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Game » consists of 4 releases. Released Nov 15, 2001
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
This concept is for when the blood type of characters is included in the game, often to allude to personality traits in Japanese games.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A character who attacks with their buttocks. Most common in fighting games. Not to be confused with the act of attacking somebody's butt.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
The ability to counter a move.
Don't you just love it when a game lets you view all the cutscenes without having to play it all over again? Every game should have this feature.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The Dead Or Alive Tournament Executive Committee is the contributor to the Dead or Alive Martial Arts Tournaments. DOATEC has been secretly conducting experiments on fighters to create the "ultimate fighting machine".
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
The last boss you face in a game, usually representing the final climax of the game.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
Games that have been used as the basis for motion pictures.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Games that feature characters whose hair movement is governed by a physics engine.
"Hand to hand. It is the basis of all combat." -Gray Fox
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Frozen water. Ice can be slippery and it can be fun for ice skating.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
The 2002 Interactive Achievement Awards celebrated the best games of 2001.
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