@emergency said:
@JoeyRavn said:
That's pretty cool. The community and the community alone is taking care of Dead Island PC. Techland has said they'll eventually patch analog control into the PC version, but... you can see how Techland works. Did they even release the "day one" patch after all?
I feel your negativity towards Techland is a little misplaced. Yeah, they've released 2 decent sized patches thus far.
Oh, come on.
The launch was disastrous. A trainwreck. I can understand the need of a patch to iron out "some bugs", but if they had to release two patches in less than three days is because the game was nigh broken. We don't need to be tolerant with them and lower our standards. We pay €/$50 for a finished game, not a dev build. They should have spent some more time with their product before releasing it, which is funny, considering it was in development for ~4 years.
I don't think you understand how terribly broken this game was and how broken it still is. Many people, myself included, weren't able to launch it at all because of one simple letter. In the game.ini file, if the line with the Locale option had "En" instead of "en", the game would completely CTD upon startup. Even after patching. Are you telling me that can't double checked before shipping your game? Thank God the community was there, because Techland didn't even acknowledge the problem.
And don't get me started on the utter lack of customization options. I'm not even talking about tesselation or anything fancy like that. If you need modders to fix your lack of VSync in your PC game, you're not doing a good job with it. That said, once I was able to run the game, I found it quite enjoyable. But if it hadn't been for the community support, me and many others wouldn't have been able to pass the Dead Island logo.
@Resident4t said:
@JoeyRavn: Yep there was a day one patch. Well on the PC at least.
Well, that's a relief. I have the European version, so I haven't gotten any patch so far. Everything they fixed in the American version is supposedly already
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