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Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
The PlayStation TV is a media streaming device based on the PS Vita. It can play many (though not all) Vita game cards, as well as supporting some PSN games and PS4 Remote Play.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Some fighting games allow the player to move their character prior to the actual start of the round.
Where a video game comes with something "exclusive" only when you Pre-Order it, sometimes from a specific location. This can be a piece of DLC or it can be something not in-game or even "exclusive" or early access to demo or beta.
This feature allows players of the PlayStation Vita and PlayStation 3 versions of a game to play competitively or collaboratively.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
Characters that are designed to be scantily-clad.
Characters who speak with a Russian accent.
Not all scientists are mad and/or hell-bent on dominating worlds. Some are just your ordinary egghead with a coat.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A competition between brothers and sisters.
Games that for some reason or another, include a slip cover. Usually Collectors Editions or first run games.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
The option to display dialog and other information with text on screen.
When a character wears sunglasses even in the dark, or the player is rewarded for doing so.
Immersing the player using sound directed from 5 speakers and a sub-woofer, surround sound is the way of choice to hear game audio.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
A disembodied voice that narrates or announces certain game aspects, like the round counts in fighting games or instructing the player to select a character.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
Multiple fighters/people ganging up to fight another fight/group of fighter.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Characters who are influenced and clearly modeled after the late Jeet Kune Do Master, Bruce Lee.
A species of striped feline.
The Tokyo Game Show 2011 takes place in the Makuhari Messes from the 15th-18th of September. The show's theme is 'GAME - Dancing Your Heart'.
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