers.

#72 Posted by skardt (4 posts) -

What do you think was the first line of code written for this game?

#73 Posted by Robiin (294 posts) -

Really good read. I love these sort of insight into game creation, without all the PR bullshit in between.

I have Darksiders II on Steam (bought, but skipped the first one after a few hours), but I really can't cope with the PC controls. 360 controller on the way on the mail as we speak because of this game!

#74 Posted by CornBREDX (4806 posts) -

I found the first game incredibly tedious. I really want to finish it but I cant stand all the arenas your forced to do (to remove the curses. 
 
The second is much better so far; as far as tedium goes there has been none. I'm a little surprised there was so much zelda talk, though, and no mention of the God of War omages it took in the first game. I mean there are clear similarities there too, and some players cant even see past it they're so obvious (I don't it was intended to rip off GoW but it has it's similarities as much to that as it did to OoT). 
 
Anywho, fun read.

#75 Posted by chocolaterhinovampire (1287 posts) -

Fantastic story.

#76 Posted by Elow (45 posts) -

Why aren't conversations/interviews like this recorded? It would be fantastic to hear in a audio mp3 form.

#77 Posted by zombie2011 (4968 posts) -

I picked up Sleeping Dogs instead of Darksiders 2, because i just re-played Darksiders for the 3rd time to get up to date on the story of the series. Kind of a mistake because i got kind of burnt out on it, and wasn't feeling in the mood for the 2nd game, but give me a month or so and i'll be picking Darksiders 2 up .

#78 Posted by Ravenlight (8040 posts) -

Great stuff! Vigil seems to be living the dream still.

#79 Posted by csl316 (8111 posts) -

Oh damn, that's a hefty read. Something to save for later but it seems rather interesting so far.

#80 Posted by Pr1mus (3811 posts) -

@Elow said:

Why aren't conversations/interviews like this recorded? It would be fantastic to hear in a audio mp3 form.

@patrickklepek said:

@Cirdain said:

Fuckin' christ can I get an audio version... I'm kidding, I'll read it later.

We have plans to get the audio version of my interviews into stories eventually.

#81 Posted by fox01313 (5061 posts) -

Brilliant work Patrick, would love to see more behind the scenes articles/interviews like this.

#82 Posted by shodan2020 (659 posts) -

@cooljammer00 said:

The correct answer is Link's Awakening.

Whoops, guess I can't work at Vigil!

Actually, the correct answer is whichever Zelda game you like. It shouldn't matter what others like as long as you enjoy what you've played.

#83 Posted by Strife777 (1503 posts) -

Great interview. I was so disappointed by the ending of the sequel. I finished it last night and didn't really like it, except for the short post-credit scene that might hint at a little something. Otherwise the game was great, but the first one left a bigger impression. I'm sure we'll see a third and I'll be there waiting for it.

#84 Posted by Jayzilla (2555 posts) -

It's so stinkin good to have Tricky back.

#85 Posted by Bats (87 posts) -

That was an excellent interview. Thanks for bringing it home for us Tricky! Darksiders is easily one of my favourite games and I'm glad I beat it before hopping into Darksiders 2. War is badass, and so is Death, just in a different way. I didn't realize there were books in the universe... I'm probably going to have to track them down, because I really love the universe they've created and the twist they've put on the old angels and demons bit.

#86 Posted by Lazyaza (2167 posts) -

Maybe I'm just being lazy atm but would really prefer all this had been recorded in video or podcast form, oh well I'll read it eventually.

#87 Posted by Lurkero (381 posts) -

The worse part about Darksiders 2 is that the story did not continue. I already felt bad about not getting all 4 horsemen in the game, but then Vigil made the story in Darksiders 2 so that I didn't get them all once again.

The game is still a fun to play, but the story is not.

#88 Posted by SirPsychoSexy (1328 posts) -

Great read as always, pattycakes

#89 Posted by ashenozzie (24 posts) -

Awesome.

#90 Posted by delrobertto (45 posts) -

good read

#91 Posted by kerse (2100 posts) -

Awesome stuff.

#92 Posted by phrosnite (3518 posts) -

My only complait asider from the obvious consolitis stuff is the wallrunning. It's too automated and Forgotten Sands-like hence shitty. I know you dumbed it down so people won't be stuff at platforming(parcour) seqeunces and never finish your game but those guys never do anyway. You are devs you know the statistics. Below 50% of the people who buy a game finish it.

So, please, in the next game(if there is one) make the parcour stuff more like Prince of Persia Sands of Time Trilogy( WW is your best choice for that stuff).

#93 Posted by popmasterruler (574 posts) -

Excellent interview Patrick.As a huge Darksiders fan this was an interesting read.

#94 Posted by namesonkel (414 posts) -

Cool, they used to Diablo font for their old menu.

#95 Posted by theodacourt (519 posts) -

Thanks for the spoiler warning! I'll come back to this! ^.^

#96 Posted by Damian (1538 posts) -

I was just wishing I saw more of these hindsight interviews, and voila.

I'm rooting for Vigil. If anything tragic should happen to THQ (which would be seriously fucking tragic, as they finally stop sucking and now they go in the red?) I hope WB. picks them up to finish this quadrillogy so they can get to making me MK-based co-op juggler beat 'em ups with mad lootz and a dash of puzzling.

Meanwhiles NRS can put the Four Horsemen in MK... think about it.

#97 Posted by Tom1243 (51 posts) -

Great interview! Amazing to see the thought process!

#98 Posted by Will_M (343 posts) -

Fucking great stuff Kleptoskoops! <-- I just made that up.

#99 Posted by VargasPrime (301 posts) -

Great interview, Patrick. Love this series, and you can really tell how much heart these guys have for what they do.

Here's to Darksiders III.

#100 Edited by gosukiller (2324 posts) -

If by being surprised by the ending you mean sorely disappointed, then yes, they are correct.

The game was still wicked awesome, the ending was just a big let down.

You meet the big villain guy only 1 time before having to kick his ass in a rather easy bossfight. The bossfight before that was pretty decent tho...

Also great voiceacting by Death. Not on the same level as War, but still better than 9 out of 10 game performances.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.