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Darksiders puts players in control of War, one of the four horsemen of the Apocalypse as he attempts to find out who caused a 'premature' apocalypse while battling both angels and demons

Story

Upon following orders, War and the rest of the Horsemen of the Apocalypse accidentally unleash the Apocalypse upon the denizens of Earth.  Suddenly, humanity grinds to a halt and the war between angels and devils begins on the surface.  The Charred Council, a sort of neutral entity that governs both Heaven and Hell, summons War and strips him of his abilities.  War is promptly sent back to Earth, not take sides with the angels or the devils, nor to save humanity, but simply to discover what went wrong to turn about the premature events of the Apocalypse.

Gameplay

It is speculated that players will likely fill War's shoes before his powers are completely stripped, starting him back at ground zero.  Not completely stripped, however, as War starts out with his massive broadsword which is plenty to keep War on his massive, powerful toes.  War finds new weapons as he progresses throughout the game including the Death Scythe, the Crossblade (his first ranged weapon), as well as a variety of firearms.  War also has the ability to use the environment to his advantage, grabbing various items and using them as improvisational weapons. 
Beating up huge bosses in Darksiders!
Beating up huge bosses in Darksiders!


The combat centers primarily on powerful combos and specialty fatalities.  War can equip a gear item alongside his primary weapon, allowing him to switch off on the fly between the Crossblade and the Death Scythe, for example.  Using powerful combos allows War to fill his Wrath Meter which he can then use to unleash powerful Wrath attacks.  He can also use special fatalities to his advantage.  For instance, War can jump from demonic bat to demonic bat, killing each one without touching the ground.  War will also perform more stylized fatalities on bosses and mid-bosses without the need for the derivative quick time events.  An example is shown in the Church dungeon area where War fights The Jailor, a massive hulk of flesh that smashes cages on the ground.  War must attack with the Crossblade, targeting multiple weak points on his body to expose the smaller creature that is controlling the behemoth.  War's sword, Chaoseater, accumulates chaos as he kills enemies.  Once it is full, he can then transform into a large and powerful form, for a limited time, and can lay waste to most enemies with ease.

Environments in Darksiders are split between large hub areas that offer plenty of room for exploration and smaller, interior dungeon-like areas such as a subway system, derelict buildings and a church that is set up as a demon's central base of operations.  War will traverse each of these dungeons killing bosses and mini-bosses to progress throughout the game as well as retrieving gear items.  Gear items are featured equipment which War needs in order to open new areas within the large open hubs. 

New equipment can also be purchased by selling souls collected by War's Soul Harvest ability to a Soul Trader.  This demon will trade souls, the only applicable currency in a post-human world, for new abilities, weapons and armor.  These souls can be collected primarily in combat, but can also be found through exploration.  Weapons can also be customized by collecting upgrades throughout the game.  These upgrades can be equipped and swapped between War's arsenal of weapons.  Armor can also be upgraded by finding pieces throughout the game and giving the set to a smith, forging them into a whole new set of armor for War.

Weapons and armor aren't the only thing at War's disposal, for he can call on his spectral steed, Ruin.  War is able to summon him on the fly with the touch of the shoulder buttons, and enables him to traverse areas he could not on foot.

Game Name Darksiders
Platform(s)
Publisher(s)

THQ
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Original US Release Jan. 5, 2010
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Original US Release January
Q1
2010
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Aliases Darksiders: Wrath of War
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