after listening to Jeff say how the psychopaths were hard, I was expecting them to be way harder than they were; sure, Antoine was a mother but most of the rest were pretty easy (I suspect the fact that I had 6 survivors with assault rifles rolling around when I beat slappy and the fat guy in the wedding place made them way easier then they were normally)
did you find them hard?
Dead Rising 2
Game » consists of 18 releases. Released Sep 02, 2010
Dead Rising 2 is a third-person action-adventure survival horror game that takes place five years after the end of the original Dead Rising, moving its zombie apocalypse setting into the glamorous Fortune City.
the psychopaths are hard? (spoilers I suppose)
I beat every (the 10-11 ones i killed) boss with melee, and with two magazines giving you bonus to health pickups.
" after listening to Jeff say how the psychopaths were hard, I was expecting them to be way harder than they were; sure, Antoine was a mother but most of the rest were pretty easy (I suspect the fact that I had 6 survivors with assault rifles rolling around when I beat slappy and the fat guy in the wedding place made them way easier then they were normally) did you find them hard? "That's exactly why you found them easy. A bunch of survivors with guns make every psychopath you can drag them to cake. Being over-leveled does the same thing.
The only ones I think are tough at level 50 are Roger and Reed, the magicians.
...
Countdown to my 13 year old self coming in and telling me I suck at videogames.
On my first playthrough, I've taken out all of the pyschos so far (except the chef, but I ran out of time). Yeah you have to use the game's own limitations against them, which is bullshit. But I sometimes like beating bosses by cheezing the system. It's oddly rewarding to find the holes in gameplay and exploit them. Call me crazy. I snipered Slappy while camping from the stores, got biker guy stuck in corners and slashed him, with the hippy guy, would quickly pop-in and back out of the stall area, making him spawn and then run in after he swipes at the air).
But even without gaming the system, I think they're all quite doable. I just follow simple rules.
1) Take time to mix a painkiller drink (or similar buff) before the fight.
2) Take a couple of orange juices for healing.
3) Learn the psycho's patterns, die, then use that knowledge to choose weapons that'll work well and come back. Normally no slow weapons.
4) If it's still too hard, come back and face them later with a higher level. Many of the psycho missions have a large window of availability. It can wait. I think I always killed the psychos when their mission meters were in the red.
" 1.) Play a few rounds of TIR 2.) Fill your slots with LMGs 3.) Rape every psychopath in the game "Guns are so bad for taking out Psychopaths. I tried an LMG on randy and I couldn't even see the damage it was doing it was that small. Knife gloves however take like 1/10 of his health per hit.
" @Three0neFive said:Admittedly I didn't have any LMGs left at the time I fought Randy, but they seemed to chew through everyone else had fought up to that point - Slappy, Mr. Disgruntled Postal Worker, Mr. Crazy Texan, The Lesbian Twins, etc. Seems to take a whole gun per psychopath, maybe half if you're lucky." 1.) Play a few rounds of TIR 2.) Fill your slots with LMGs 3.) Rape every psychopath in the game "Guns are so bad for taking out Psychopaths. I tried an LMG on randy and I couldn't even see the damage it was doing it was that small. Knife gloves however take like 1/10 of his health per hit. "
Every single Psycho has a weakness.
You can knock Slappy on his ass.
Randy can rarely reach you if you stand on top of the pews.
Carl has the longest reload time ever.
Seymour is just kind of a pussy.
It's all about knowing what you are facing before hand. That might seem kind of stupid for most games, but that's just how Dead Rising works.
Also yeah, coming in prepared helps.
" @AlisterCat said:Yeah, guns are awesome for psychopaths." @Three0neFive said:Admittedly I didn't have any LMGs left at the time I fought Randy, but they seemed to chew through everyone else had fought up to that point - Slappy, Mr. Disgruntled Postal Worker, Mr. Crazy Texan, The Lesbian Twins, etc. Seems to take a whole gun per psychopath, maybe half if you're lucky. "" 1.) Play a few rounds of TIR 2.) Fill your slots with LMGs 3.) Rape every psychopath in the game "Guns are so bad for taking out Psychopaths. I tried an LMG on randy and I couldn't even see the damage it was doing it was that small. Knife gloves however take like 1/10 of his health per hit. "
I really never had any trouble with any of the psychopaths. With patience, most of them have a pretty simple pattern you can learn with a clear window where you can easily employ a little hit and run. Take some time to level up, employ some good weapons (such as knife gloves and LMGs), and keep some coffee creamer and a health magazine on hand...it's generally not that bad.
The problem I had is that the rest of the game is so easy to breeze through with combo weapons and whatever food is laying around, that the slight planning psychopaths require throws me for a loop. Especially since I'm still working my way through the days and It's difficult to tell when a case is a survivor or a psycho.
