Who else felt like dying when they realized that there were two more beam puzzles. Christ almighty talk about tedious.
Game » consists of 13 releases. First released on Jan 05, 2010
I enjoyed the black throne, just because I felt like it was the only place really in the game that made me think for more than 10 seconds. I agree that three levels of a similar redirect the beam puzzles was a little tedious, but I guess I enjoy tedious sometimes. The only thing that really gave me a headache was the 3 floating beams puzzle on playthrough one. On my second playthrough though I flew through that part. I guess it just had to click
....??
I thought that was one of the easier parts of the game. Seriously what was so hard about it? They made easier Portal puzzles and put them in one dungeon.
The only time I got stuck in this game was when you had to move that metal object across platforms..and that was only because I didn't know you could punch it across the room.
i finished this game bored and kinda pissed at how much bullshit they made me do.
i didn't find it hard, just tedious, tedious to a point of not having any fun. if i got this on ps3 and not 360 it's possible i would not have even finished it but achievements made me do it.
maybe my distaste for this game is from my time being so limited and i'm backed up games beyond belief and i just try and crush through them when i can, hell i dunno.
" @jakob187 said:No lies in it. Black Throne was a great break in the game. Getting the pieces of the Armageddon Blade, however, was not. I mean, it was nice to give me a reason to revisit those areas again aside from just hunting down all the Super-Metroid-esque areas with more lifestones and wrath cores and such...but they could've very easily shortened that effort down a bit. That's really the only qualm I can find with the game at this point, as everything else felt great to me. = /" They were probably thinking "hey, let's test the minds of gamers rather than being pussies and going the easy route". = / I enjoyed The Black Throne. "Lies, you didn't. "
It was probably one of my favorite parts in the game.
Really, Darksiders combat is quite atrocious. Being better than Zelda at combat reaaaaaaalllly doesn't mean anything. The puzzles are the only reason I played the game. And I felt the Black Throne was one of the few ''dungeons'' in the game that didn't feel tedious. As opposed to the abysmal Hollows and Ashlands.
This game is at its best when it tries to imitate Zelda.
Well since Portal was way more clever and inventive when it came to those type of puzzles, it really just made the beam sequence in Darksiders seem tedious and boring.
for me it was the 3rd beam puzzle that pissed me off. not because it was hard but because i just didnt want to do another beam puzzle. there were 2 skulls and i thought the first beam charged up the first skull.
the real problem for me was having to go all the way back through everything for the blade shards and realizing i hadnt found all vulgrum spots. so i had to go through other areas just to get to the "unexplored locations" i had already been to
I really liked that game top to bottom.
That includes both The Dark Throne and, yes, even the challenge rooms.
After I got over the initial "You got some Portal in my Darksiders, bro!" moment, every minute spent redirecting lasers became pure hell in a can. It wasn't clever; it wasn't original. It was sheer tedium, and about ten times worse than Ocarina's infamous water temple. I mean, I don't mind some puzzles in games, but I think the combat/puzzle ratio in that dungeon is really unbalanced. It got to the point where I'd spent so much time redirecting fucking lasers that when some enemies finally appeared it took me a while to get back into the fighting again.
" Who else felt like dying when they realized that there were two more beam puzzles. Christ almighty talk about tedious. "shit, there are two more?
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