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    Darksiders

    Game » consists of 21 releases. Released Jan 05, 2010

    Developed by Vigil Games, Darksiders puts players in control of War, one of the Four Horsemen of the Apocalypse, as he attempts to find out who caused a premature Apocalypse while battling both Angels and Demons on a dead Earth.

    mikeinsc's Darksiders (Xbox 360) review

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    2010 Starting off Right

     So what happens when the apocalypse comes earlier than expected? You get a nice bloodbath between angels and demons.

    War, one of the Four Horsemen of the Apocalypse, finds himself embroiled in the conflict and needs to restore the destroyed Earth as much as possible. Mankind is, of course, very much dead due to apocalypse and War is basically the fall guy for the whole ordeal.

    War is suitably bad ass, making Kratos seem like a bit of a puny wuss. The controls are remarkably spot-on. You have a satisfyingly decent list of weapons and not a massive amount of attacks, but more than enough to keep combat fresh. It lacks the issue of Ninja Gaiden which had a combat system that was a bit too deep for its own good. You have vicious but not perversely gory kill moves to finish off enemies and absurdly huge bosses that are truly epic in scale. Throw in a cool horse you get far too late in the game and some major nods to Legend of Zelda and you have a cool little game.

    My only beef with the game is that War seems slow. If that is the only actual beef, it is a really good sign. Darksiders is a game in every sense of the word and doesn't seem to want to be more than a game and that's a good thing. Okay, let me back it up...the ending sucked. You have to backtrack the ENTIRE game to seek out some parts of a sword you need to face the end boss I couldn't compete with for shit. That's likely due to me sucking, though. But that long backtrack is just damned tedious.

    The game is great. Fun as all hell to play. Surprise of the year thus far.

    Other reviews for Darksiders (Xbox 360)

      A different blend of action-adventure 0

        Make no mistake; Darksiders is born straight from the Zelda mold. Boomerang, hookshot, horse riding, block puzzles – all present and accounted for. Vigil has simply taken the formula several steps forward by adding a true combat system, something the Zelda series has always been desperately missing, and a healthy smattering of Metroid-like exploration. The world is spread out and interconnected between dungeons by series’ of tunnels and open areas. Think Metroid Prime’s Tallon ove...

      23 out of 24 found this review helpful.

      Face the Wrath of War 0

       I've been taking a keen interest in Darksiders since I first heard murmers of a game featuring one of the Four Horseman of the Apocalypse. Revelations is probably the only part of the Bible I find remotely interesting and this fresh take on that material is always welcome (Some might say I have a love of Apocalyptic Games, but hey...)Darksiders is a Third Person Action Adventure game. It borrows alot from many different games, it has the overall structure of Assassins Creed, since you have all ...

      8 out of 8 found this review helpful.

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