@klei said:
What? 30 frames? Why not 60? We're talking next-gen, for fuck's sake.
We're talking current gen PC hardware actually, and 1.3/1.8 Tflops. That's half the TFLOPs of a GTX780 or 7970. They're console, not miracle machines. Just what do you expect out of these next generation consoles? I accepted it a long time ago. They're not that hot.
Don't get me wrong, devs will still get great looking games out of it, console development environment will help, and DR3 has a ton of enemies on screen and is basically an open world game but they're modest machines at best.
In addition, I just highly doubt you're going to see too many open world games running at 60fps. Even, next next-generation. 10 years from now, you'll still have 30fps games just because some games benefit more from graphics, physics, or more enemies on screen than frame rate. So unless we ever get to the point where developers have so much power they barely use up 50% of it, this trade-off will always be made(i.e. Probably never).
If you want 60fps as a baseline your best bet is cloud gaming. Turns out 60fps is beneficial to latency, so there devs might have a reason to shoot for 60 more consistently.
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