Granted Itagaki was a womanizing perv who made "bounce physics" a selling point but seriously, name a game - let alone a fighter - that features a female protagonist that doesn't have tiny hips and huge tits. It is really just hypocritical calling this game out for the way the females look when the 'look' is pretty much standard across the industry. There is no such thing as a B cup in video games.
The real problem with DOA, while under Itagaki, was that it lacked substance. Not to say it was poorly made, because it is one of the best looking, best animated, best feature sets of any fighter out there. It was just shallow and flashy. That was Itagaki's intent - to make it fun for everyman - and in doing so it became an unbalanced, cheap masher that was unappealing to those waist deep in the genre.
Itagaki is no longer part of the company and Team Ninja has done a lot of growing up in the last six years. Characters have been reworked, both in mind and body, in DOA5 and the game really aims at being a well rounded fighter. Everything I have read about the team says they want to get out from under Itagaki's shadow and be taken seriously. They have spent a lot of time with the fighting community and working with Virtua Fighter director Yohei Shimbori. Even the game's tag line, "I am a fighter" tells how serious they are about dumping Itagaki's mark on the series.
It has always been a fast past and electrifying series. If they can do that AND make the fighting robust and balanced then I happily welcome Team Ninja back. The genre needs something to break the stale, overpriced monotony that Capcom keeps pumping out every 6 months at $60 ;)
Count me in for the 360 version.
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