I'd like to know when Capcom is going to stop making videogames with zombies in them that feature an onslaught of outdated controls and mechanics?
It sounds harsh, but it's frustrating. I don't buy the fact that the save system is still the same. The controls are a mess and don't make a lot of sense. Why doesn't Chuck Greene have a sprint button now? It seems to make sense when you're surrounded by zombies to maybe, uh, I don't know, haul ass? Also, the placement of the car parts doesn't make any sense. If I'm looking for a tire, it makes the most sense to, gee, I don't know, put the location of it in one of the fucking garages? Put some sort of blockade in front of the location so I have to figure out how to get to it if they think it will be too easy to figure out. If they are going to be in random places, there should at least be a hint or two available to give you SOME sort of direction for you to look. Also, why can't I place a waypoint on my map and just GO to it? Why do I have to flick back to the map every 15 seconds to make sure I'm going the right way?
It sounds harsh, but bad game design is bad game design. I could forgive Resident Evil 5 because they at least made some decent changes. This is pretty inexcusable. Unless I am severely misinformed, Dead Rising 2 is basically going to control the exact same way. C'mon Capcom, step your game up. :/
EDIT: I just took a look at the guide that showed the locations of the bike parts. It's not as bad as I thought, but most of that stuff is still pretty inexcusable.
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