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    Dead or Alive: Dimensions

    Game » consists of 4 releases. Released May 24, 2011

    Dead or Alive: Dimensions retells the story of the Dead or Alive saga, adding new playable characters and more features in this handheld debut of the Dead or Alive fighting game franchise.

    I'm trying to wrap my head around this.

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    Hailinel

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    #1  Edited By Hailinel

    So it's been known for a while that Dead or Alive: Dimensions has a gameplay feature similar to Super Street Fighter IV 3D that lets players perform move inputs by selecting them from the touch screen.  But unlike SSFIV, which limits the player to four attacks, DOAD is going nuts with the feature:

      

    It looks like characters' entire move lists, down to blocks and counters are included.  The fact that a scroll bar is necessary for this feature makes me wonder just how effective this input style will be.  It's an optional mode, like SSFIV's, as far as I can tell, (not sure if it can be turned off for online matches) but it's looking like a case of too much information.
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    ImmortalSaiyan

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    #2  Edited By ImmortalSaiyan

    That might help beginners to the series learn the movesets, but that's the only use I see for it. With the exception of a couple throws the commands is Dead or Alive are not hard to do.
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    LordXavierBritish

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    #3  Edited By LordXavierBritish

    They should just make a fucking turn-based strategy game if they're gonna go this far.

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    OllyOxenFree

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    #4  Edited By OllyOxenFree

    I'll wrap my head around it alright...

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    gamer_152

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    #5  Edited By gamer_152  Moderator

    The way I see it, it's probably there to help people view move sets more than anything.

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    SlightConfuse

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    #6  Edited By SlightConfuse

    seems more like a indicator to help pull off moves rather thana quick select. like the bottom bar in training mode

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    Hailinel

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    #7  Edited By Hailinel
    @slightconfuse said:

    seems more like a indicator to help pull off moves rather thana quick select. like the bottom bar in training mode

    It's funny you say that, because training mode appears to use a different screen entirely:

      
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    Lemoncookie01

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    #8  Edited By Lemoncookie01

    I can't wrap my mind around those girl's dimensions.

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    GunstarRed

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    #9  Edited By GunstarRed
    @Hailinel
    Played it for a bunch today, You can't switch it off for online, but I don't see how it's at all useful seeing as the fights go so fast.
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    npeterson08

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    #10  Edited By npeterson08

    Might be useful if you can customize where the move inputs are on the screen. But... What are those odds?

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    Hailinel

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    #11  Edited By Hailinel
    @marioncobretti said:
    @Hailinel: Played it for a bunch today, You can't switch it off for online, but I don't see how it's at all useful seeing as the fights go so fast.
    Really?  I'm planning on picking it up next week.  How well does it play?
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    ArbitraryWater

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    #12  Edited By ArbitraryWater

    It's called "Poor Game Design". That, or it's just a way to make sure you can truly play the game with one hand. After all, she kicks high.   

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    peewi

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    #13  Edited By peewi
    @Hailinel said:



                       

    @slightconfuse

    said:



                        seems more like a indicator to help pull off moves rather thana quick select. like the bottom bar in training mode

                       

                   

    It's funny you say that, because training mode appears to use a different screen entirely

     

     

     


    That's not training mode. You can switch between the move list and move info at any time, even when not in training mode. The list automatically scrolls to whatever move you're doing, making it very easy to see what combos you can do. If you want to, you can also lock the list so it doesn't scroll on its own.

     

    EDIT: I hate Giant Bomb's text entry field. That paragraph is not a quote.

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    GunstarRed

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    #14  Edited By GunstarRed
    @Hailinel
    It plays really well, I've never played more than a demo of a DOA game before but it's really fun and there over a thousand things to unlock. The 3D is also really impressive especially  a stage which has a ton of fire in the foreground and background.

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