@ImmortalSaiyan said:
@Demoskinos said:
@ImmortalSaiyan: I'm not really sure there is just a ja ne se quoi about it. Its the same feeling I've had for all Team Ninja Games since Itagaki left. I don't hate them... I just I don't think Hayashi has the same flair as Itagaki. I don't think Team Ninja can ever do anything that will remotely come close to Ninja Gaiden Black. I did enjoy the matches I played with you and @AjayRaz though. But like at the end of the day If I'm going to recommend a fighting game to someone from this year surprisingly enough its going to be Tekken Tag 2.
That is fair. The game does have a different flavor to the Itagaki helmed DOA games. Hayashi and the team currently behind DOA is not bad though. They get it the series and care about the it's fans. As evidenced in the OP with their partnership with IPL mentioned.
I never dug deep into TTT2 but that game seems rad. I never got into any of the other Tekken games either, so it's weird for me.
everything in Dead or Alive 5 has definitely been a departure from the Itagaki games, but the fighting still remains as strong as it ever was. the series'll never feel the same way, no matter how many times they reuse music, or bring back old costumes. that fact alone is totally disappointing. DOA5 could have been a lot better than what it turned out to be, but i'm still pretty happy with the overall result, even if it didn't meet my, undoubtedly high expectations. however, even with some of the game's shortcomings and the series' embarrassing reputation, it looks like things are looking up for Dead or Alive 5. fan feedback on patches and constant DLC costume additions (even if they're grossly overpriced) are a nice reminder that they're probably not planning to abandon the game anytime soon. probably, being a keyword. the game's only been out for like, a bit more than two months. let's hope it keeps going strong.
i don't think we'll see a game as well crafted as Ninja Gaiden Black from Team NINJA ever again. it seems like their direction has past creating an incredibly challenging game, but rather making an action game that appeals to everybody. even when they try to appeal to the hardcore NG audience (not that i'm a part of it), it looks like they just can't get it right. the hard mode in Ninja Gaiden 3 was absolutely terrible. frame rate issues aside, making enemies the hack n' slash equivalent of a bullet sponge, and greatly increasing the number of enemy waves during an encounter isn't, in my opinion, the right way to make your game more difficult. it just feels boring, frustrating (in the wrong ways) and a total pain to sit through.
although, it's not like that's a problem exclusive to the post-Itagaki Team NINJA. even playing some Ninja Gaiden II (and Sigma 2) as of recently on the harder difficulties really exposes some of the flaws that those games have. it looks like Itagaki's TN couldn't even get it as right as they could in NGB, either. however, i suppose it's hard to top a game as good as Ninja Gaiden Black.
oh, and also, it's je ne sais quoi i think, not ja ne se quoi. i don't even think ja is a word in french.
(sorry, can't let that slide as a French Canadia resident)
Log in to comment