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When fighting is no longer relegated to the ground, but can also take place in the air.
Games in which players drive buses.
Some games allow you to attack your opponents during a race.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The act of aerial combat between two or more fighter aircraft. A common occurrence in many combat flight games, it is the equivalent of a firefight in a first- or third-person shooter.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
Endurance racing is racing a track for very long periods of time. An example of endurance racing in video games would be the 24 hour Le Mans in GRID.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A heads-up display is a graphical overlay of vital information used in most modern games.
An instantreplay is a gameplay element typically associated with sports games, and widely made popular with the Madden Franchise. Instant replays allow players to go back and view gameplay footage, occasionally from varying points of view.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Illegal auto racing taking place on public roads.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
Traffic Checking is a feature used in the Burnout series, specifically Burnout Revenge. To traffic check you must hit traffic traveling in the same direction as you, and if you're lucky you'll get a takedown.
The ability, through purchasing, winning, unlocking, or other means, to change your vehicle (usually for the better). Changes can be alterations to original vehicle or a completely new vehicle.
The building/editing of vehicles, mechs, and the like.
Due to damage or other events, vehicles become harder to handle or drive slower.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
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