I read this article by Tom Bissell on Grantland.com and thought it might be interesting to discuss (be warned that the article is pretty long):
http://www.grantland.com/story/_/id/6963024/video-games-killed-video-game-star
While I understand Tom's basic frustrations about the game (especially the sequence he describes at the end) I generally disagree with his premise which essentially boils down to "This game is to game-y". For instance, he rails a bit against the RPG skill tree and progression mechanisms in general and suggests that all that stuff should be kept 'under the hood' and away from the player. But why have progression in an RPG if the player can't see and influence it?
Corvall
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