" 1.) Play a few rounds of TIR 2.) Fill your slots with LMGs 3.) Rape every psychopath in the game "Whoa man I just wanted to kill them!
My strategy was to have a bunch of orange juice, wine, and spiked bats, then just blitz them with melee. You'll probably get hurt a lot and use all of your healing items, but they'll die quick and easy. Almost all of the psychos can be hit three times before they land a blow on you. If you want, you can hit twice then roll away.
The problem with the boss fights in Dead Rising 2 isn't their difficulty, it's that they put a complete halt to the game's own beloved style. I mean yeah once you learn how to do them they're easy, but I feel it comes at a cost to the theme of the game itself.
Dead Rising 2 is loaded with sexual innuendos, comedic levels of bloody slapstick violence, hilariously inappropriate weaponry and outfits, and of course amusing ways of regenerating health in a pinch. But looking past all the silliness, maybe somewhat forgettable narrative, and repeated (but intriguing) cleavage shots, I realized that Dead Rising 2 really gets the notion of a "zombie world" correct. People have literally accepted zombies for what they are, and they for all intents and purposes omnipresent. They represent "pockets" of anarchy in society where they reside, and people fight for their own agenda. Their are the corporations profiteering heavily off them, the looters taking advantage of shop owners fleeing for their lives, the people who have lost their sanity amongst the chaos the zombies bring and can never be returned to reason, and the survivors who just refuse to accept what has happened and try their hardest to cope with it as much as they hate themselves for doing so.
One thing Dead Rising 2 does right over any other zombie game is that it prides itself on improvisation and adaptation, which is EXACTLY what one should be expecting to be paramount in a zombie scenario. You might laugh at Chuck tossing poker chips and footballs at zombies (and I do too), but this is really what you should be expecting. Anything goes and Dead Rising 2 prides itself on the fact that you need to do whatever it is necessary for survival and sustenance; if I'm getting swarmed, why *shouldn't * I be able to grab that nearby rake, bowling ball, or pair of boxing gloves and just start wailing? A number of weapons will prove more effective than others (combinations especially), but the fact remains that Dead Rising 2 wants you to kill zombies by any and all means necessary, as it sure as hell should be. You can fight however you want, whenever you want, and with whatever you want.
And this is where the boss fights become a problem. Because the entire previously mentioned "anyway, anyhow" style of Dead Rising 2 just comes crashing down, and the vast majority of the boss fights require a very limited subset of weaponry and at best one or two tactics; and if that subset of weaponry happens to be Light Machinegun and Sniper Rifle from nearby pawn shop, well you can expect the disappointment train to arrive on time today, and believe it or not the conductor isn't checking tickets this time. The bosses themselves fit well into the story and the notion of a zombie outbreak, and while not necessarily difficult once you figure out their gimmick (with a few exceptions, ugh), they feel so wholly unnecessary and tiresome in their devastation of Dead Rising 2's fantastic freestyle gameplay.
Despite the boss fights, I still do love Dead Rising 2. But really, Blue Castle obviously knows exactly how to dance liberally around that fine line between creating the most believable zombie world possible while still sporting chainsaws duct taped to canoe paddles, so I really wish they would have taken a really good look at the psychopath encounters and reconsidered how the player should generally deal with them.
Slappy was so easy, there is a food mart right upstairs with unlimited food where you fight him, we just kept eating the food everytime our health got to low, and yea i agree with the other dude GUNS SUCK on Psychopaths, Melee combined weapons are best, guns barely even scratch psychopaths." Slappy is the one on the skates right? Using the water gun on him stuns him. So stun him with that, and beat him with some melee weapon. Easiest boss when you know that. "
Example, Snipers and shotguns didn't do shit to the chef, but that flaming skull we made in the maintenance room took nearly all of his health down with just 2-4 hits. The only time i used guns was when i fought that fat guy with the pet tiger and that was only because i had to stand on top of the platform to avoid getting tackled by the tiger.
I did most of them solo - had a lot of problems with the plane circling the hotel while you have to kill the guy (don't want to spoil it by naming him!).
Beyond that I found em all easy. I probably died at least once on every psychopath to find out how to best em though. Game wasn't good at pointing out all of these things.
I wouldn't say 'hard', more like 'fucking frustrating and unfair'. It's not hard to just grab a few guns, set of knife gloves, and bottles of OJ in prep for the fight so you'll be fine, it's just the ridiculousness of how fast some of the psychos move and all their unblockable attacks. They become nothing like a normal boss fight where you have to wait for your opening and make use of effective dodging and stuff, more like just wail on a guy with your knife gloves, drink some OJ whenever he runs off, rinse and repeat.
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